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FIFA 16 Editing Discussion Thread (Please Read Before Creating A Thread)

Discussion in 'FIFA 16 Editing Forum' started by fifaCCitiu.com, Sep 10, 2015.

  1. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    Hi,in this thread i will write about the secrets of fifa editing, formats of the files, traits and player styles codes and so on.
     
  2. beta990

    beta990 Reserve Team

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    Is it OK if others also write in your topic? :P

    Just a tip, in case you want to extract game.exe strings:
    Code:
    cd Downloads
    strings.exe fifa16.exe > out.txt
    From what I found out EA did a clean-up and removed strings, like 'GK_ANTICIPATION', etc. Also I'd see a few new strings, like for the training, but I expect this will be changed a bit, since from what I understand the demo is an older build. Although I expect EA didn't improved a lot. :P
     
  3. dissectionalone

    dissectionalone Senior Squad

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    @beta990,

    Sorry for the slightly off topic question (I say slightly because you mentioned the removal of strings from the exe) but is it just my impression or in this demo GK's don't ever leave the goal when they're 1 on 1 against an adversary?
     
  4. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Nice tips there.

    Edit: With your following tips, I found new interesting keys like

    Code:
    CM_TRAINING/PERFORMANCE_GRADE_A_MODIFIER
    CM_TRAINING/PERFORMANCE_GRADE_B_MODIFIER
    CM_TRAINING/PERFORMANCE_GRADE_C_MODIFIER
    CM_TRAINING/PERFORMANCE_GRADE_D_MODIFIER
    CM_TRAINING/PERFORMANCE_GRADE_F_MODIFIER
    CM_TRAINING/BRONZE_MODIFIER
    CM_TRAINING/SILVER_MODIFIER
    CM_TRAINING/GOLD_MODIFIER
    CM_TRAINING/PRIMARY_MODIFIER
    CM_TRAINING/SECONDARY_MODIFIER
    CM_TRAINING_DRILL_%d/NUMBER_OF_ATTRIBUTES
    CM_TRAINING_DRILL_%d/ATTRIBUTE_%d
    CMTrainingResultsConverter::mPotentialBonus
    dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter_vpro.ini
    dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter.ini
    CM_TRAINING/BASE_CALC_VALUE
    CM_TRAINING/BASE_GROWTH_SCALE_VALUE
    CM_TRAINING/BASE_GROWTH_SCALE_MODIFIER
    CM_TRAINING/GROWTH_SCALE_PROGRESSION
    CM_TRAINING/SECONDARY_ATTRIBUTE_TRESHOLD
    CM_TRAINING/ATTRIBUTE_GROWTH_CAP
    CM_TRAINING/NUMBER_OF_AGE_WR_BANDS
    CM_TRAINING/AGE_WR_AGE_MIN_%d
    CM_TRAINING/AGE_WR_AGE_MAX_%d
    CM_TRAINING/AGE_WR_BAND_MODIFIER_%d
    CM_TRAINING/NUMBER_OF_POTENTIAL_WR_BANDS
    CM_TRAINING/POTENTIAL_WR_RATIO_%d
    CM_TRAINING/POTENTIAL_WR_RATIO_OPERATOR_%d
    CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_%d
    CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_%d
    CM_TRAINING/POTENTIAL_WR_MODIFIER_%d
    CM_TRAINING_SIMULATION/DIFFICULTY_%d_GRADE_%d
    CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_A
    CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_F
    CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_A
    CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_F
    CM_TRAINING/ATTRIBUTE_BONUS_%d
    
    [CM_TRAINING]
    POTENTIAL_WR_POTENTIAL_LIMIT_1 = -1

    That could possible remove the potential limit.
     
  5. beta990

    beta990 Reserve Team

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    True, but don't know if this will be changed (a bit) in the final game release.
    There are a few strings that define 'zone(s)'/'area(s)', at best we have the find out what strings should be tweaked.
    From scanning over the strings, it seems more values should be adjusted. Also keep mind EA uses 'global' strings inside cmsettings.ini:
    Code:
    // just something I made up
    [DEFAULTS]
    TRANSFERS=1
    TRAINING=1 // simple set this to 0
     
  6. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    I decoded the new overall formulas. Soon i'll post it.
     
  7. regularcat

    regularcat Manager Moderator

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    I will rename this thread and place it in the sticky section.
     
  8. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Oh yeah, totally forgot about those Defaults keys. It seems like we can adjust and possibly create new pre season tournaments in these files.

    Code:
    dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/PreSeasonTours.csv
    dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/PreSeasonToursNames.csv
    
    And change the values on the ini.

    Code:
    [PAP_PRESEASON_TOUR]
    PAP_PRESEASON_RATING_MULTIPLIER_MATCH_0 = 5 // PAP_PRESEASON_RATING_MULTIPLIER_MATCH_X, that X determines the ID of the pre season tournament i am pretty sure
    PAP_PRESEASON_RATING_MULTIPLIER_MATCH_1 = 6
    PAP_PRESEASON_RATING_MULTIPLIER_MATCH_2 = 7
    PAP_PRESEASON_RATING_MULTIPLIER_MATCH_3 = 8
    PAP_PRESEASON_RATING_MULTIPLIER_MATCH_4 = 9
    PAP_PRESEASON_AWARD_RATING_THRESHOLD = 1.2
    PAP_PRESEASON_AWARD_SELECTION_COUNT = 1
    
    That is a great news!
     
  9. regularcat

    regularcat Manager Moderator

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    Anything new in the EXE or the same old strings ?
     
  10. TheAwesomeGem

    TheAwesomeGem Youth Team

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    These are few interesting things I discovered. Not sure if they were on the old EXE.

    Code:
    StayOnside
    PassAndGoTransitions
    Avoidance_Generic
    Avoidance_SwimOver
    Avoidance_BraceForImpact
    DartingRun
    ProtectBall
    Avoidance_Jostle
    NoTouch
    ENABLE_NOTOUCH
    MAX_WALL_MOVE_DELAY
    FAKESHOT_QUICK_POWER
    NEUTRAL_STATE_ENABLED
    ENABLE_AUTO_STRAFE_IN_ANY_AREA
    ShieldingVsStrafeAuto
    ShieldingVsStrafeAutoFuture
    ToGoal
    ToDribbleDir
    ENABLE_NOTOUCH
    StrafeSituation
    DISABLE_SKILLMOVE_DUMMY
    USE_RB_FOR_NO_TOUCH_SMALL_FEINT
    ENABLE_GK_PICKUP
    ALWAYS_ALLOW_PICKUP
    ENABLE_MANUAL_STRAFE_TRAP
    AI_NO_SLIDE_TACKLE
    TEST_USERGOALIE
    AI_FORCE_KEEPER_THROW_BALL
    NOTOUCH_MOVEMODE
    PASS_ATTRIBUTE_LONG_PASSING
    PASS_ATTRIBUTE_CROSSING
    PASS_ATTRIBUTE_SHORT_PASSING
    CrossingZone
    ANTICIPATION_TYPE_BREAKAWAY
    ANTICIPATION_TYPE_MIDFIELD_ADVANCE
    ANTICIPATION_TYPE_CROSS
    ANTICIPATION_TYPE_SHOT
    
     
  11. regularcat

    regularcat Manager Moderator

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    Nothing new.
     
  12. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    In product.ini there is some code for adaptative difficulty, so we can hack it to make more realistic:
    Code:
    [ADAPTIVE_DIFFICULTY]
    ENABLED = 1
    
    LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
    
    STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
    STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
    STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
    STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
    STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
    STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
    
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
    
    [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
    // Description: "User scores in first 5 minutes"
    // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
    RULE1_PARAM1 = 5 // Minutes
    RULE1_OUTPUT = 0.25
    
    // Description: "User scores in first 20 minutes"
    // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
    RULE2_PARAM1 = 20 // Minutes
    RULE2_OUTPUT = 0.25
    
    // Description: "Score >= 2 goal lead"
    // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
    RULE3_PARAM1 = 2 // Goal lead
    RULE3_OUTPUT = 0.25
    
    // Description: ">70% possession after at least 20 minutes"
    // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
    RULE4_PARAM1 = 70 // Possession percentage
    RULE4_PARAM2 = 20 // Minutes
    RULE4_OUTPUT = 0.25
    
    // Description: "More than 5 shots in first 30 minutes"
    // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
    RULE5_PARAM1 = 5 // Shots
    RULE5_PARAM2 = 30 // Minutes
    RULE5_OUTPUT = 0.15
    
    // Description: "More than 10 shots on target at any point"
    // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
    RULE6_PARAM1 = 10 // Shots on target
    RULE6_PARAM2 = 10 // Increments on PARAM1
    RULE6_OUTPUT = 0.1
    
    [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
    // Description: "Losing at any point"
    // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
    RULE1_PARAM1 = 0 // Minutes
    RULE1_OUTPUT = -0.1
    
    // Description: "No shot on target within 30 minutes of play"
    // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
    RULE2_PARAM1 = 30 // Minutes
    RULE2_OUTPUT = -0.2
    
    // Description: "<30% possession any time after 30 minutes"
    // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
    RULE3_PARAM1 = 30 // Possession
    RULE3_PARAM2 = 30 // Minutes
    RULE3_OUTPUT = -0.2
    
    // Description: "<2 shots by 60th minute"
    // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
    RULE4_PARAM1 = 2 // Shots
    RULE4_PARAM2 = 60 // Minutes
    RULE4_OUTPUT = -0.2
    
    // Description: "<4 shots on target 80th minute"
    // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
    RULE5_PARAM1 = 4 // Shots
    RULE5_PARAM2 = 80 // Minutes
    RULE5_OUTPUT = -0.3
    
    // Description: "Losing by 2 goals"
    // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
    RULE6_PARAM1 = -2 // Goals
    RULE6_OUTPUT = -0.15
    
     
  13. beta990

    beta990 Reserve Team

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    Great news! :)
    How did you decrypt product.ini?
    There are new strings, and some are removed (indeed the posted one, were already included in FIFA 15). :)
    We'll have to wait for the final release. ;)
     
  14. TheAwesomeGem

    TheAwesomeGem Youth Team

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    This is the whole product.ini. Used CG File Explorer.

    Code:
    // This file is a good place to document your INI. 
    // 
    // Please update the documentation 
    // 
    // Main page for wiki information
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Useful_user.ini_Settings
    // 
    // Core INI docs. 
    // Audio
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Audio_.ini_settings
    // Onlines
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Online_Ini_Vars
    // http://garp.eac.ad.ea.com/gameplaywiki/index.php/Desync_testing
    // Rendering
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Rendering:_Useful_INI_Settings
    // Game Direction 
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Game_Direction_INI_Settings
    //
    // Gameplay documents them here. 
    // packages\gameplay\1st_integ\gameplay\aififa\dev\data\aidefault.ini
    // ..\packages\gameplay\aififa\dev\data\aidefault.ini
    //
    //	Autosmoke and debuging pages. 
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Autosoak_Ini_Vars
    // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Debuging_INI
    // http://mono.eac.ad.ea.com/wiki/index.php?pagename=FIFA2007NG%2FUserIniSettings
    
    // Common debug
    // ------------------------------------------------------------
    COMMON_DEBUG_PRINT=1
    ENABLE_BUILD_STATUS_TEXT=1
    
    // Presentation
    // ------------------------------------------------------------
    []
    ENABLE_REFEREE=1
    ENABLE_LINESMAN=1
    ENABLE_LINESMAN_FLAGS=1
    ENABLE_4TH_REF=1
    
    DISABLE_NIS_PLAYBACK=0
    ENABLE_EMOTIONAL_ENGINE=1
    PRE_MATCH_ATMOSPHERE=1
    PLAYER_REACTIONS_DISABLED=0
    ENABLE_CHOREOGRAPHIES_CAMERA=1
    
    SHOW_CUPS_IN_WIPES=1
    
    FIFA_PRESS=0
    
    FADE_PAUSE_MENU=30000
    FADE_MAIN_MENU=60000
    
    // Create player position and angle
    CREATEPLAYER_ANGLE=3.14
    CREATEPLAYER_X_POS=-39.53
    CREATEPLAYER_Y_POS=0.0
    CREATEPLAYER_Z_POS=2.95
    
    
    [BROADCASTING]
    ENABLE_BC_GAMEPLAY=1
    ENABLE_BC_INSTANT_REPLAY=0
    
    //---------------------------------------------------
    // Gameplay tuning
    [HERO_MODE]
    PASS_CALL_FRAMES_EFFECTIVE = 60	// how long call for pass is effective for
    
    [EVALUATION]
    BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block
    
    [FREE_ROAM_AUTOMATCH]
    HOME_TEAM_MEN_DOWN=0
    AWAY_TEAM_MEN_DOWN=0
    //ENABLED=1
    //TIMEOUT=30
    //GAMESYNCMODE=0
    //HALF_LENGTH=10
    //SAVEINPUT=1
    //SKIP_BOOTFLOW=1
    []
    
    // Rendering
    // ------------------------------------------------------------
    USE_NEW_RIG = 1
    DISABLE_VSYNC=0
    DISABLE_MOTION_TRAIL=1
    DISABLE_CMN_SHADOWMAP=0
    DISABLE_FLAT_SHADOWS=0
    //disable hudhack
    DISABLE_HUDHACK=1
    //DISABLE_FLAGS=1
    DISABLE_FLASHES = 1
    DISABLE_FLOORREFLECTIONS=1
    //DISABLE_PARTICLES = 1
    DISABLE_VOLUME_LIGHTS = 1
    //DISABLE_GLARES = 1
    //FORCE_ENABLE_GLARES = 1
    //STADIUM_LIGHT_TYPE_ID = 1
    //Temporary for corex until logic is added
    //WEAR_PATTERN_OVERRIDE = 1
    //NET_ID = 2
    //DEBUG_SKELETON_RENDER=1
    //ENABLE_RENDER_PROF=1
    
    [RENDERING]
    FORCE_USE_LODS=1          // Enables proper LODs for characters
    PENALTY_AIMER_MIN_SIZE=40	//Penalty kicker aim minimum size		
    PENALTY_AIMER_MAX_SIZE=225	//Penalty kicker aim maximum size
    []
    
    // Gameplay
    // ------------------------------------------------------------
    AI_RUN_AT_30HZ = 1
    // Distribute animation on job manager?
    DISTRIBUTE_ANIM = 1
    
    // Default rig assets
    ANIMATION_ANIMATABLE_ASSET =     "player_15_animatable_kc"
    ANIMATION_ANIMATABLE_NIS_ASSET = "player_15_animatable_NIS"
    ANIMATION_RIG_ASSET =            "player_rig_15_kc"
    ANIMATION_ANIMRIG_ASSET =        "player_rig_15_kc/AnimRig"
    ANIMATION_RENDERING_RIG_ASSET =  "player_rig_15_rendering"
    ANIMATION_RIGOPLIST_ASSET =      "player_prephysics_2.0_rigoplist_kc"
    ANIMATION_SLC_ANIMATABLE_ASSET = "crowd_16_animatable"
    ANIMATION_CROWD_ANIMRIG_ASSET =  "crowd_rig_16/AnimRig"
    ANIMATION_CROWD_RIG_ASSET =      "crowd_rig_16"
    
    // Group Celebration
    GC_GRAY_ZONE_WIDTH=16.0
    
    AI_ALL_ANIM_PLAYERS = 1
    USE_FIFA09_FOUL=1
    ENABLE_FUTURE_PHYSICS=1
    CONTINUOUS_GAMEPLAY=1
    CONTINUOUS_GAMEPLAY_INTRO=1
    CONTINUOUS_GAMEPLAY_CORNER=1
    CONTINUOUS_GAMEPLAY_GOALKICK=1
    CONTINUOUS_GAMEPLAY_THROWIN=1
    CONTINUOUS_GAMEPLAY_AFTERGOAL=1
    CONTINUOUS_GAMEPLAY_BOOKING=1
    CONTINUOUS_GAMEPLAY_BALLBOY=1
    CONTINUOUS_GAMEPLAY_PENALTYKICK=1
    CONTINUOUS_GAMEPLAY_SUBSTITUTION=1
    CONTINUOUS_GAMEPLAY_FREEKICK=1
    ENABLE_CHOREOGRAPHY=1
    USE_CRANE_CAMERA=1
    USE_NEW_CHOREO_THROWIN_SCRIPT=1
    ENABLE_DIGITALBOARD=1
    ENABLE_ALL_FACIAL_UPDATES=1 // allowing updating all faces in KC
    ENABLE_PA2=1		    // enable PA2 on KC/Gen4
    ENABLE_HAND=1		    // enable hand layer
    ENABLE_FACE=1		    // enable face
    ENABLE_BREATHING=1	    // enable breathing
    CONTEXTUAL_UCC_ENABLED=1
    CONTENTIOUS_FOUL_ENABLED=1
    
    // Emotion engine2
    EE2_ENABLE_INGAME_REACITON=1
    EE2_ENABLE_OOP_REACITON=1
    
    // Gameplay intro timers
    CONTINUOUS_GAMEPLAY_INTRO_DELAY_TIME = 0
    CONTINUOUS_GAMEPLAY_INTRO_ANTHEM_LENGTH = 2600
    
    // Gameplay end half time before fe menu
    CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500
    CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=800
    CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=800
    CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=2300
    CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=1200
    CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000
    CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500
    CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0
    CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1080
    CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=2200
    
    // Gameplay booking timers
    GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
    GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
    GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
    GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
    CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
    CHOREO_BOOKING_SCRIPT_END_DELAY = 120
    CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 370
    
    // Other gameplay timers
    CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
    CHOREO_DELAY_TIMER_SECS=15
    CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
    CHOREO_DELAY_TIMER_SECS_ONLINE=4
    
    // Hat-Trick Hero sync point timer
    CHOREO_AUTO_SYNCPOINT_SKIP_TIME=1140
    
    // Dynamic corner flags
    ENABLE_CORNER_FLAGS=1
    
    ENABLE_QUICK_SUBS=0 // Disable quick subs by default
    
    // Gameplay Saved Inputs
    SAVED_INPUT_TEST_MODE=2  // set saved input test mode to passive record by default
    
    // Systems
    // ------------------------------------------------------------
    ENABLEREVEAL = 1
    USING_MAINTHREAD_ANIM_NUM=6
    SIZE_LIMIT_BEFORE_FUT=3538944	// 3.375MB
    SIZE_LIMIT_AFTER_FUT=1310720	// 1.25MB
    SIZE_LIMIT_BEFORE_FCE=1310720	// 1.25MB
    SIZE_LIMIT_AFTER_FCE=655360	    // 0.625MB
    SIZE_LIMIT_BEFORE_POW=4194304	// 4MB
    SIZE_LIMIT_AFTER_POW=2097152	// 2MB
    SIZE_LIMIT_BEFORE_POW_PS3=2436012	// 2.8MB
    SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB
    
    NUM_IMM_REPLAY_STREAMS=10
    
    //FE 
    // ------------------------------------------------------------
    // apt heap overflow sizes
    APT_GC_POOL_OVERFLOW_SIZE=32
    APT_NONGC_POOL_OVERFLOW_SIZE=30
    APT_ASSERTS=1
    
    //SB Enabling team management for subs flow
    ENABLE_TM = 1
    
    // Change this number to force all saves to be invalid.
    FEFIFA_SAVELOAD_VERSION = 56
    
    // FE Thead Update Settings
    // ------------------------------------------------------------
    FE_THREAD_UPDATE_TIME = 16
    FE_THREAD_ENABLE_30HZ_INGAME = 1
    
    // Database usage configuration
    DB_USE_DIFFLISTS=0			// do NOT use the difflist feature of t3db.  Save memory and speed things up.
    DB_KEEP_FILE_IN_MEMORY=0	// DO keep the loaded .db file in memory to aid table resetting.  We may be able to hit the disc for this, or use compressed memory storage or something.  Optimization pending.
    
    // Virtual pro verification tuning
    VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
    
    // A list of game modes that are supported for the Training Hud feature. Check GameModes.h for the full list of game modes IDs.
    [TRAINING_HUD]
    SUPPORTED_GAME_MODES="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,45,46,47,48"
    
    // ONLINE
    // ------------------------------------------------------------
    [ONLINE]
    GAMESYNCMODE=0
    // Temp fix for silent signin.
    SILENTSIGNIN=0
    // disabling downloading of roster until we have new roster data 
    NO_AUTO_SQUAD=0
    //BLAZEENV="DEV"
    //FORCE-NON-SECURE=1
    PRAN_CUSTOMURL=EASW
    
    []
    ONLINE_CHANCE_OF_RAIN=15
    ONLINE_CHANCE_OF_SNOW=5
    
    // EA Sports World
    // ------------------------------------------------------------
    [EASW]
    ENABLED = 1
    
    // Replay Orbit Camera
    // ------------------------------------------------------------
    [ORBIT_CAM]
    MIN_LENS_ANGLE = 0.14
    MAX_LENS_ANGLE = 1.60
    MIN_DOLLY = 200.0
    MAX_DOLLY = 1800.0
    TEMP_LENS_DELTA = 0.03
    DOF_FAR_PLANE = 10000.0
    DOF_FAR_FOCAL_PLANE = 3000.0
    DOF_FAR_BLUR = 0.5
    DOF_NEAR_PLANE = 0.0
    DOF_NEAR_FOCAL_PLANE = 0.0
    DOF_NEAR_BLUR = 0.0
    CURVE_POWER=1.2
    MAG_MINPOINT=40.0
    MAG_MAXPOINT=220.0
    MAG_MINLIMIT=40.0
    MAG_MAXLIMIT=2000.0
    FREEROAM_HEIGHT_LIMIT=200.0
    
    // Replay Ball camera targetting
    //------------------------------------------------------------
    [REPLAY_BALL_TARGET]
    OFFSET_HIGH_HEIGHT = 150.0
    OFFSET_HIGH = -80.0
    OFFSET_LOW_HEIGHT = 80.0
    OFFSET_LOW = 80.0
    
    //DOF Tuning
    //------------------------------------------------------------
    []
    REPLAY_CAMERA_LENS_MODIFIER=24
    REPLAY_CAMERA_FSTOP_MODIFIER=18
    DOF_REAL_BLURLIMIT=0.8
    //DOF_REAL_MAXBLUR=216
    //DOF_REAL_MINCOC=0.003
    
    // DOF
    // ------------------------------------------------------------
    [DOF]
    USE_REAL_REPLAY = 1
    USE_REAL_ORBIT_CAM = 1
    USE_REAL_REACTION = 1
    
    []
    ICE_EDITOR_ENABLED = 0
    
    []
    //FORCE_SNOWING = 1
    CROWD_FULL_ATTENDANCE = 0
    CROWD_CHARACTER_SCALE = 0
    CROWD_QUAD_SCALE = 0
    CROWD_CENTER_OFFSET = 95
    
    CROWD_ATTANDANCE_MULTIPLY = 0.80
    
    CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15
    CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45
    CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00
    CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35
    
    CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50
    CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164
    
    CROWD_ACCS_PROB_HOME_SCARF = 0.25
    CROWD_ACCS_PROB_AWAY_SCARF = 0.25
    
    CROWD_DEBUG_PAINT_SECTIONS = 0
    CROWD_DEBUG_HIDE_CHAIRS = 0
    CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
    CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
    CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0
    
    POLEFLAG_TUNE_SCALE = 0.5
    POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
    POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
    POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
    POLEFLAG_HEIGHT_OFFSET = 25.0
    
    GIANTFLAG_YOFFSET = 240
    
    // Audio Anticipation
    AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD 	= 0.05
    AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH	= 0.65
    AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD	= 0.95
    AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH	= 0.85
    AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR 		= 0.7
    AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE 		= 1.0
    AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE		= 0.6
    
    AUDIO_BREAKAWAY_MAX_ANGLE 				= 1.6
    AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD	= 0.05
    AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH	= 0.65
    AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD		= 0.95
    AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH		= 0.7
    AUDIO_BREAKAWAY_MIN_THREAT				= 0.04
    
    AUDIO_PRE_GOAL_TIME						= 30 	//ticks 30 = ~1 sec
    AUDIO_PRE_GOAL_WIDTH					= 2.0 	// in feet
    AUDIO_PRE_GOAL_HEIGHT					= 2.0 	//in feet
    
    AUDIO_BALL_HIT_ENV_SUBTRACT=200
    
    //AUDIO_CROWD_SET	= 0
    
    // -----------------------
    // BAG - Be A Goalkeeper
    //
    
    []
    BEAGOALKEEPER_ENABLED = 1			// 0 if you don't want to allow BAG at all
    FREEROAM_RANDOM_REPOSITIONING_ENABLED=1		// Random repositioning in the Arena
    
    [BAG]
    //DEBUG_COVERAGE=1				// Let me see a debug circle representing the coverage when attempting to save
    //DEBUG_CALLFORACTIONS=1				// Show me the debug indicators for call for actions
    // -----------------------
    
    []
    USE_PIK=1
    USE_HIK=0
    
    //tuning for kickoff attendance
    [KICKOFF_ATTENDANCE]
    MIN_ATTENDANCE=50
    MAX_ATTENDANCE=100
    
    STARDIFF_VERYLOWATTEND = 50
    STARDIFF_LOWATTEND = 65
    STARDIFF_MEDATTEND = 75
    STARDIFF_HIGHATTEND = 90
    
    [RS4_LOC_CODE_LOOKUP]
    ENG_GB=EN_GB
    FRE_FR=FR_FR
    SPA_ES=ES_ES
    SPA_MX=ES_MX
    CZE_CZ=CZ_CZ
    DAN_DK=DA_DK
    GER_DE=DE_DE
    HUN_HU=HU_HU
    ITA_IT=IT_IT
    DUT_NL=NL_NL
    NOR_NO=NO_NO
    POL_PL=PL_PL
    POR_PT=PT_PT
    POR_BR=PT_BR
    RUS_RU=RU_RU
    SWE_SE=SV_SE
    JPN_JP=JP_JP
    KOR_KR=KO_KR
    ARA_SA=AR_SA
    CHI_HK=ZH_CN
    TUR_TR=TR_TR
    
    []
    ENABLE_PS3_MOVE=0
    
    [SKILL_GAME_SELECTION]
    SKILL_CATEGORY_REUSE_THRESHOLD = 5
    GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
    SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
    DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
    PENALTIES_PERCENTAGE_THRESHOLD = 0.5
    FREE_KICKS_GAMES_THRESHOLD = 10
    LOB_PASS_GAMES_THRESHOLD = 10
    LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
    CHIP_SHOT_GAMES_THRESHOLD = 10
    CROSS_GAMES_THRESHOLD = 10
    
    [SKILL_GAMES]
    SKIP_PMA_DRILL_COUNTDOWN = 1 
    BONUS_DELAY_FRAMES = 4
    BONUS_DELAY_MILLIS = 33
    BONUS_START_DELAY_FRAMES = 30
    RATING_OVERLAY_CLOSE_MILLIS = 1500
    BONUS_SEC_PER_CYCLE = 2
    BONUS_PTS_PER_SEC = 10
    BONUS_PTS_PER_TRY = 100
    BONUS_PTS_PER_CYCLE = 100
    DRILL_COUNTDOWN_SEC = 3
    PAUSE_DELAY_FRAMES = 20
    
    [CURRENT_SHIP_DATE]
    YEAR = 2015
    MONTH = 9
    DAY = 22
    
    [ADAPTIVE_DIFFICULTY]
    ENABLED = 0
    
    LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
    
    STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
    STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
    STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
    STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
    STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
    STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
    
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
    
    [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
    // Description: "User scores in first 5 minutes"
    // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
    RULE1_PARAM1 = 5 // Minutes
    RULE1_OUTPUT = 0
    
    // Description: "User scores in first 20 minutes"
    // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
    RULE2_PARAM1 = 20 // Minutes
    RULE2_OUTPUT = 0
    
    // Description: "Score >= 2 goal lead"
    // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
    RULE3_PARAM1 = 2 // Goal lead
    RULE3_OUTPUT = 0
    
    // Description: ">70% possession after at least 20 minutes"
    // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
    RULE4_PARAM1 = 70 // Possession percentage
    RULE4_PARAM2 = 20 // Minutes
    RULE4_OUTPUT = 0
    
    // Description: "More than 5 shots in first 30 minutes"
    // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
    RULE5_PARAM1 = 5 // Shots
    RULE5_PARAM2 = 30 // Minutes
    RULE5_OUTPUT = 0
    
    // Description: "More than 10 shots on target at any point"
    // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
    RULE6_PARAM1 = 10 // Shots on target
    RULE6_PARAM2 = 10 // Increments on PARAM1
    RULE6_OUTPUT = 0
    
    [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
    // Description: "Losing at any point"
    // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
    RULE1_PARAM1 = 0 // Minutes
    RULE1_OUTPUT = 0
    
    // Description: "No shot on target within 30 minutes of play"
    // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
    RULE2_PARAM1 = 30 // Minutes
    RULE2_OUTPUT = 0
    
    // Description: "<30% possession any time after 30 minutes"
    // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
    RULE3_PARAM1 = 30 // Possession
    RULE3_PARAM2 = 30 // Minutes
    RULE3_OUTPUT = 0
    
    // Description: "<2 shots by 60th minute"
    // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
    RULE4_PARAM1 = 2 // Shots
    RULE4_PARAM2 = 60 // Minutes
    RULE4_OUTPUT = 0
    
    // Description: "<4 shots on target 80th minute"
    // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
    RULE5_PARAM1 = 4 // Shots
    RULE5_PARAM2 = 80 // Minutes
    RULE5_OUTPUT = 0
    
    // Description: "Losing by 2 goals"
    // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
    RULE6_PARAM1 = -2 // Goals
    RULE6_OUTPUT = 0
    
    [STREAMING_FIRST_GAME]
    LEAGUEID = 53 		// fifaids::LEAGUE_SPAIN
    COUNTRYID = 45 		// fifaids::COUNTRY_SPAIN
    BALLID = 23 		// adidas conext15 OMB
    HOMETEAMID = 243	// Real Madrid
    AWAYTEAMID = 241	// FC Barcelona
    
    [STREAMING_OR_DEMO_REAL_LEAGUE_TEAM_LINKS]
    //Basically these are needed to sort out the overlays as in si and demo all teams are same league
    TEAM_5  = 13	// Chelsea           	is really fifaids::LEAGUE_ENGLAND (13)
    TEAM_10 = 13	// Manchester City   	is really fifaids::LEAGUE_ENGLAND (13)
    TEAM_23 = 19	// Borussia M'gladbach  is really fifaids::LEAGUE_GERMANY (19)
    TEAM_22 = 19	// Borussia Dortmund 	is really fifaids::LEAGUE_GERMANY (19)
    TEAM_47 = 31	// Inter Milan		is really fifaids::LEAGUE_ITALY (31)
    TEAM_243 = 53	// Real Madrid		is really fifaids::LEAGUE_SPAIN (53)
    TEAM_241 = 53	// FC Barcelona		is really fifaids::LEAGUE_SPAIN (53)
    
    [AUDIO_STREAMING_OR_DEMO_REAL_NATION_ID]
    TEAM_5		= 14
    TEAM_10		= 14
    TEAM_22		= 14
    TEAM_23		= 14
    TEAM_44		= 14
    TEAM_73		= 14
    TEAM_241	= 45
    TEAM_243	= 45
    TEAM_1876	= 14
    TEAM_111144	= 14
    TEAM_113004	= 14
    TEAM_113009	= 14
    
    [AUDIO_STREAMING_OR_DEMO_CHANT_REGION_ID]
    TEAM_5		= 1
    TEAM_10		= 1
    TEAM_22		= 4
    TEAM_23		= 4
    TEAM_44		= 3
    TEAM_73		= 2
    TEAM_241	= 5
    TEAM_243	= 5
    TEAM_1876	= 12
    TEAM_111144	= 1
    TEAM_113004	= 4
    TEAM_113009	= 1
    
    [WEATHER]
    CHANCE_SUMMER_DRY_SUNNY = 20
    CHANCE_SUMMER_DRY_HAZY = 20
    CHANCE_SUMMER_DRY_CLOUDY = 20
    CHANCE_SUMMER_RAIN_NORMAL = 5
    CHANCE_SUMMER_RAIN_SHOWERS = 10
    CHANCE_SUMMER_SNOW_NORMAL = 0
    CHANCE_SUMMER_SNOW_FLURRIES = 0
    CHANCE_SUMMER_OVERCAST_NORMAL = 20
    CHANCE_SUMMER_OVERCAST_FOGGY = 5
    
    CHANCE_FALL_DRY_SUNNY = 15
    CHANCE_FALL_DRY_HAZY = 15
    CHANCE_FALL_DRY_CLOUDY = 20
    CHANCE_FALL_RAIN_NORMAL = 5
    CHANCE_FALL_RAIN_SHOWERS = 15
    CHANCE_FALL_SNOW_NORMAL = 0
    CHANCE_FALL_SNOW_FLURRIES = 0
    CHANCE_FALL_OVERCAST_NORMAL = 25
    CHANCE_FALL_OVERCAST_FOGGY = 5
    
    CHANCE_WINTER_DRY_SUNNY = 15
    CHANCE_WINTER_DRY_HAZY = 5
    CHANCE_WINTER_DRY_CLOUDY = 20
    CHANCE_WINTER_RAIN_NORMAL = 10
    CHANCE_WINTER_RAIN_SHOWERS = 10
    CHANCE_WINTER_SNOW_NORMAL = 2
    CHANCE_WINTER_SNOW_FLURRIES = 3
    CHANCE_WINTER_OVERCAST_NORMAL = 20
    CHANCE_WINTER_OVERCAST_FOGGY = 15
    
    CHANCE_SPRING_DRY_SUNNY = 15
    CHANCE_SPRING_DRY_HAZY = 5
    CHANCE_SPRING_DRY_CLOUDY = 20
    CHANCE_SPRING_RAIN_NORMAL = 12
    CHANCE_SPRING_RAIN_SHOWERS = 18
    CHANCE_SPRING_SNOW_NORMAL = 0
    CHANCE_SPRING_SNOW_FLURRIES = 0
    CHANCE_SPRING_OVERCAST_NORMAL = 20
    CHANCE_SPRING_OVERCAST_FOGGY = 10
    
    [CAREER_TRAINING]
    SESSION_BOOST_MULTIPLIER = 2.0
    BOOSTED_SESSIONS_PER_ITEM = 5
    
     
  15. beta990

    beta990 Reserve Team

    Joined:
    Nov 23, 2010
    Messages:
    955
    Likes Received:
    28
    Thanks, didn't know this tool. :)
     
  16. iard68

    iard68 Reserve Team

    Joined:
    Sep 2, 2008
    Messages:
    622
    Likes Received:
    0
    Location:
    Torino
    insights on the kits in fifa16

    As, I imagine, many of you have noticed,
    with the FileLoader you are unable to view
    images contained in the kit's new rx3 files.

    I suppose then they have been changed,
    or at least, it has changed the compression system,
    Unfortunately I never managed to run rx3master
    (hangs always on my win 8.1) so as to have further
    confirmation.

    While the kits prepared for fifa15 seem compatible
    and display correctly in most cases,
    it is equally true that there is something new...
    as demonstrated by an experiment that you can try in your turn:

    When you add a third kit to real madrid,
    the operation returns a shirt perfectly transparent
    when viewed up close (shorts and socks appear normally) :o
    This happens either when you use a kit built for 15,
    both when you duplicate one of the 16. Note also that
    the same files used as Inter third kit they work perfectly.

    If you have lights or news about... thank you! :crazy:

    Greetings
     
  17. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

    Joined:
    Mar 28, 2003
    Messages:
    1,696
    Likes Received:
    30
    Location:
    Lecce,Italy
    OVERALL FORMULA
    div=gk diving
    han=gk handling
    pos=gk positioning
    ref=gk reflexes
    kic=gk kicking
    agi=agility
    bal=balance
    acc=acceleration
    spr=sprintspeed
    jum=jumping
    sta=stamina
    str=strength
    bco=ballcontrol
    dri=dribbling
    cro=crossing
    fin=finishing
    lon=longshot
    sht=power shot
    spa=short pass
    lpa=long pass
    vol=volley
    hea=heading
    mar=marking
    stt=standing tackle
    stl=sliding tackle
    Code:
    GOALKEEPER = div*0.21+han*0.21+pos*0.21+ref*0.21+rea*0.11+kic*0.05;
    CENTRAL BACK = spr*0.02+jum*0.03+str*0.10+rea*0.05+agg*0.07+inte*0.13+bco*0.04+hea*0.10+spa*0.05+mar*0.14+stt*0.17+slt*0.10;
    SIDE WING BACK = acc*0.04+spr*0.06+sta*0.1+rea*0.08+inte*0.12+bco*0.08+cro*0.12+dri*0.04+spa*0.10+mar*0.07+stt*0.08+slt*0.11;
    SIDE BACK = acc*0.05+spr*0.07+sta*0.08+rea*0.08+inte*0.12+bco*0.07+cro*0.09+hea*0.04+spa*0.07+mar*0.08+stt*0.11+slt*0.14;
    DEFENSIVE MIDFILED = sta*0.06+str*0.04+rea*0.07+agg*0.05+inte*0.14+vis*0.04+bco*0.1+lpa*0.1+spa*0.14+mar*0.09+stt*0.12+slt*0.05;
    CENTRAL MIDFIELD = sta*0.06+rea*0.08+inte*0.05+atk*0.06+vis*0.13+bco*0.14+dri*0.07+fin*0.02+lpa*0.13+spa*0.17+lon*0.04+stt*0.05;
    SIDE MIDFIELD = acc*0.07+spr*0.06+sta*0.05+rea*0.07+atk*0.08+vis*0.07+bco*0.13+cro*0.10+dri*0.15+fin*0.06+lpa*0.05+spa*0.11;
    ADVANCED MIDFIELD = acc*0.04+spr*0.03+agi*0.03+rea*0.07+atk*0.09+vis*0.14+bco*0.15+dri*0.13+fin*0.07+lpa*0.04+spa*0.16+lon*0.05;
    CENTRAL FORWARD = acc*0.05+spr*0.05+rea*0.09+atk*0.13+vis*0.08+bco*0.15+dri*0.14+fin*0.11+hea*0.02+spa*0.09+sht*0.05+lon*0.04;
    var ovrsw SIDE WING=acc*0.07+spr*0.06+agi*0.03+rea*0.07+atk*0.09+vis*0.06+bco*0.14+cro*0.09+dri*0.16+fin*0.1+spa*0.09+lon*0.04;
    STRIKER = acc*0.04+spr*0.05+str*0.05+rea*0.08+atk*0.13+bco*0.10+dri*0.07+fin*0.18+hea*0.10+spa*0.05+sht*0.10+lon*0.03+vol*0.02;
    
    
     
  18. frisgon

    frisgon Youth Team

    Joined:
    Nov 2, 2014
    Messages:
    268
    Likes Received:
    23
    Do anyone knows the meaning of these values?

    Code:
    cceleration_Abbr20
    Agility_Abbr20
    Balance_Abbr20
    Jumping_Abbr20
    Reactions_Abbr20
    SprintSpeed_Abbr20
    Stamina_Abbr20
    Strength_Abbr20
    GKDiving_Abbr20
    GKHandling_Abbr20
    GKKicking_Abbr20
    GKPositioning_Abbr20
    GKReflexes_Abbr20
    BallControl_Abbr20
    Crossing_Abbr20
    Dribbling_Abbr20
    HeadingAccuracy_Abbr20
    Marking_Abbr20
    LongPassing_Abbr20
    ShortPassing_Abbr20
    SlidingTackle_Abbr20
    StandingTackle_Abbr20
    Finishing_Abbr20
    LongShots_Abbr20
    ShotPower_Abbr20
    Volleys_Abbr20
    
    Acceleration_Abbr12
    SprintSpeed_Abbr12
    Agility_Abbr12
    Balance_Abbr12
    Jumping_Abbr12
    Stamina_Abbr12
    Strength_Abbr12
    Reactions_Abbr12
    Aggression_Abbr12
    Interceptions_Abbr12
    Positioning_Abbr12
    Vision_Abbr12
    BallControl_Abbr12
    Crossing_Abbr12
    Dribbling_Abbr12
    Finishing_Abbr12
    FreeKickAccuracy_Abbr12
    HeadingAccuracy_Abbr12
    LongPassing_Abbr12
    ShortPassing_Abbr12
    Marking_Abbr12
    ShotPower_Abbr12
    LongShots_Abbr12
    StandingTackle_Abbr12
    SlidingTackle_Abbr12
    Volleys_Abbr12
    Curve_Abbr12
    Penalties_Abbr12
    GKDiving_Abbr12
    GKHandling_Abbr12
    GKKicking_Abbr12
    GKReflexes_Abbr12
    GKPositioning_Abbr12
    Aggression_Abbr20
    TacticalAwareness_Abbr20
    Positioning_Abbr20
    Vision_Abbr20
    FreeKickAccuracy_Abbr20
    Curve_Abbr20
    
    Anyway anyone knows which values shuld be touched to have less reactivity in the players?
     
  19. bangus

    bangus Starting XI

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    What file/table is this info located? Unless I missed something, you didn't list were you extracted these values. Thanks.
     
  20. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    attributeprefformula on the db, the id i got it from exe and from last year formulas
     
      

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