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FIFA 18 Gameplay Mod

Discussion in 'FIFA 18 Mods, Patches and Total Conversions' started by beta990, Dec 28, 2017.

  1. beta990

    beta990 Reserve Team

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    Aiming to make the gameplay a bit more difficult and rewarding.
    Keepers, passing, .. everything should be a better.

    Just past the contents in top of locale.ini:
    Code:
    ..\Origin Games\FIFA 18\Data\locale.ini
    Code:
    // Hacks, do they work?
    []
    TEST_AI_60HZ=1
    
    // Allow all celeb.
    []
    UNLOCK_ALL_UCC=1
    
    // Button config
    []
    SWITCHING_LEVEL=0.4f
    
    // Passing tuning
    []
    SWITCHING_INTERVAL_TIME=20
    SWITCHING_AUTO_TO_MANUAL_INTERVAL_TIME=10
    
    // setplay Sync
    []
    ENABLE_SETPLAY_SYNC=1
    USE_SSD_COMPRESS=1
    
    // Positioning
    []
    EFFORT_GIVEUP_LEVEL=0.5f
    
    []
    AI_USE_MORALE_EFFECTS=0
    AI_USE_TEAM_CHEMISTRY=0
    USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES=0
    
    // Use objective manager
    []
    AI_OBJECTIVE_MANAGER_ENABLE=1
    AI_OBJECTIVE_MANAGER_AWAY_ENABLE=1
    AI_OBJECTIVE_MANAGER_HOME_ENABLE=1
    
    // Dribble
    []
    ENABLE_DRIBBLE_AT_LOCKED_USER=1
    
    [PROFILE_DIFFICULTY]
    ATTRIBUTE_0=0.5f // DifficultyAttribute_Attack
    ATTRIBUTE_1=0.5f // DifficultyAttribute_Reaction
    ATTRIBUTE_2=0.5f // DifficultyAttribute_Marking
    
    [ADAPTIVE_DIFFICULTY]
    ENABLED = 0
    
    LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 8 // e.g. "Single game loss >= 8 goals", "Single game win >= 8 goals"
    
    STREAK_ABS_THRESHOLD_0 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Beginner)"
    STREAK_ABS_THRESHOLD_1 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Amateur)"
    STREAK_ABS_THRESHOLD_2 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
    STREAK_ABS_THRESHOLD_3 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 12 (Professional)"
    STREAK_ABS_THRESHOLD_4 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (World Class)"
    STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
    
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 15 // e.g. "Four back to back losses with a negative goal diff of >= 15 (World Class)"
    ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
    
    [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
    // Description: "User scores in first 30 minutes"
    // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 30 minutes> DO <increase difficulty by 0.25>
    RULE1_PARAM1 = 30 // Minutes
    RULE1_OUTPUT = 0
    
    // Description: "User scores in first 60 minutes"
    // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 60 minutes> DO <increase difficulty by 0.25>
    RULE2_PARAM1 = 60 // Minutes
    RULE2_OUTPUT = 0
    
    // Description: "Score >= 2 goal lead"
    // WHEN <GoalEvaluation> IF <user has greater than 1 goal lead> DO <increase difficulty by 0.25>
    RULE3_PARAM1 = 2 // Goal lead
    RULE3_OUTPUT = 0
    
    // Description: ">52% possession after at least 30 minutes"
    // WHEN <BallOOP> IF <user has greater than 52% of possession and after 30 minutes> DO <increase difficulty by 0.25>
    RULE4_PARAM1 = 52 // Possession percentage
    RULE4_PARAM2 = 30 // Minutes
    RULE4_OUTPUT = 0
    
    // Description: "More than 4 shots in first 60 minutes"
    // WHEN <BallOOP> IF <user has more than 5 shots in the first 60 minutes> DO <increase difficulty by 0.25>
    RULE5_PARAM1 = 4 // Shots
    RULE5_PARAM2 = 60 // Minutes
    RULE5_OUTPUT = 0
    
    // Description: "More than 5 shots on target at any point"
    // WHEN <BallOOP> IF <user has more than 5 shots on target> DO <increase difficulty by 0.25>
    RULE6_PARAM1 = 5 // Shots on target
    RULE6_PARAM2 = 5 // Increments on PARAM1
    RULE6_OUTPUT = 0
    
    [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
    // Description: "Losing at any point"
    // WHEN <GoalEvaluation> DO <decrease difficulty by 0.05>
    RULE1_PARAM1 = 0 // Minutes
    RULE1_OUTPUT = 0
    
    // Description: "No shot on target within 50 minutes of play"
    // WHEN <BallOOP> IF <after 50 minutes> DO <decrease difficulty by 0.05>
    RULE2_PARAM1 = 50 // Minutes
    RULE2_OUTPUT = 0
    
    // Description: "<30% possession any time after 40 minutes"
    // WHEN <BallOOP> IF <possession less than 30% and after 40 minutes> DO <decrease difficulty by 0.05>
    RULE3_PARAM1 = 30 // Possession
    RULE3_PARAM2 = 40 // Minutes
    RULE3_OUTPUT = 0
    
    // Description: "<2 shots by 60th minute"
    // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.05>
    RULE4_PARAM1 = 2 // Shots
    RULE4_PARAM2 = 60 // Minutes
    RULE4_OUTPUT = 0
    
    // Description: "<3 shots on target 80th minute"
    // WHEN <BallOOP> IF <number of shots less than 3 and after 80 minutes> DO <decrease difficulty by 0.05>
    RULE5_PARAM1 = 3 // Shots
    RULE5_PARAM2 = 80 // Minutes
    RULE5_OUTPUT = 0
    
    // Description: "Losing by 2 goals"
    // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.05>
    RULE6_PARAM1 = -2 // Goals
    RULE6_OUTPUT = 0
    
     
    Last edited: Feb 7, 2018
  2. Pyush

    Pyush Club Supporter

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    where to put in locale??
     
  3. msrajjc2

    msrajjc2 Club Supporter

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    Thanks for this @beta990, looks interesting. Could you please elaborate on what the mod does?
     
  4. regularcat

    regularcat Manager Moderator

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    msrajjc2 likes this.
  5. msrajjc2

    msrajjc2 Club Supporter

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    Thanks I understand that is the purpose of the mod but wondered what adjustments it actually makes to the game to achieve it.
     
  6. regularcat

    regularcat Manager Moderator

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    The code below shows what he has done.

     
    beta990 likes this.
  7. beta990

    beta990 Reserve Team

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    Added ADAPTIVE_DIFFICULTY.. wish I could get the legendary difficulty level a bit more, seems this only works in FUT for some reason. :/
     
    MFerreir likes this.
  8. Pyush

    Pyush Club Supporter

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    just like this??
     

    Attached Files:

  9. beta990

    beta990 Reserve Team

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    No, also don't put those files in the root of your game! They need to be loaded with FrostBite Editor with CMMOD18.fbproject.
     
    Pyush likes this.
  10. Pyush

    Pyush Club Supporter

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    i have mod 18 fb mod..can you tell me how to do it
     
  11. Avallac'h

    Avallac'h Club Supporter

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    Hello Beta thanks for this, made the cpu a bit more agressive for me, i still winning almost all matches but that's something. I was wondering if there's any command like if the cpu team is 4* rated or more increase cpu agression or something like that? Anyways thanks for this
     
  12. Pyush

    Pyush Club Supporter

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    how you have done it can you tell me??
     
    Last edited: Jan 18, 2018
  13. Pyush

    Pyush Club Supporter

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    plss how to install it
     
  14. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Surprisingly, works well for FIFA 17 as well. Finally the matches are challenging.
     
  15. Pyush

    Pyush Club Supporter

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    can you tell me how to install it
     
  16. beta990

    beta990 Reserve Team

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    Still too random difficulty for my taste, hope to find the final cause of this.
    Sometimes when playing to top tier teams like City it is still too easy for me. :/

    Hope this can be solved with more tweaking. :)
     
    TheAwesomeGem likes this.
  17. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Yep I noticed the same thing. Some matches are easy whereas some are hard. I played Man City at my home and I lost 3-1. Then I went to their home and beat them 4-0 with the same gameplay patch.
     
  18. beta990

    beta990 Reserve Team

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    Could this be an issue with the ADAPTIVE_DIFFICULTY I have enabled?
    What happens when this has been set to 0?
     
  19. novesori

    novesori Club Supporter

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  20. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Yes it works. The gameplay patch doesn't affect career mode. I personally don't use Frosty tools. I just put the locale.ini file on the data folder and replace the existing file.
     
      

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