The way in which a player can get the ball and work with it is far to easy. This builds up a huge advantage as a player is going to use many skills to beat the A.I, but the A.I is slow at building up play and thinking fast. It doesn't seem logical to give the player so much freedom with passing and skills to be pulled of at ease with no problems and to speed burst around at 100Mph, it just feels like the A.I is at a point of a HUGE disadvantage from the player and the A.I only seems to really kick-in when they're 1-0 down, or just loosing and it's coming near the end of the match. If they played that furious throughout the whole game it'd be frantic and exciting and to make them even crazier when they're a goal down would be such an adrenaline rush!
I would like it so players' have many more attributes and although this will have been said in this thread before, let me go into more detail, please.
*The attributes should affect a team to an extent where one team will feel different to the other, as the players' have a much bigger affect, depending on what players' they have and how the team works to build-up play, defend, attack, etc.
*Players' that have a bad passing rating, shouldn't just have slower passing, but not be very good at controlling an in-coming pass and to deliver one, as many things come together to give you one, BAD, attribute. E.G. If a player has bad balance, then his heading shouldn't be great, nor control for skills, so more logic in the attributes would be welcome.
*If a player gets injured, they might be still able to play, just like in real life and it should be the players' choice to see what kind of injury the player has picked up and to see if he stays on or not. e.g. A twisted foot at a certain level (ok, or bad) could be looked at properly on a specific screen for team injuries and then the player can choose to keep him playing or have him substituted, just like in real life. Something like a broken foot will obviously be a sub straight away and no choice will be given, expect a pop-up screen informing the player of the injury and asking them to sub, or go to Team Management, like FIFA 2002 and 2003.
That's what I feel about this.
Shooting: I am always trying to find ways to improve the shooting, playing FIFA 2003 gives a feel of easiness in the shooting area. The shooting is too easy to direct, I've said this before, but it just has to be mentioned again to some detail:
*If a player, ANY player gets the ball, then it will be hard to direct, NO MATTER what they're level for shooting is, it should still be hard to execute a great goal (top corner, chip, curler), but that shouldn't mean it's hard to get it in the bottom corner, but SHOULD be hard to get it in the bottom corner with POWER and even curl to really beat the keeper, or to give a better chance of beating them. Curling the ball should be brought back, but to curl the ball should be like in Pro Evolution Soccer! I feel very strongly about this, as PES gives a great feeling of where and how the player would like to curl the ball and this is great!!
I'm not a big fan of any shooting system that's been in a FIFA game, it's always been too easy to direct and un-balanced.
Although EA aim their game at a younger audience, I feel this is a let down, as many more older gamers' will buy the game and not little kids. Lets leave the kid game like Sonic and Mario shall we?
Football’s a MANS/WOMENS, not a BOYS/GIRLS game! Basically, if pro football consisted of little children, then it’d be a joke. So why aim a game full of pro footballer’s at little children? 3+? COME ON!
Nick Clubman.