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FIFA 13 Lighting/Contrast Change

vitalic

Club Supporter
In FIFA 13 final version they added some contrast filter or additional lighting that makes the pitch look too bright, and it also messes up the ENB config I had, is it possible to change this somehow? I looked in exe with hex editor but couldn't see anything useful :md:

For example, compare the two screenshots:

Demo:



Final:

 

lambro

Club Supporter
are you sure it's the same time of the day, fifa 13 differs very much if you play 14.30 pm or 16.30 pm, for example.
 

bangus

Starting XI
vitalic;3320181 said:
Time of day is the same.
Then why are players' shadows different? Should be the same in both screens if the time of day is the same. Unless you used two different stadiums, in which case you need to compare screens using the same stadium.
 

vitalic

Club Supporter
Just trust me, they changed the lighting or added some additional contrast for the final version, it's present in all stadiums at all times of the day.
 

matteoz

Youth Team
it's way too bright and yellow, specially at night. I've managed to get a darker green in my turf patch but changing the colour itself must be difficult. the lighting definitely affects the colour of the turf.

the game actually shows a very nice green colour change during skill games, but only when a certain area is highlighted as a greener square where the player you are controlling should stand on to make a pass/cross/shot. this shows that it might be possible to change the colour itself.
 

vitalic

Club Supporter
matteoz;3320276 said:
it's way too bright and yellow, specially at night. I've managed to get a darker green in my turf patch but changing the colour itself must be difficult. the lighting definitely affects the colour of the turf.

the game actually shows a very nice green colour change during skill games, but only when a certain area is highlighted as a greener square where the player you are controlling should stand on to make a pass/cross/shot. this shows that it might be possible to change the colour itself.

That is my impression too, I don't think the problem can be fixed by texture changes, it's the lighting/illumination engine, only way I can see it being fixed is someone with reversing knowledge trying to work out what change from the demo.

Sucks really because the lighting and contrast was perfect in the demo with ENB, but I can see why they may have wanted to change it because by default things were too dull, but they went too far in the other direction and now the contrast is so intense and the colour so saturated it's not trivial to fix.

P.S - the turf is not the only problem, even the lighting on players is too sharp
 

regularcat

Manager
Moderator
open your settings.lua file, find the command for bloom under your setup (high, meduim, etc) & set it to 0.

original - SetInt(settingTable, "PostFX_Bloom", 1)
change to - SetInt(settingTable, "PostFX_Bloom", 0)
 

stingo

Club Supporter
regularcat;3320385 said:
open your settings.lua file, find the command for bloom under your setup (high, meduim, etc) & set it to 0.

original - SetInt(settingTable, "PostFX_Bloom", 1)
change to - SetInt(settingTable, "PostFX_Bloom", 0)

Yep, you rock man, thanks a lot! I was suspecting it might be possible that some lua script had it but it would take forever to find out. This is it, that stupid bloom effect. Now my field looks nice and green. These kind of things should be adjustable through the game or like "normal" games even have console and config.
 

vitalic

Club Supporter
It made almost no difference for me :confused:

I know the settings.lua is being read because the lod difference is so obvious, but there is only a tiny change from disabling bloom
 

stingo

Club Supporter
vitalic;3320520 said:
It made almost no difference for me :confused:

I know the settings.lua is being read because the lod difference is so obvious, but there is only a tiny change from disabling bloom

It still has slight tint of yellow (this is what gets amplified) but it is not nearly as unnatural as it was with that hdr like glowing. Also setting low detail settings disables bloom without editing lua.
 

vitalic

Club Supporter
stingo;3320563 said:
It still has slight tint of yellow (this is what gets amplified) but it is not nearly as unnatural as it was with that hdr like glowing. Also setting low detail settings disables bloom without editing lua.

it hardly made a difference for me, in fact i can only tell the difference by rapidly switching between a before and after screenshot, it's slightly less bright with bloom disabled but it makes no difference to the bright yellow lighting or the turf colour (at least on day/fine)
 


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