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HAHAHAHAHAHHAHAHAHAHHASepak;3584167 said:The facegen exporter is working but with a little problem, the UV-map is upside down, hehe
BFL TEAM;3584165 said:It seems that it work, but I dont know some things. I`m using add groups(is that right, or I must to use some of FIFA 14 files and to overwrite over it) and after that I`m adding in groups parts from my stadium. I try only with one part and 3d.rx3 file and texture.rx3 file was exported and my parts and textures was in .rx3 files, but when I import this new 3d model in blender there was with only stad_main_stadium... group in which I add my part. The game crash, as I expected. Add group don`t work in edit mode.
The question is - add group work, or I must to overwrite on FIFA 14 .rx3 file?
Ahh, I sow it right now. I know that it is better to read everything, but I was hurry . Thanks I`ll continue with the tests!arianos10;3584204 said:HAHAHAHAHAHHAHAHAHAHHA
Well i thought i made that mistake but i never looked back. Will fix it
I am sure you are able to work around that and carry on
If you noticed (from the number of the downloads i can tell that NOONE ever reads the descriptions) i've added a link for a base blend file that includes some basic parts so that your game won't crash.
You SHOULD have objects in stad_Pitch group, stad_MainStadium, stad_Sky and a mesh for collisions named stad_CollisionGeometry
You also need to have some necessary PROPS which you can find in the blend file i uploaded along with all the other basic objects.
vishal_india;3584215 said:I imported stadiums :
+ When i click texture it give me this
...
so is all this ok ?
Sepak;3584391 said:It's becoming annoying , Not only when I export a facegen model the UV map inverts, but every time I export. I'll wait for the next version.
willams9991;3584455 said:Hello arianos10 i'm give some suggestions for you.
I do not have much practice with blender, so I wonder if you could put the support in your plugin for importing stadiums of FIFA 13, I tried to open the stadium that I did in FIFA 13, its plugin the model is import successfully with Stadium FIFA 13, but error with import textures occurs, if you put support for importing stadiums of FIFA 13 maybe will be easier for me because I used the SW13, FIFA 13 stadiums usually works in FIFA 14, just need to fix the collisions and TournamentDressing just need these improvements and some other things. So if you put the Support for Import stadiums in FIFA 13, I would be very grateful to you or some function to do the fix I mentioned above, would be very good.
since already, Grateful for your work!
arianos10;3584494 said:This is why i asked you before if you know how to bypass that issue. If you want to experiment with faces and so on for a little bit, try to just invert the uv map and the texture. This way you will save some time until the next version.
Well that is clearly one of my goals, i alread know that fifa 13 stadium importing issue, and what i can tell you is that even if it spawns an error it is working at a 80-85% if you see your fifa_tools folder after importing a fifa 13 stadium you can see all its textures
The different part is on the groups defining and more specifically in the material assignment and i'll try to solve it when i'll have the time
willams9991;3584498 said:I'll try to convert my stadium by Blender, but I'll wait for it.
One question, off topic, but does anyone know how solve my problem is the following:
I received the Monumental Nuñes PES 2014 on 3ds, but I have 2 files in 3ds, as I know the files 3ds supports only 1 layer, 1 3ds file contains the stadium with Diffuse Layer, the other 3ds file is the same stadium but with the lightmap layer, I want to know how to join the files, keeping 2 separate layers?
arianos10;3584500 said:Well you are lucky because blender supports that kind of transfers if and only if the meshes are identical.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Layout_Management
I've never used it so i can't help you more.
TeneCee;3584521 said:
Carlos*slapd234;3584772 said: