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$ido (F|G);3793160 said:After the first test I can confirm that the new version of the script is working very well
Halilyc;3793120 said:If you make a blend template with props and adboards, it can be so usefull for us bro
$ido (F|G);3793160 said:After the first test I can confirm that the new version of the script is working very well
fernold2k;3793163 said:Hi $ido,
Could you tell me where I can find some tutorial to solve my texture problems?
I'm trying to get posts out from WC 2014 stadiums. They are working fine in FIFA 15, but when I change using the Blender my textures got messed.
Thank you
arianos10;3793174 said:Did you just export the model or the textures as well?
fernold2k;3793198 said:I take a look in the exported file. It seems that the diffuseTexture is being used instead the ambientTexture. I need to know why.
marazeren;3793249 said:the new version is great, thank you very much, that was very good. but I have a problem and the sky is incorrect and digital billboards is going to know how to fix this error?
...
adboard
adboarddigital
adboarddigitalglow1,2,3...
adboarddigitalwide1,2,3...
adboardgeneric
adboardscrolling
adboardsingledigital
adboardsingledigitalglow
banneraway
bannergroup1,2,3...
bannerhome
concrete
concreteshadow
crest
diffusealpha
diffuseopaque
diffusesimple
diffusewet
envmetal
genericad
glass
homeprimary
homesecondary
initialshadinggroup
jumbotron
metalbare
metalpainted
pitch
pitchnoline
rubbershadow
sclockhalves
sclockminutesones
sclockminutestens
sclockscoreawayones
sclockscoreawaytens
sclockscorehomeones
sclockscorehometens
sclocksecondsones
sclocksecondstens
sclocktimeanalog
simpleglow
sky
snowpile
tournament
Slot0 diffuseTexture
Slot1 ambientTexture
Slot2 coeffMap
Slot3 normalMap
Slot4 cubicEnvMap
Slot5 incandescenceMap
Slot6 alphamask
Slot7 noiseTexture
Slot8 pitchLinesMap
Slot9 diffuseTexture
ManUtdFan20;3792922 said:Keep getting this error when triying to export stadium:
Anyone know what the problem is ?
ManUtdFan20;3793281 said:Im still having this issue.
Dont know whats causing it.
fernold2k;3793290 said:The problem is the "PROP". Don't use the stad_prop layer.
ManUtdFan20;3793281 said:Im still having this issue.
Dont know whats causing it.
lth19951021;3793329 said:Hi arianos, did you already increase the precision in version 0.66.1? I have just tested with the model(Colback) which I used to illustrate the issue before. And the result is bad. A curve in blender appears to be a irregular line again. Then I restore the script to version 0.66. I don't know whether different models will have different results. The result of Colback's model is bad while Subotić's is good. But the methods to do the curve in blender in both previous tests are the same.
Update: I tested both models in version 0.66 and 0.66.1. The result for each model in both version is similar so I assume you didn't change the precision in both versions. But I might now conclude that the float precision was not the trick. Or you can further increase it and test again. And some hair model can edit to a smooth curve shape while others always turn out an angular line no matter what we do in blender.
soccercrazy;3793408 said:Hi Arianos exporting works like a charm, now i am having another problem. When i try to export lights i get huge dimensions when exported even i tried with ur model and when i export lights the values increases x10.
Can you take a look at it please?
Thanks again