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FIFA 13 IDs

Clark

Youth Team
Astristul;3498029 said:
That's great! The game will crash now because that new league isn't recognised by the game's algorithm!

WOW! For me Conference with teams works properly! I have only problem with kitnumbers!

www.soccergaming.com/forums/showthread.php?t=176006
 

Astristul

Reserve Team
Mate, if you're saying that you've created a new league in the game, without replacing an existing one, the game doesn't crash in career mode and on top of that, works perfectly, you should post a tutorial about it. I'm very interested in your method! ;)
 

Clark

Youth Team
Aaaaaaaaahhhhhhh Do you mean the game crash in career? I'm sorry, i didn't understand. Career mode is not working, i'm need to change 'compdata'.
 

Chopsticks

Club Supporter
Hi,

Does any one have the CREATE Tournament ID number?

Someone earlier posted Tournament ID'S but no CREATE tournament ID.

Just want certain adboards when playing a create tournament.

Regards
Chopsticks
 

alexcold

Club Supporter
Hi, I need to match kit id with every team.
i.e. Cittadella (serie B) has teamid 111993 in master db there is no wat to find kit it has?
Thanks
 

alexcold

Club Supporter
may be I do not explained so clear.
There are team id and stadium id but I need to know the kit id, to mod it with rx3 master. which kit numer has cittadella? (teamid 111993)?
 

Astristul

Reserve Team
Ok, maybe this will help you out a bit.

Here's how Juventus has their kits.

kit_45_0_0.rx3 HOME KIT
kit_45_1_0.rx3 AWAY KIT
kit_45_2_0.rx3 GK KIT
kit_45_3_0.rx3 3RD KIT
kit_45_0_1996.rx3 CLASSIC KIT

45-Juventus ID
the first number after the team ID represents the type of kit that team has (home/away/gk/3rd etc.) Avoid using 5 & 6 because 5 is for the referee kit and 6 is the training kit.

the number after the kit type should be 0 normally, but if you want to set a special kit using the revolution mod, you can switch it to 1 or whatever. I have the 223 kits for the UCL since 223 is the UCL ID number, but you can set the UCL kits to 1, because it doesn't matter!

If that number is made up of 4 numbers (e.g. 1996) that means that the respective kit should be a classic kit. That number is representing the year when the team worn that kit!

I hope this answers your question!
 

alexcold

Club Supporter
Astristul;3507694 said:
Ok, maybe this will help you out a bit.

Here's how Juventus has their kits.

kit_45_0_0.rx3 HOME KIT
kit_45_1_0.rx3 AWAY KIT
kit_45_2_0.rx3 GK KIT
kit_45_3_0.rx3 3RD KIT
kit_45_0_1996.rx3 CLASSIC KIT

45-Juventus ID
the first number after the team ID represents the type of kit that team has (home/away/gk/3rd etc.) Avoid using 5 & 6 because 5 is for the referee kit and 6 is the training kit.

the number after the kit type should be 0 normally, but if you want to set a special kit using the revolution mod, you can switch it to 1 or whatever. I have the 223 kits for the UCL since 223 is the UCL ID number, but you can set the UCL kits to 1, because it doesn't matter!

If that number is made up of 4 numbers (e.g. 1996) that means that the respective kit should be a classic kit. That number is representing the year when the team worn that kit!

I hope this answers your question!

I find where is the problem. Cittadella is 111993. I have kit files under data/assset folder only until 212 or 6007.
I exported them from data3.big. I read here that is the big file contain the kits file.
I cannot find kit_111993_0_0.rx3 and this is the reason for my stupid questions.

So, do you know in which .big file there is the rest of the kit files?
 

Astristul

Reserve Team
In the post above I've made a mistake. You should avoid the alternate kits with the numbers 6 & 7 not 5 & 6. 6-referee, 7-training.

My guess is that you want to replace the generic kits of the Serie B teams with real ones. In that case, you don't need to extract the kit from the data3.big file. You only need to have a real kit, named after my example above (the Serie B teams only have HOME & AWAY kits, if you want to add a GK/3rd/whatever more kits, you need to clone an existing kit using Creation Master 13). But if you really want to extract that kit of Citadella, open CM 13, go to Kits tab, find Cittadella, and at the left-bottom side of the screen you will find the "export rx3 file" option that will export that kit from the data3.big file.

The Crew;3508046 said:
thnx astristul

You're welcome mate! ;)
 

alexcold

Club Supporter
Ok. Probably Creation master 12 for db 13 is the quickest way to modify cittadella team.
My purpose is to mod Cittadilla kit to make a kit as my city has, with the firm of my friend as sponsor, our colors (similar to cittadella).
Add me and my friends like players and so on...

I am curious, where is kit_111993_0_0.rx3 file?

The mod is not so clear.
I have 5 images in home kit file. First is the team symbol, second I suppose the t-shirt but the other 3?!?!
 


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