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FIFA 14 Better Career Patch

Discussion in 'FIFA 14 Editing Forum' started by beta990, Sep 16, 2013.

  1. khagga926

    khagga926 Club Supporter

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    I updated my game using the moddingway patches and then applied the better career patch, after that i used creation master 14 to give some teams more transfer budgets to make the league competitive but those teams do not spend money on transfer. Is it possible to make those teams spend more on transfers?
     
  2. MrBlackie

    MrBlackie Club Supporter

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    after patch cpu team is playing on pro/legendary and i can't lower the difficulty...even if i choose on amateur cpu still plays like on pro/legendary
     
  3. beta990

    beta990 Reserve Team

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    Edit rna.ini (inside the FIFA 14 Game directory):
    Code:
    [CPUAI]
    AWAY_DIFFICULTY=0.9
    HOME_DIFFICULTY=0.9
    Set the values lower, e.g. 0.6 or 0.4
     
  4. K INC

    K INC Club Supporter

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    How do you lower transfer fees, getting asked 154 million for Neymar after bringing it down from 188 million.
     
  5. Jammee

    Jammee Club Supporter

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    Energy recovery

    1. Hi, could you explain the next variables from your rna.ini ?
    Code:
    EXTRA_MATH_ASSERTS=1
    USEINTENSITY=1
    OFFSET_SPEED_THRESHOLD=0.1
    AI_ENABLE_STAR_SETPLAY_PLAYERS=1
    USE_MULTI_SUBS=1
    PRECACHE_SUBS=1
    2. Also, I would like you to include the following recovery model into your mod (or at least try it).
    Code:
    [FITNESS]	// thanks to Exocyst
    ENABLED = 1
    PLAYER_MAXENERGY = 100
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 14
    CONSTANT = 10.0
    
    // 0 - 33
    BASE_DAY_1_1 = 3 //  60 def
    BASE_DAY_1_2 = 8 // (15) def
    BASE_DAY_1_3 = 13
    BASE_DAY_1_4 = 16
    BASE_DAY_1_5 = 12
    BASE_DAY_1_6 = 10
    BASE_DAY_1_7 = 10
    BASE_DAY_1_8 = 9
    BASE_DAY_1_9 = 8
    BASE_DAY_1_10 = 8
    
    // 33 - 66
    BASE_DAY_2_1 = 4 //  50 def
    BASE_DAY_2_2 = 9 // (12) def
    BASE_DAY_2_3 = 13
    BASE_DAY_2_4 = 14
    BASE_DAY_2_5 = 11
    BASE_DAY_2_6 = 10
    BASE_DAY_2_7 = 9
    BASE_DAY_2_8 = 8
    BASE_DAY_2_9 = 7
    BASE_DAY_2_10 = 7
    
    // 66 - 100
    BASE_DAY_3_1 = 5 //  40 def 
    BASE_DAY_3_2 = 9 // (10) def
    BASE_DAY_3_3 = 11
    BASE_DAY_3_4 = 9
    BASE_DAY_3_5 = 8
    BASE_DAY_3_6 = 7
    BASE_DAY_3_7 = 7
    BASE_DAY_3_8 = 7
    BASE_DAY_3_9 = 7
    BASE_DAY_3_10 = 7
    I took Exocyst's model and fixed it a little, so player with 32% of energy will not recover to 100 faster then the one with 34 (same for 65 & 67). Some minor improvements also took place.
    Here, take a look at graphs (X is for days, Y is for energy %)
    [​IMG][​IMG]
    Compare with an old one.
    [​IMG]

    This will force you to do some rotation, as tired players will not be able to fully recover in 3-4 days now. And playing League matches + cup + (league cup) + CL (in January, for example) will require some squad depth and planning. Just like the old days)

    Everything you need to know about formula or how it works, Exocyst already explained in his thread

    --------------------​
    Excel file for all this​
     
  6. beta990

    beta990 Reserve Team

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    Hi Jammee,

    Thanks for your reply. :)
    At the moment I'm not working (anymore) on this mod, because FIFA 15 will be released next month. But I'm still looking for things to improve this mod.
    Hoping EA don't change (FIFA 15) to much, but hope they fix some things to. :)

    Code:
    EXTRA_MATH_ASSERTS=1 // Found in EA debug rna's, seems to do some extra calculations (think this was to much for the xbox 360/ps3).
    USEINTENSITY=1 // Found in fifa.exe; don't know if it enabled by default, but forced here, controls gameplay
    OFFSET_SPEED_THRESHOLD=0.1 // Found in fifa.exe; Timeout when a ball goes out of field, this will speed-up the gameplay
    AI_ENABLE_STAR_SETPLAY_PLAYERS=1 // Found in fifa.exe; controls gameplay, but don't know if it really helps 
    USE_MULTI_SUBS=1 // Found in fifa.exe; means the CPU/User can use sub more than one player at the same time
    PRECACHE_SUBS=1 // Found in fifa.exe; caches subs, should speed-up the game, but requires more RAM (PC's usually have more than a PS3/Xbox360)

    Thanks! Will take a look at this, and will try to change the model.
    I don't know if I can release a new version, but will do my best. :)
     
  7. Jammee

    Jammee Club Supporter

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    Thanks, beta990.
    I agree that releasing new version should not be a priority at the moment. Anyway, we might be able to use most of our mods to start editing FIFA 15 (i'm sure there will be plenty of things to change, as always).

    For all the people here:
    About that fitness model. I used CONSTANT = 10.0, but you could change it to 9.7 or 9.4 in order to reduce recovery speed without changing base values.
     
  8. K INC

    K INC Club Supporter

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    @beta990 Please help.
     
  9. Jammee

    Jammee Club Supporter

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    playervalues.ini

    K INC,
    go to the "FIFA 14\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\" folder and make backup of playervalues.ini.
    Then put my file into that folder, replace if asked.
    You can check the difference without starting new career.
     
  10. beta990

    beta990 Reserve Team

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    Yeah, at the moment I tried to create a new version, but it keeps crashing due a lot of free agents, team rosters that aren't correct, etc. I tried almost everything, think it is best to wait for FIFA 15. :(

    Will keep you tweaks in mind for the next version. :)
    Thanks for the help Jammee.
    @K INC: You could also use the vanilla files, if you want to restore to the default values.
     
  11. fadz123

    fadz123 Reserve Team

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    hey beta does moddingway matrix db or any db can have effect on players growth ???
     
  12. K INC

    K INC Club Supporter

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    Thanks @Jammee and Beta, works great
     
  13. MrBlackie

    MrBlackie Club Supporter

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    Hi, can someone help me please with players decreasing...what do i need to change to not see players decreasing...
     
  14. beta990

    beta990 Reserve Team

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    The matrix (mw) database effects player growth. It also effect the player levels, and in my option doesn't do anything good.
    Please go back a few pages, already asked and answered (by someone else). :)
     
  15. erick91

    erick91 Senior Squad

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    moddingway mod Compatible?
     
  16. Jammee

    Jammee Club Supporter

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    sure, but if you're going to play 2014/2015 season (that's DB 7.0 in MW mod), be sure to install BCP after selecting the database. Then you'll need to edit cmsettings.ini: instead of
    CALSTART_YEAR = 2013
    place
    CALSTART_YEAR = 2014
     
  17. erick91

    erick91 Senior Squad

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  18. K INC

    K INC Club Supporter

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    Another question for Jammee or Beta, how do you get players to ask for lower wages and accept lesser roles?
     
  19. Grimbarian

    Grimbarian Youth Team

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    One thing I can never figure out, when it comes to away/home difficulty is higher hard or lower? ie:

    Would that make away matches harder or home matches? Obviously I want away matches harder than home matches but seems whatever way I tweak it it's easier for me away from home!

    Edit: Just reading above post and think you answer it already?

    So:

    AWAY_DIFFICULTY=1.0
    HOME_DIFFICULTY=0.8

    Would make away matches more difficult than home matches?
     
  20. rosque

    rosque Club Supporter

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    Do i need to restart my career mode save if I want full effects of this?

    Also, can someone post full step-by-step for this and moddingway?
     
      

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