Discussion in 'FIFA 15 Editing Forum' started by Al Pacino PT, Oct 12, 2014.
Is possible to add more ball models
How though ?
You just need to convert the model from rx3 to 3dm or 3ds and import it.
Can anyone convert the file to make it work in Blender ?
I just need the arm part so it can be easier to work with tatoos.
i have the same problem as gugabguerra
the model shows glitchy textures, the same happens with fifa 14 models, i've remember the fifa 13 version working fine but i can't download it because link is broken
do you have a link for the fifa 13 version or at least a workaround for the glitch with these models?
edit: the trouble seems to be rhino/windows/vc++ related
i've trien reinstalling rhinos and an error pop up when installing rhino again (something about vc++ and win7 registry)
i don't know what it is since theres nothing about that on internet
if anyone had this issue and solved it please tell us how (without formatting windows of course)
i'll try 3dmax since i couldn't get blender to show the textures...
Oh it IS worth it. I don't even want the models. I just wanna know what I need to replace in order to get the online trophies (such as 1st division title, Premier Cup, EA Shield and so on) replaced by real ones just like the UCL trophy. I already got my hands to a virtual CL Trophy but I don't know where to put them.
May you do?
any tool to do this job???
Works good, but just need some tips on a few things:
How do u change/import new textures/boots?
& how do you view different maps for the different boot models.
Is this more accurate then CM 15 when viewing models ?
I notice drastic differences between the 2 and would like to tweak my
template to whichever is most accurate.
The sleeves are definitely more accurate. The sleeves in CM 15 are longer than they are ingame.
Is there any solution for this?
Somebody has the 3D model? I can't enther in the page
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