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FIFA 14 3D Importer/Exporter

BFL TEAM

Senior Squad
Also with 3ds importing from Rhino the Size Constraint must be 100. In all other cases, my stadium is too smaller or too bigger.
 

arianos10

Youth Team
Sepak;3584167 said:
The facegen exporter is working but with a little problem, the UV-map is upside down, hehe
HAHAHAHAHAHHAHAHAHAHHA
Well i thought i made that mistake but i never looked back. Will fix it :D:D:D
I am sure you are able to work around that and carry on :D

BFL TEAM;3584165 said:
It seems that it work, but I dont know some things. I`m using add groups(is that right, or I must to use some of FIFA 14 files and to overwrite over it) and after that I`m adding in groups parts from my stadium. I try only with one part and 3d.rx3 file and texture.rx3 file was exported and my parts and textures was in .rx3 files, but when I import this new 3d model in blender there was with only stad_main_stadium... group in which I add my part. The game crash, as I expected. Add group don`t work in edit mode.
The question is - add group work, or I must to overwrite on FIFA 14 .rx3 file?

If you noticed (from the number of the downloads i can tell that NOONE ever reads the descriptions) i've added a link for a base blend file that includes some basic parts so that your game won't crash.

You SHOULD have objects in stad_Pitch group, stad_MainStadium, stad_Sky and a mesh for collisions named stad_CollisionGeometry

You also need to have some necessary PROPS which you can find in the blend file i uploaded along with all the other basic objects.
 

BFL TEAM

Senior Squad
arianos10;3584204 said:
HAHAHAHAHAHHAHAHAHAHHA
Well i thought i made that mistake but i never looked back. Will fix it :D:D:D
I am sure you are able to work around that and carry on :D



If you noticed (from the number of the downloads i can tell that NOONE ever reads the descriptions) i've added a link for a base blend file that includes some basic parts so that your game won't crash.

You SHOULD have objects in stad_Pitch group, stad_MainStadium, stad_Sky and a mesh for collisions named stad_CollisionGeometry

You also need to have some necessary PROPS which you can find in the blend file i uploaded along with all the other basic objects.
Ahh, I sow it right now. I know that it is better to read everything, but I was hurry :) . Thanks I`ll continue with the tests!
 

arianos10

Youth Team
vishal_india;3584215 said:
I imported stadiums :

+ When i click texture it give me this
...
so is all this ok ?

Yes it is.

These colour in the top picture are the color maps. The new introduction of the script and basically one of the most importand aspects of the models. These maps actually tell the ligth how to interact with the object :D

Normally you should see them only in Vertex Paint Mode. I think that if you enable GLSL mode (hit Fix Settings Button) then you'll see the normal mesh textures and not these maps :D
 

chicha14

Youth Team
I have a problem in the blender.
It has been imported and head, hair, texture,
Texture does not appear. No problem in the rendering screen.
 

Sepak

Cocaine
Staff member
Moderator
It's becoming annoying :(, Not only when I export a facegen model the UV map inverts, but every time I export. I'll wait for the next version.
 

willams9991

Youth Team
Hello arianos10 i'm give some suggestions for you.
I do not have much practice with blender, so I wonder if you could put the support in your plugin for importing stadiums of FIFA 13, I tried to open the stadium that I did in FIFA 13, its plugin the model is import successfully with Stadium FIFA 13, but error with import textures occurs, if you put support for importing stadiums of FIFA 13 maybe will be easier for me because I used the SW13, FIFA 13 stadiums usually works in FIFA 14, just need to fix the collisions and TournamentDressing just need these improvements and some other things. So if you put the Support for Import stadiums in FIFA 13, I would be very grateful to you or some function to do the fix I mentioned above, would be very good.
since already, Grateful for your work!
 

arianos10

Youth Team
Sepak;3584391 said:
It's becoming annoying :(, Not only when I export a facegen model the UV map inverts, but every time I export. I'll wait for the next version.


This is why i asked you before if you know how to bypass that issue. If you want to experiment with faces and so on for a little bit, try to just invert the uv map and the texture. This way you will save some time until the next version.
willams9991;3584455 said:
Hello arianos10 i'm give some suggestions for you.
I do not have much practice with blender, so I wonder if you could put the support in your plugin for importing stadiums of FIFA 13, I tried to open the stadium that I did in FIFA 13, its plugin the model is import successfully with Stadium FIFA 13, but error with import textures occurs, if you put support for importing stadiums of FIFA 13 maybe will be easier for me because I used the SW13, FIFA 13 stadiums usually works in FIFA 14, just need to fix the collisions and TournamentDressing just need these improvements and some other things. So if you put the Support for Import stadiums in FIFA 13, I would be very grateful to you or some function to do the fix I mentioned above, would be very good.
since already, Grateful for your work!

Well that is clearly one of my goals, i alread know that fifa 13 stadium importing issue, and what i can tell you is that even if it spawns an error it is working at a 80-85% if you see your fifa_tools folder after importing a fifa 13 stadium you can see all its textures ;)

The different part is on the groups defining and more specifically in the material assignment and i'll try to solve it when i'll have the time :D
 

willams9991

Youth Team
arianos10;3584494 said:
This is why i asked you before if you know how to bypass that issue. If you want to experiment with faces and so on for a little bit, try to just invert the uv map and the texture. This way you will save some time until the next version.


Well that is clearly one of my goals, i alread know that fifa 13 stadium importing issue, and what i can tell you is that even if it spawns an error it is working at a 80-85% if you see your fifa_tools folder after importing a fifa 13 stadium you can see all its textures ;)

The different part is on the groups defining and more specifically in the material assignment and i'll try to solve it when i'll have the time :D

I'll try to convert my stadium by Blender, but I'll wait for it.

One question, off topic, but does anyone know how solve my problem is the following:
I received the Monumental Nuñes PES 2014 on 3ds, but I have 2 files in 3ds, as I know the files 3ds supports only 1 layer, 1 3ds file contains the stadium with Diffuse Layer, the other 3ds file is the same stadium but with the lightmap layer, I want to know how to join the files, keeping 2 separate layers?
 

arianos10

Youth Team
willams9991;3584498 said:
I'll try to convert my stadium by Blender, but I'll wait for it.

One question, off topic, but does anyone know how solve my problem is the following:
I received the Monumental Nuñes PES 2014 on 3ds, but I have 2 files in 3ds, as I know the files 3ds supports only 1 layer, 1 3ds file contains the stadium with Diffuse Layer, the other 3ds file is the same stadium but with the lightmap layer, I want to know how to join the files, keeping 2 separate layers?


Well you are lucky because blender supports that kind of transfers if and only if the meshes are identical.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Layout_Management

I've never used it so i can't help you more.
 

arianos10

Youth Team
And btw from now on only the big releases will be posted in Moddingway.
Its simply too much effort for tiny little updates to make new posts again and again.

From now on all these updates will be posted on my blog. So keep an eye on it. You can find it in my signature.

And first of all the upcoming updates is v0.61 the uv invertion fix.
Check it out
 

arianos10

Youth Team
TeneCee;3584521 said:
i have this problem with the new version:

and the export of obj files will not work

Well first of all that positioning is facegen controlled. I cannot do anything about that. Tell me which facegen model set are you using so i can test it.
The model sets i have in my hands (both sepak's and josuelm's import the object to its correct position).

Now the exporting issue is 99% due to wrong name convention. This is what you should do.

At first import the base rx3 file and note their names in the outliner. They should be something like this: head_0_0_head or head_0_1_eyes. Where the first digit is the file id and the second digit is the order with which the parts are stored inside the head file.

I've done it that way because there are some head files where the eyes part is before the head part, while in 90% of the files the head comes first and the eyes afterwards.

Anyway now that you know the order in the file, you simply have to rename your facegen parts to match that names. The imported meshes are no longer needed you can delete them. The only thing you need are their names and of course the original base model path.
 

jackslapd234

Youth Team
hi,

when trying to export the stadium textures, this error comes up :



when exporting the model it works fine, just when exporting textures

thanks
 

arianos10

Youth Team
Carlos*slapd234;3584772 said:
hi,

when trying to export the stadium textures, this error comes up :



when exporting the model it works fine, just when exporting textures

thanks

hey mate, its a common stupid blender error. And has to do with wrong filepath setting.

Look what happens:
Even if you have unchecked relative paths in the image selection there is a possibility that the path still is not in the form that we want it even if you reselect it.

What you should do is, while browsing for the texture file, open C:\\ first and then renavigate to the actual texture file.

Your guide to predict that error is by watching the image path. It should ALWAYS start with the disk letter. If not then it will cause errors.
 


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