• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 16 Mobile Conversions

Laosiji

Club Supporter
it's very simple you just have to extract the players table from the old database, where the attributes have been corrected and which has been shared in this thread, then reimport it only (the players table) in this new database.
I don't know which field has the problem. If we push it all over again, the workload will be greater
 

Kirabo

Club Supporter
currently i'm working on the gameplay of fifa 22 for android, it's really slow since i add lines of attributor code myself in the cl.ini file and it's working fine, i've already fixed the passing the ball physicality and positioning of the Goalie I'm working on shooting and having it and defending at the moment. I will resume work on Switch when I finish the PC version
Is it possible to make the ball curve alot in freeckicks, penalty and finesse shots?
 

StarbuoyNick

Club Supporter
Neymar boots real color.
 

Attachments

  • Screenshot_20230225-132748~2.png
    Screenshot_20230225-132748~2.png
    546.5 KB · Views: 86

sebioL_cdz

Club Supporter
currently i'm working on the gameplay of fifa 22 for android, it's really slow since i add lines of attributor code myself in the cl.ini file and it's working fine, i've already fixed the passing the ball physicality and positioning of the Goalie I'm working on shooting and having it and defending at the moment. I will resume work on Switch when I finish the PC version
These files with gameplay codes for version 16 are very messy, especially the cl.ini file, I found a lot of duplicity, lines that are repeated unnecessarily. I also noticed that there are many parameters that you can change to whatever value you want, but it doesn't absolutely change anything within the gameplay.
You could try to see if you can reconcile the encoding of Fifa14 Mobile's .ini files, many lines of text work perfectly in the physical changes of the match, especially for Goalkeepers, the ai.ini and common.ini files interfere a lot in Fifa14, it is possible for you manage almost anything you want in your gameplay.
Is it possible to make the ball curve alot in freeckicks, penalty and finesse shots?
In version 14, I can easily make changes for that .
I tested little, but I believe that many codes from 14, can still repeat with the same call to 16, unfortunately my modifications worked only in 20% of the codes I tested.
 

StarbuoyNick

Club Supporter
The thing is some lines
These files with gameplay codes for version 16 are very messy, especially the cl.ini file, I found a lot of duplicity, lines that are repeated unnecessarily. I also noticed that there are many parameters that you can change to whatever value you want, but it doesn't absolutely change anything within the gameplay.
You could try to see if you can reconcile the encoding of Fifa14 Mobile's .ini files, many lines of text work perfectly in the physical changes of the match, especially for Goalkeepers, the ai.ini and common.ini files interfere a lot in Fifa14, it is possible for you manage almost anything you want in your gameplay.

In version 14, I can easily make changes for that .
I tested little, but I believe that many codes from 14, can still repeat with the same call to 16, unfortunately my modifications worked only in 20% of the codes I tested.
The issue is that, some lines contradict each other. So if you've not got the full understanding of what a particular line does then you don't have to use it. I remember I downloaded one gameplay files from YouTube. They came in cl.ini and some other stuffs. After I added it to my files and played AI vs AI, I realized that the AI could no longer make about 3 passes without messing up. The gameplay was so boring and annoying that I had to delete the files. After I deleted the files and played another AI vs AI match, that match was so enjoyable. The AI was so fun to watch. Switching plays to wings, 1 vs 1 dribbles, shooting from outside the box, wonderful through passes, quick 1,2 passes, gk errors, I enjoyed everything about it. I didn't even realise I played more games because I was immersed in it. So if you want to make a gameplay script, you need to test it line by line to know how it affects the game. That's the only way you can make a perfect gameplay file.
 

Akira99

Club Supporter
the real problem is that some variables are arrays and I have the impression that arrays are not taken into account by the ini files so we can change everything, we can change the gameplay lately I have discovered a line to add overtime but you can't change the animations through the ini files so don't expect to see fifa 23 but rather more fluid shots, precise passes from fast or slow players, etc. .
 

Akira99

Club Supporter
I this line for extra time and penalties?
Yes
DRAW_MODE_ENDGAME, 0
// // DRAW_MODE_USERSELECT, 1
// // DRAW_MODE_SHOOTOUT, 2
// // DRAW_MODE_EXTRATIME, 3
// // DRAW_MODE_GOLDENGOAL, 4
// // DRAW_MODE_SILVERGOAL, 5
// // DRAW_MODE_AGGREGATE, 6
// // DRAW_MODE_AGGREGATE_AWAYGOALRULE, 7
// // AI_SETTING_DRAWMODE=0
 


Top