lth19951021
Senior Squad
For hair and head model editing, does this script mean that we can edit them to a new model with different number of vertices?Just like deleting a component on hair model.
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lth19951021;3563723 said:For hair and head model editing, does this script mean that we can edit them to a new model with different number of vertices?Just like deleting a component on hair model.
Has nothing to do with the thread but I need to ask this:garang1108;3560171 said:
Fifa14 demo data3.big -> kitweave.rx3
The reason I want the file
help me..
arianos10;3563840 said:
aNuKe;3563937 said:Whatever i do it doesnt load the hair....FUUUUUUCK!
BFL TEAM;3563966 said:Thanks for the update and here some errors that I have.
First what is marked for importing and path:
When I import it I don`t have textures(maybe still not supported) and getting this message:
And don`t have props. When I click on Hide/Show Props I have this message:
After that, when I try to import just props and collision, I import them and thay shown in blender.
What I doing wrong?
Lights work perfect, even with FIFA 13 lights, I try with crowd from FIFA 13, it was imported, but there was some mistakes. When I try wit FIFA 14 crowd I`ll tell what happen.
Strange problem! Just one `_` makes so big problem . Now everything with importing is OK. I know that FIFA 13 and FIFA 14 stadiums are different and did not try with 13 stadiums. Now importing works perfect! I renamed folder to 14stadiums.arianos10;3564091 said:FUUUUUUCK does not help me, tell me what exactly do you do, so i can tell you if its mine or your fault.
A small paranthesis for FIFA 13. I have not examined anything from FIFA 13 except the faces :P Thats the only thing i can guarantee that is imported successfully :P. From what i know so far, FIFA 14 structure for stadiums is different, so don't expect to load FIFA 13 stadiums (at least for now). There is no point doing that. 99% percent you 'll get some kind of an error.
Now to the problem. It has nothing to do with the props. The problem you have has to do with the material assignment that follows the mesh creations and because of the error the script stopped working and did not import any collisions or props.
You seem to have really different stadium names from the ones expected. Thats why the script has a problem. The question is: Is that a FIFA 13 Stadium?? or a FIFA 14 one??
If its a FIFA 13 i can do nothing yet. If its a FIFA 14 then i'll try to reproduce the error, because you shouldn't get such names in the outliner
EDIT: BFL i found the problem, the problem is on the naming of you stadiums folder. Try to rename your '14_stadiums' folder to something else that does not include '_' on its name. That should work for now. I'll try to fix t he script as well
BFL TEAM;3564098 said:
OK, that is good. Also the textures work, but I must to apply them manually. It seems that with lightmap textures something goes wrong. It seems that thay don`t appear right. Diffuse textures are ok all. Also, is it possible textures to be extracted in other folder, which I want, not in fifa_tools folderarianos10;3564100 said:Yes i'm a completely idiot. Because i used a really stupid path splitting method. I fixed that a couple of minutes ago and along with some other things i'll upload a fixed version . you'll be able to use your underscores in folder paths again
BFL TEAM;3564143 said:OK, that is good. Also the textures work, but I must to apply them manually. It seems that with lightmap textures something goes wrong. It seems that thay don`t appear right. Diffuse textures are ok all. Also, is it possible textures to be extracted in other folder, which I want, not in fifa_tools folder
Edit:
And maybe one stupid question, but how to make meshes to look transperant in 3d view?
Stadium ID is 147, but I trying with different ids. I have in import folder 6, 137, 147 and 228. I ever import on new open .blend file. I sow somewhere about conflict problem and never import stadium over imported stadium.arianos10;3564158 said:Tell me the stadium id you are trying to import so i can reproduce the no assignment.
I forgot to write it in the documentation as well.
If you have imported a stadium, and you immediately go and import another one, you will surely have problems with textures because most of the new materials will conflict with the older ones, due to the same material name.
If you do so, please reopen a clean blender file.
What do you mean by transparent mesh , wireframe???
BFL TEAM;3564170 said:Stadium ID is 147, but I trying with different ids. I have in import folder 6, 137, 147 and 228. I ever import on new open .blend file. I sow somewhere about conflict problem and never import stadium over imported stadium.
With transparent I mean for example the fences, trees. Meshes with transparent textures(alpha). Not wireframe. I want to see them transparent in perspective view.
From where to disable them?arianos10;3564290 said:Well with the settings i've made in the latest version, they should be transparent. The problem may be that the ambient and coefficient textures are enabled. Try to disable them and tell me if they are transparent now
arianos10;3564091 said:FUUUUUUCK does not help me, tell me what exactly do you do, so i can tell you if its mine or your fault.
A small paranthesis for FIFA 13. I have not examined anything from FIFA 13 except the faces :P Thats the only thing i can guarantee that is imported successfully :P. From what i know so far, FIFA 14 structure for stadiums is different, so don't expect to load FIFA 13 stadiums (at least for now). There is no point doing that. 99% percent you 'll get some kind of an error.
Now to the problem. It has nothing to do with the props. The problem you have has to do with the material assignment that follows the mesh creations and because of the error the script stopped working and did not import any collisions or props.
You seem to have really different stadium names from the ones expected. Thats why the script has a problem. The question is: Is that a FIFA 13 Stadium?? or a FIFA 14 one??
If its a FIFA 13 i can do nothing yet. If its a FIFA 14 then i'll try to reproduce the error, because you shouldn't get such names in the outliner
EDIT: BFL i found the problem, the problem is on the naming of you stadiums folder. Try to rename your '14_stadiums' folder to something else that does not include '_' on its name. That should work for now. I'll try to fix t he script as well
BFL TEAM;3564337 said:From where to disable them?
....
aNuKe;3564339 said:Sorry i'm just frustrated.
I do just what i'm soposed to do.....select to import the head hair and textures...and when i press import only the head model apears.......with the last version i was able to import just Gareth Bale's hair.......but now....nothing....i'l try to reinstall blender....
OK thanks. And what about fifa_tools folder and textures. Is it possible to choice where to be extracted textures.arianos10;3564340 said:Seems more like a blender issue to me :/
I'll try to import stadium 1 and i'll post if i find something. The only thing that i can tell you is that in the second reopened file, you just need to refresh the textures, in order to reload them (of course if you haven't deleted them from fifa_tools folder)