EdugamesBR146
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There is a guy that edited the gameplay and physics, name was BukkangIdFalse
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There is a guy that edited the gameplay and physics, name was BukkangIdFalse
please bro, you write, and I will arrange it myself)Sorry, I don't have time to handle this. Maybe someone else will improve it
Exclua todos os arquivos rx3 de FIFA Converter\MyTemplates_Models\FIFA_13
Baixe esses arquivos e coloque-os no mesmo caminho
convert 14 _13 to 16 mob
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Hey laosiji, is it possible to animate the audience at the start of a quick game and there doesn't necessarily have to be a penalty?It is generally best to use the DDS format to convert colors
Haven't seen any modded FIFA 16 UT Mobile with actually different gameplay mechanics, someone please let me know If there isIs there any way to covert attribdb.bin from pc to fifa 16 mobile because it makes a lot of change in gameplay and ball physics
@Laosiji
Please share with us your gameplay ini codesFalse
Can anyone help? LAOSIJI do you know how to convert?How to convert "hair_10211_0_texture.rx3" to FIFA UT?
Export the image through FIFA14 export and convert colors through FIFAconvert and convert dxt1/5 to BGRA888 and Import it through fifa14 exportCan anyone help? LAOSIJI do you know how to convert?
I am not too sureHey laosiji, is it possible to animate the audience at the start of a quick game and there doesn't necessarily have to be a penalty?
Sorry to bother you but I'm kind of stupid, and I don't know where to convert this dxt to BGRA888 or I don't quite understand what to doExport the image through FIFA14 export and convert colors through FIFAconvert and convert dxt1/5 to BGRA888 and Import it through fifa14 export
Sorry to bother you but I'm kind of stupid, and I don't know where to convert this dxt to BGRA888 or I don't quite understand what to do
@Laosiji this would be really helpfulbro, please write me a video from start to finish, how to make a full face for fifa 16 mobile. How to convert everything from fifa 14 pc to mobile fifa 16. I will be very grateful to you. By the way, I make forms for fifa 16 mobile, and I can do them well. but I don’t understand faces at all)) please make a tutorial for me)))
False
Thats the worst gameplay I've ever seen, the ball pass is backwardshttps://www.mediafire.com/file/w1l300lc5cgm0qi/fifa23_NEXTGEN_DB_GAMEPLAY_V1_BY%C2%A9_FIFAALTROZ.zip/file?fbclid=IwAR19DUzz89-OGl-PEqqBPP3b7iZmgYAmzzVw_9_bzCpUSg4DXMwso7t0mMg
Use this gameplay on your fifa16.There are some bugs but the corner kicks and shooting are more realastic and effective
I've always wondered this, it makes it even more realistic. It must be possible to make an activation for the start of the match instead of a simple penalty.Hey laosiji, is it possible to animate the audience at the start of a quick game and there doesn't necessarily have to be a penalty?
Can someone share with me a platform ini code to increase shot speed?
Buddy, it's no use. I've tried everything, but .INI files don't work miracles, you will always be subject to CPUAI impulses (even if you null them in .INI's - The emotion.ini would help to circumvent these impulses a little.) and the pre-programmed GP style of your MOD, just done by some experienced coder, maybe Maruf ID.Please share with us your gameplay ini codes
Maybe extracting the .big file should do it. I'll test it myself and see If I can reach any progress. Could you provide the original attridb files?I've always wondered this, it makes it even more realistic. It must be possible to make an activation for the start of the match instead of a simple penalty.
Buddy, it's no use. I've tried everything, but .INI files don't work miracles, you will always be subject to CPUAI impulses (even if you null them in .INI's - The emotion.ini would help to circumvent these impulses a little.) and the pre-programmed GP style of your MOD, just done by some experienced coder, maybe Maruf ID.
At most, in INIs.. what you get would be to change the difficulty, a quality in the type of passes or shots and banal things. But changing gameplay on specific qualities only Player or AI, raw values, player attributes real, ball physics and AI cheats would need to change gameplayattribdb.big
By the way, could someone explain to us how to open or modify the "attribdb" files (.bin and .vlt formats) in folder attribdbgameplay?
View attachment 131089
Does anyone know the purpose of some MODs to present two types of attribdbgameplay. Some having ending "_64"? Does one not overlap the other? I think there is no purpose for two folders...
View attachment 131088
@Kirabo .. The only certainty we have... someone has already managed to modify these files. Because there are several different GPs out there, but nobody teaches or proposes to provide us here.
Friend, we have already managed to extract the attribdb.vlt and .bin from the .BIG, the problem is precisely to obtain the release of these extracted files to edit the gameplays.Maybe extracting the .big file should do it. I'll test it myself and see If I can reach any progress. Could you provide the original attridb files?
Oh mbGood night @Laosiji ,
I noticed that you didn't put any video on Youtube about Modifications to insert Themes with the 3rd Kit.
Some know, but I don't and I really need this help.
Would you have a download from the data/ux folder so that the third uniform works in any modification?
Or do you have the XML codes of the user interfaces to create the 3rd Kit in my MOD?
Finally I found a gameplay that works as I wish, but it only has 2 types of Kits, if I put the files of this gameplay in any other MOD that has a 3rd uniform theme, the file exchanges always break all my gameplay.
Friend, we have already managed to extract the attribdb.vlt and .bin from the .BIG, the problem is precisely to obtain the release of these extracted files to edit the gameplays.