StarbuoyNick
Club Supporter
Which extension does it use?Yes, unfortunately the textures file cannot be exported, or opened with FIFA File Explorer 14
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Which extension does it use?Yes, unfortunately the textures file cannot be exported, or opened with FIFA File Explorer 14
Can you share?can you handle it?? i have got all fc24mobile Atrdb, shader, fifarna gameplay files, but all of them force close, except common cbac
Sure, i just need to go through 10s of Gigabytes and 10s of thousands of SCATTERED unnamed folders and files for those thowow can you share nis?
If you're looking for graphical improvement, all those you mentioned work more with this field of the game, I don't particularly look for it, because Fifa 16 mobile has already reached the graphical levels I want (case you didn't know, it was a graphic revolution in cell for football), they're better than the 2017-19 mobile versions, that EA even reduced the quality, as it was too heavy and influenced the performance of cell phones at the time.. But continue your search for graphical updates by importing from FC 24. EA has even brought graphical improvements with it again.can you handle it?? i have got all fc24mobile Atrdb, shader, fifarna gameplay files, but all of them force close, except common cbac
HI. Did you finish this? The gameplay is the best I've seen so far.
TEST Animation And gameplay FIFA 23 on FIFA 16.
can't wait for new gameplayyes absolutely at the beginning I did it via the ini files then I decided to do it via the lua files and it worked wonderfully to the point where I managed to perfectly reproduce the gameplay of fc 24 in m based on the real data found in the PC version via FIFA editor tool, however yesterday due to a handling error when I tried to correct the incisive runs of the players who intervened too early on the field I had to modify something thing that mixed up my gameplay since I'm trying to fix it I didn't have I didn't make a save.
will u share your gameplay the .ini file?If you're looking for graphical improvement, all those you mentioned work more with this field of the game, I don't particularly look for it, because Fifa 16 mobile has already reached the graphical levels I want (case you didn't know, it was a graphic revolution in cell for football), they're better than the 2017-19 mobile versions, that EA even reduced the quality, as it was too heavy and influenced the performance of cell phones at the time.. But continue your search for graphical updates by importing from FC 24. EA has even brought graphical improvements with it again.
Look for more modern PC version converters or compatible tools to try to incorporate them into F16, I really hope so. At the moment, I only care about gameplay, trying to achieve something that keeps GP stable, 100% the same between games and unalterablel all these insane boosts increases. I'm not looking at the "aesthetics" anymore.
Among these files of yours... The attribdb, even though it changes the entire graphical environment (light, shadow, tones, general colors), I think this one may also have some gameplay embedded in it, I notice certain differences between some, although reasonable .
Ok... FIFA File Explorer 14: This program is old and sometimes creates a lot of glitches with more modern computers.I do not recommend!Yes, unfortunately the textures file cannot be exported, or opened with FIFA File Explorer 14
I don't know how or through which program you can access/decrypt gameplay.lua, I've never managed to convert only in .txt, they always create Bugs. I envy you for that! Could you send me some scripts or specifications that deal with this is files in LUA?yes absolutely at the beginning I did it via the ini files then I decided to do it via the lua files and it worked...
Yes, this is possible and in a reasonably satisfactory (or almost definitive) way. But...Hello Is it possible to
--Decrease gameplay speed and
I always say here, it really depends on what you're looking for, each person has tastes that are completely antagonistic to the other. I enjoy a moderate, long game (6 minutes minimum, each half). Results of matches with lowers and realistic scores to South-american standards (1x0, 0x0, 2x1...), the user goalkeeper defending many balls just like the Cpuai goalkeeper defends: GK CPUAI is a superman (by CPU cheat engine to default PRO difficulty). I force almost all Cpuai players to have distance specialties with classifications that add up to longer lengths so that they can always risk shots from outside the area, no Cpuai touch by touch until enter and dribble the your goalkeeper before shooting, also no heavy defenders creating difficult and largely closed Cpuai bus zones, making it impossible for the entire game for Ronaldinho Gaúcho OVR 120 to advance into the penalty area... where you can only score with long shots, much less unrealistic boosts to have all games with goals scored by shots placed in the angle and 400 km/h.will u share your gameplay the .ini file?
i played fifa 16 mobile on android box ram 2/16 chipset s905x4 os 11 without DB file (i meant use the original obb db). so far i enjoyed a lot playing this. thanks
yeah sure i'm also do like the result 0x0 0x1 1x0 than 6x5 4x4 u may also shre the DB modded.Ok... FIFA File Explorer 14: This program is old and sometimes creates a lot of glitches with more modern computers.I do not recommend!
////// SOLUTION FOR TEXTURES FIFA 16 Mobile:
Use the FifaConverter tool (by Tokken), available here on this forum. Normally I import .DDS (type A8 R8 G8 B8) to create Kits with textures with jersey up to 1024x1024 (file name= kit_ID_0_0.jersey_cm.dds) and shorts with 512x512 (kit_ID_0_0.shorts_cm.dds), all in resolutions style HD. By creating a .RX3 in these formats, you can then easily edit your textures just with the Rx3Master tool, managing direct reimports of any .PNG into this new .RX3, without having bugs or Unknown type images in any of the Slots.
Example to create your kit in .Rx3 by importing all textures slots into it:
View attachment 145460
/////// PROBLEMS WITH COLORS TEXTURES:
The process is very simple to recolor your .DDS or .PNG images to the required standards fifa16, you can use the same Tokken tool (FifaConverter).
Or access a website suggested by Laosiji to convert your images: https://color.zwpyyds.top/
I don't know how or through which program you can access/decrypt gameplay.lua, I've never managed to convert only in .txt, they always create Bugs. I envy you for that! Could you send me some scripts or specifications that deal with this is files in LUA?
But despite everything, have you already noticed that .INI scripts are almost placebo effects in all FIFA's since 2014. I think LUA is also nothing more than these same effects, but one thing I can say in all these gameplays that are said to have been modified by .lua, all the ones I've used just make it worse and create more insane CPUAI cheat boosts, yet! LoL
I've never been able to use any, because all the ones I've used have replaced my INIs, creating crazy scales and just ruining everything.
Yes, this is possible and in a reasonably satisfactory (or almost definitive) way. But...
Friend, first of all, do you already know that EA has created such crappy gameplay over the years, capable of destroying your game the bigger the version of it is? the more recent it is, the worse it will be, they are always changing everything and sometimes even more randomly than you can imagine. Whenever you load your platform, the engine will create a new variable in every game, sometimes this crazy change only varies throughout the course of the match, it also depends a lot on the types of teams that will face each other.
Second point, are you familiar with gameplay modifications? If so, there are solutions, but they are laborious and require a lot of reading of the forum.
If your problem with GP is the speed, there's no point in looking for a special code for Cl.ini...
And also just give up on matches with OVR 99 superstars in high peformance all ratings, as long as you like robots playing like crazy. There are a series of variables that imply, perhaps speed is one of the biggest problems to achieve balance. Your long and hard attempts at .INI's may one day seem enough, but everything will be nothing more than an illusion, always after two editions you will be able to have two or three magnificent, smooth and very realistic games, then there will come anothers five frantically intense games as if the CPUAI was playing in the middle of a new outbreak: 2019 along with World War 3 in the middle of an alien attack. Do not waste your time!
I'll give you some steps on the path of stones: The script files can ONLY help to break a part of the Cheats and activate only some elements that reduce the pace of the game, and also, of course, to reduce general player activities and abilities , which also influence speed, which will help break down the insane increases (I suggest not relying so much on .ini's). But you will still need to modify the DB, reduce the teams' tactical parameters, their aggression, go to the Sliders settings to reduce the USER and CPU acceleration and speed, then break the SprintSpeed and Acceleration ratings of ALL players (only of teams you want to play for). Sometimes playing a match between "Rivals" clubs, and entering the Rival/Derby Aggression script to 0, can help to balance the confrontation more.
If it doesn't work reasonably, there is something more definitive: using new teams, playing with two clubs that have "created" IDs, the changes are more visible using fictitious ones, everything will be less intense and more faithful to what was modified, traditional clubs have many special scripts linked to them that are even unknown, but are embedded in the game and only EA knows about them, will always be affecting your gameplay in parallel. Facing a team from the same league, with overall Ratings much lower than the CPUAI, but with prestige in the .Db much higher, creates greater favoritism for you and contributes to reducing the impulses of the AI engine.
When everything is fine, save your files of scripts and a Replay0.bin (I'm not sure about that), always delete everything and paste your backup back into your Data, this can also help.
I always say here, it really depends on what you're looking for, each person has tastes that are completely antagonistic to the other. I enjoy a moderate, long game (6 minutes minimum, each half). Results of matches with lowers and realistic scores to South-american standards (1x0, 0x0, 2x1...), the user goalkeeper defending many balls just like the Cpuai goalkeeper defends: GK CPUAI is a superman (by CPU cheat engine to default PRO difficulty). I force almost all Cpuai players to have distance specialties with classifications that add up to longer lengths so that they can always risk shots from outside the area, no Cpuai touch by touch until enter and dribble the your goalkeeper before shooting, also no heavy defenders creating difficult and largely closed Cpuai bus zones, making it impossible for the entire game for Ronaldinho Gaúcho OVR 120 to advance into the penalty area... where you can only score with long shots, much less unrealistic boosts to have all games with goals scored by shots placed in the angle and 400 km/h.
I could share my MOD with all of you, but I don't think it will be interesting, maybe you won't like it because I try to break all the increases, besides I don't use just Cl.ini, I also modified my DB, I don't use realistic teams, I use leagues and even fictional players.
There are a million possibilities for this to happen. Which Mod do you play? check what you modified or if you overlaid files from other mods with it, this may have been the cause.My game freeze after match end, can someone please suggest a fix for me. Thanks
No, you definitely won't be able to modify Sliders via Notepad.yeah sure i'm also do like the result 0x0 0x1 1x0 than 6x5 4x4 u may also shre the DB modded.
so to edit this sliders is by modfying the DB not the .ini file, even i dont use DB file xD
do you have gameplay like fifa 23/ea fc for fifa 16 mobile?There are a million possibilities for this to happen. Which Mod do you play? check what you modified or if you overlaid files from other mods with it, this may have been the cause.
Check that it wasn't a line in your scripts poorly edited. Make a backup of your .INI's, then delete them all (Product, Platform, Cl...). Play and if it doesn't fall again, it would be some inadvertent script.
No, you definitely won't be able to modify Sliders via Notepad.
Even if they are any of these:
[GAMEPLAY_CUSTOMIZATION]
SHOT_ERROR_USER=50
[ ]
GcShotErrorUser=80
[ ]
mCustomizationShotErrorUserMod=30//50//
I see a lot of people put different settings for them, but... All of the stuff they put in Mods out there is useless overload, they're just there to to fill sausage or due to a lack of knowledge on the part of gameplay editors. I heard somewhere that not even in the PC versions, your changes to Sliders via .ini would have functionality. Only "Injury Frequency" and "Injury Severity" say they have effects.
In fact I cannot confirm whether for Mobile versions it would be possible to have features for the sliders, but one thing is certain, they exist in the database and are in "fifaGameSettings".
View attachment 145564
I assume from my own experience, within everything I've tested, I don't really see any big differences, I still think they're placebos and they're only there because in console or PC versions they are extensively worked on, but it doesn't hurt to save your DB with your table edits of sliders. lol
My game is okay now...My game freeze after match end, can someone please suggest a fix for me. Thanks
try this Post in thread 'What gameplay mods are you using?' http://soccergaming.com/index.php?threads/what-gameplay-mods-are-you-using.6470557/post-6696142My game is okay now...
But I have a new problem now.
Too many goals in a match.
Matches ends in 8 goals and above.
Please What proven line of code can add more shot and heading errors for cpu?
Thanks people.
I'm using Godwizard gameplay V2 from YouTube, I like the gameplay so much.
I don't think there's any way to change the engine, version 16 mobile is one of the biggest advances for cell phones in terms of graphics, but forget the engine. You will play these little dolls running, crashing, doing stupid things and always making mistakes as usual, within these limitations, the CPUAI performance of Fifa 2023 Switch or EAFC24 mobile, I don't believe it is achievable by any conversion due to the incompatibility of the technologies used.do you have gameplay like fifa 23/ea fc for fifa 16 mobile?
My game is okay now...
But I have a new problem now.
Too many goals in a match.
Matches ends in 8 goals and above. Please What proven line of code can add more shot and heading errors for cpu?
Thanks people. I'm using Godwizard gameplay V2 from YouTube, I like the gameplay so much.
try this Post in thread 'What gameplay mods are you using?' http://soccergaming.com/index.php?threads/what-gameplay-mods-are-you-using.6470557/post-6696142
folder gameplay 1 fifa 16 change value to
CPUAI_DEFENSE_DIFFICULTY=4
CPUAI_OFFENSE_DIFFICULTY=4
lower value easier