vishal_india
Youth Team
Brother i don't know why i am getting this left side more dark. I tried fix settings also !! But nothing works !!
Help Me !!
Help Me !!
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Yes i am talking about the layers in blender. Do you mean the PROPS as the "first layer?".arianos10;3593650 said:Be more specific, for what layers are you talking about? What i understand are the scene layers that blender has. Normally you don't need anything else. Put all your objects in the first layer and you will be ok.
I am not 100% sure but i think that as long as you have your objects under one scene, you should not have any problem. Whatever layer you are using will be accessed by the script.
Yeah, it should work like that too, but I made it just like EA ones:colindegreat;3593824 said:BFL- Geometry seems fairly simple, messed around with it and seems straight forward, for example created a wall behind the adboards then copied that mesh and added it to the stad_geometry. Also deleted parts from the template geometry i dint want without probs.
Just give it right path to the texture and exporting should be ok. Make shure, that all texture paths are right and exists.foxmulderx;3593939 said:
Uploaded with ImageShack.us
How do I solve this texture path error? It happens when I clic on the "EXPORT TEXTURES" Button.
vishal_india;3593923 said:Brother i don't know why i am getting this left side more dark. I tried fix settings also !! But nothing works !!
Help Me !!
sam_red devil;3593933 said:is it possible to edit kit models and collars...coz i want to edit man utd jersey's collar..i dont like ea's version.
foxmulderx;3593934 said:Hi Arianos. I am understanding now the process with your manual. I still not exported anything, but seems to be promising. For the moment I will need to have the 3D model for the banners in Rhinoceros to add later to the stadium in blender. But first i need a 3ds file or some usefull extension. How can I export a Banners part CORRECTLY to 3ds or a rhino compatible format. I tried to do with the default blender option, but the 3D files i get are wrong. Thanks in advance
foxmulderx;3593939 said:
Uploaded with ImageShack.us
How do I solve this texture path error? It happens when I clic on the "EXPORT TEXTURES" Button.
BFL TEAM;3593947 said:
robozip;3593942 said:Yes i am talking about the layers in blender. Do you mean the PROPS as the "first layer?".
arianos10;3593965 said:Well this is issue is also reported, i just forgot to fix it xD
There is indeed that kind of problem, and in order to fix it you should scale your object 1000 times, rotate it 90 degrees on X then APPLY ROTATION AND SCALE and then scale it back to where it should be.
here you go:sam_red devil;3594026 said:i need 0.62 link on mediafire adfly is blocked here.
Collision geometry makes the ball to ricochet from things around the pitch, walls fences etc. Collision adboards makes the same with adboards.colindegreat;3594115 said:I dont have any problem with the collision geometry, what do you guys mean?
BFL TEAM;3594119 said:Collision geometry makes the ball to ricochet from things around the pitch, walls fences etc. Collision adboards makes the same with adboards.
Don`t know why with me is like that. Maybe couse I making my stadiums with Rhino, than I import .3ds file from rhino in blender for the rest of stadium conversation in .rx3 files. If I don`t do this rotations and scales, my collision after exporting is with size like a ball and goes in the middle of the pitch with x rotation. But now everything is fine, which is more important !colindegreat;3594422 said:Dude, I know what it does and means, its just I am not having any problems with it, why u guys doing all this rotate scale by 1000 and so on?