nickclubman
Starting XI
The skills moves (especially the speed burst) are TOO affective and can be used WAY TO FAR to an advantage against the A.I. Even on World Class I find myself bezzing a around the pitch, beating defenders SO easily with players' you'd never DREAM of!
So here's what is need:
*Bigger pitch.
*Harder to beat defenders and break the defence/midfield down.
*Harder shooting, to direct and get the right height (harder to keep the ball down, just like in real life, ground shots are easier to do, but this doesn't mean easier to beat the keeper, just easier to perform).
*No strange tackle animations here a player is taken down, then magically rises up!
*No 'ghost players' where players' seem to be able to go straight through them, this also goes for the keeper!
*Improved tactical A.I strategies and more tactics for A.I to gain and obtain possession for small/large amounts of time at all kinds of time during the match, but also keeping in the tactics from FIFA 2003.
*More animations.
*Keepers' to dive more and save freekicks on target, but NOT all the time, just a lot more then in FIFA 2003.
*Powerbar speeds for shooting and lobbing to be the same as attribute based freekick and corner, where thw worse the player, the faster the powerbar will increase and the better, the slower.
*Harder to beat goalkeepers.
*Defence to block off more angles for shooting, so getting the shot in is harder.
*Referee's to give direct Red cards, even if it wasn't the last man in defence, like in real life.
*Shooting to have more depth.
So here's what is need:
*Bigger pitch.
*Harder to beat defenders and break the defence/midfield down.
*Harder shooting, to direct and get the right height (harder to keep the ball down, just like in real life, ground shots are easier to do, but this doesn't mean easier to beat the keeper, just easier to perform).
*No strange tackle animations here a player is taken down, then magically rises up!
*No 'ghost players' where players' seem to be able to go straight through them, this also goes for the keeper!
*Improved tactical A.I strategies and more tactics for A.I to gain and obtain possession for small/large amounts of time at all kinds of time during the match, but also keeping in the tactics from FIFA 2003.
*More animations.
*Keepers' to dive more and save freekicks on target, but NOT all the time, just a lot more then in FIFA 2003.
*Powerbar speeds for shooting and lobbing to be the same as attribute based freekick and corner, where thw worse the player, the faster the powerbar will increase and the better, the slower.
*Harder to beat goalkeepers.
*Defence to block off more angles for shooting, so getting the shot in is harder.
*Referee's to give direct Red cards, even if it wasn't the last man in defence, like in real life.
*Shooting to have more depth.