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FIFA Converter (Models & Textures)

@tokke001 , if I wanted to make a neck template for conversion from fifa online 4 new to fifa 16 what folder name should I give to my template folder?

I have called my folder FIFA_ONLINE_4_NEW_to_FIFA_16, but I see no difference in the head neck in blender or in game if my folder is inside the templates or absent. The files inside are named accordingly.

Actually the neck template I did is working fine.
Here you can find it:

FIFA_ONLINE_4_NEW_to_FIFA_16.zip - 300 KB
 
Does anyone know why when I convert from FIFA 14 to 16 the left eye looks darker?
FIFA 16 Screenshot 2024.07.04 - 11.20.26.20.jpg
 

tokke001

Senior Squad

New tool version coming​


it s been a long wait... but a lot of changes
Release tomorrow !

Features :

Textures

Big internal (code) improvements for handling of textures,
making it possible of adding new features !

Feature 'Coloring'

a new big option 'Fix coloring' can be found at CONVERT & Texture Import
Automatic recoloring of coeff, color, normal - textures, when converting from one game format to another
ex. Fixing ball/Hair shininess

Tab 'CONVERT'

New tab 'convert' :
convert all textures & models together with one click !

CONVERT_1.png
CONVERT_2.png

[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New option "Coloring"

[MODELS]
* Fixes & improvements
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)

[FILE]
* New: Added option "Compress as..." - After conversion, automaticly compress files as chunkzip/ref/...


Tab 'TEXTURES'

[Import]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, automatically compress files as chunkzip/ref/...
* New option "Coloring"
TEXTURES_import.png


[Export]
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New: added option "Use Alternate File naming", use file naming compatible with 'frosty editor' & 'fifa editor' tools
TEXTURES_export.png


[Kitnumbers]
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table

[Other]
* New function: Export kit hotspots to txt (logo/number placements)

(De)Compress

* New Compress formats added:
Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
* Improvements for decompress

Tab 'OTHER'

[Color]
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported
[Files]
* New: Added Right-click context menus

Updater

New: Automatic Updater added!
the tool will check if there s a new version automaticly at opening

Tool Changes

* Progress bar now visible at Taskbar icon
* Added Settings icon (at right bottom) : Settings/Help/Online Forum/About
* New: All settings are now saved at closing/reopening !

And Last but not least:
A Tool icon added...

tool_options.png
 
Last edited:

New tool version coming​


it s been a long wait... but a lot of changes
Release tomorrow !

Features :

Textures

Big internal (code) improvements for handling of textures,
making it possible of adding new features !

Feature 'Coloring'

a new big option 'Fix coloring' can be found at CONVERT & Texture Import
Automatic recoloring of coeff, color, normal - textures, when converting from one game format to another
ex. Fixing ball/Hair shininess

Tab 'CONVERT'

New tab 'convert' :
convert all textures & models together with one click !

View attachment 159022View attachment 159023
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New option "Coloring"

[MODELS]
* Fixes & improvements
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)

[FILE]
* New: Added option "Compress as..." - After conversion, automaticly compress files as chunkzip/ref/...


Tab 'TEXTURES'

[Import]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, automatically compress files as chunkzip/ref/...
* New option "Coloring"
View attachment 159055

[Export]
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New: added option "Use Alternate File naming", use file naming compatible with 'frosty editor' & 'fifa editor' tools
View attachment 159068

[Kitnumbers]
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table

[Other]
* New function: Export kit hotspots to txt (logo/number placements)

(De)Compress

* New Compress formats added:
Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
* Improvements for decompress

Tab 'OTHER'

[Color]
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported
[Files]
* New: Added Right-click context menus

Updater

New: Automatic Updater added!
the tool will check if there s a new version automaticly at opening

Tool Changes

* Progress bar now visible at Taskbar icon
* Added Settings icon (at right bottom) : Settings/Help/Online Forum/About
* New: All settings are now saved at closing/reopening !

And Last but not least:
A Tool icon added...

View attachment 159071
I remember something was broken with neck reshaping too...
1722723622050.png
 

tokke001

Senior Squad

FIFA Converter (v24.08.03)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[24.08.03]
- General
* Layout: Progress bar added at taskbar icon
* Added Settings icon: Settings/Help/Online Forum/About
* New: Automatic Updater added, the tool will check if there s a new version automaticly at opening
* Tool icon added
* New: All settings are now saved at closing/reopening
[Settings]
* New: setting for disabling of opening windows explorer at task complete

- TEXTURES
* NEW: Added the options for coloring textures - Fix coeff/nm/color maps for correct shineness etc [Import/Convert]
* hotfix: textures with alpha (ex. hair color texts) get damaged when resized
* Fix: Incorrect texturenames [kitnumbers, skins/tattoos, flags]
* Fix: DXT1 textures dont have transparancy when converted from a different format
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)

- CONVERT
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* removed option "Remove Transparancy"
[MODELS]
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE]
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...

- TEXTURES > Import
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* Improved performance at writing export files (using multi-threading)
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...

- TEXTURES > Export
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New: added option "Use Alternate File naming", file naming compatible with 'frosty editor' & 'fifa editor' tools

- TEXTURES > Kitnumbers
* New tab (with moved functions)
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table

- TEXTURES > Other
* New function: Export kit hotspots to txt (logo/number placements)
[generic faces]
* new option: size 512x512
* improvements

- MODELS > CFC
* option "Advanced" supports now output of more then 1 UV

- OTHER > (De)compress
[Decompress]
* Fix: Chunkunc not supported (removed from list)
* Improvements for formats Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
[Compress]
* New formats added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4

- OTHER > Color
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported

- OTHER > Files
* New: Added Right-click context menus


[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically

- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)

- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit

- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added

- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16

- FIFA 11 > ArtAssets
* New: Import png mini-balls

[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]
...

[v22.07.26]
...

[21.11.28]
...

[21.09.28]
...

[21.09.14]
...

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 
Those necks always been a pain for me ,

Fc24 necks changed again
from wich game this is?
And it is not that an older version of the tool it works oke?

I ll release the version i have now
not even matter of FC 24, something broke thie the latest update, I used previous version of FIFA Converter where it worked
 

FIFA Converter (v24.08.03)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[24.08.03]
- General
* Layout: Progress bar added at taskbar icon
* Added Settings icon: Settings/Help/Online Forum/About
* New: Automatic Updater added, the tool will check if there s a new version automaticly at opening
* Tool icon added
* New: All settings are now saved at closing/reopening
[Settings]
* New: setting for disabling of opening windows explorer at task complete

- TEXTURES
* NEW: Added the options for coloring textures - Fix coeff/nm/color maps for correct shineness etc [Import/Convert]
* hotfix: textures with alpha (ex. hair color texts) get damaged when resized
* Fix: Incorrect texturenames [kitnumbers, skins/tattoos, flags]
* Fix: DXT1 textures dont have transparancy when converted from a different format
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)

- CONVERT
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* removed option "Remove Transparancy"
[MODELS]
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE]
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...

- TEXTURES > Import
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* Improved performance at writing export files (using multi-threading)
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...

- TEXTURES > Export
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New: added option "Use Alternate File naming", file naming compatible with 'frosty editor' & 'fifa editor' tools

- TEXTURES > Kitnumbers
* New tab (with moved functions)
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table

- TEXTURES > Other
* New function: Export kit hotspots to txt (logo/number placements)
[generic faces]
* new option: size 512x512
* improvements

- MODELS > CFC
* option "Advanced" supports now output of more then 1 UV

- OTHER > (De)compress
[Decompress]
* Fix: Chunkunc not supported (removed from list)
* Improvements for formats Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
[Compress]
* New formats added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4

- OTHER > Color
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported

- OTHER > Files
* New: Added Right-click context menus


[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically

- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)

- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit

- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added

- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16

- FIFA 11 > ArtAssets
* New: Import png mini-balls

[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]
...

[v22.07.26]
...

[21.11.28]
...

[21.09.28]
...

[21.09.14]
...

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
Thank You. I'm looking for a RX3 to FBX converter. I succeeded to convert the .rx3 to .png for the texture, but I also have the model to convert from .rx3 to .fbx. Do you have a template for this kind of conversion? THANK YOU in advance.
 
I can't decompress FIFA 10 chunklzx glove textures I got 0 kb file
Whether it is neck reshaping, kit numbers or now decompression every single update with new features and fixes, another features get broken.
 
Last edited:

tokke001

Senior Squad
I can't decompress FIFA 10 chunklzx glove textures I got 0 kb file
Send me the file...
Whether it is neck reshaping,
u know wich tool version did work?
kit numbers
rgb coloring, based on a fifa23/fc24 teamkits table works perfect
importing to rx3 too

did it with my fifa 11 patches
or now decompression every single update with new features and fixes, another features get broken.
I dont do refunds, sry
 
Thank You. I'm looking for a RX3 to FBX converter. I succeeded to convert the .rx3 to .png for the texture, but I also have the model to convert from .rx3 to .fbx. Do you have a template for this kind of conversion? THANK YOU in advance.
Any tips to convert .rx3 to .fbx? Thank you!
 
Send me the file...
ok, I did mess up a bit, because FIFA 10 probably doesn't have gloves and players use id 0-2, but I tried it on accessory texture
sending you a dummy file is pointless, but I can send you a file I tried to get textures from
it's compressed chunklzx file
u know wich tool version did work?
It worked 2 versions ago, it stopped working as intended a version ago, this new one is fixed on that matter.
rgb coloring, based on a fifa23/fc24 teamkits table works perfect
importing to rx3 too
It's fixed as well
I dont do refunds, sry
I know what you mean. I'm still glad FIFA Converter exists. Also, it is kinda programmer's every day life, that fixing bugs is liek chopping hydra's heads.
I am just sorry that everything cannot work at once.
 

Attachments

  • accessory_10_0_textures.zip
    2.8 KB · Views: 45
Last edited:


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