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FIFA Converter (Models & Textures)

vvido22

Youth Team

Bugs at modded Hair models


some hair models (or maybe other models too), may not be convertable by my tool
models wich have been wrong edited/converted in blender


why?

because the vertexformat dont resemble the used vertices :

for example for the 'locatelli' hair-model :
* the vertexformat says, at the bone-indices: there should be 4 "ubyte" values (comon FIFA 14 format or older)
* but at the vertices, at the bone-indices: there are 4 "ushort" values used (FIFA 15/16 format)

so,
the models have been converted (possible from one game to another), without updating the vertex format
and my tool will read the vertices wrong then...


Solution:

correct the vertexformats

i ll give an example of the locatelli hair-model :
1. open the file with an hex editor
you see here marked the 2 vertexformat sections (1 for each mesh) :

2. correct vertexformat
those sections needs be replaced :
best copy from an original FIFA 16 hairmodel (or from whatever game the file is)

at next screen,
u see "i0:18:00:0001:4u8"
wich is wrong : FIFA 15/16 always needs be 4u16 !
correct the whole section, because you ll change the size (length) wich is a value at the start of the section

so,
copy the (whole) marked section from an original FIFA 16 hairmodel




-------------------------------------------
more info (about vertexformats) here :
screen.png

after following the steps i got that error after converting can anyone help me with that please ? :bow:
 

patzor

Reserve Team
1.PNG
2.PNG
3.PNG

Shows in CM but not in game. So what am I doing wrong? Also, tried to open the file in rx3 master but it didn't work.
 

tokke001

Senior Squad
View attachment 139985
after following the steps i got that error after converting can anyone help me with that please ? :bow:
Can u send me the file?
View attachment 140130View attachment 140131View attachment 140132
Shows in CM but not in game. So what am I doing wrong? Also, tried to open the file in rx3 master but it didn't work.
U get errors when importing the files?
Because i see at your first screen that the file looks damaged

Import the files to a empty folder,
Because you are maybe importing to a damaged file

Or check the template files:
If those arent damaged?
Did u edit them, or used the ones from my download?
 

vvido22

Youth Team
Can u send me the file?

U get errors when importing the files?
Because i see at your first screen that the file looks damaged

Import the files to a empty folder,
Because you are maybe importing to a damaged file

Or check the template files:
If those arent damaged?
Did u edit them, or used the ones from my download?
sure mate this is the file im trying to covert it from 16 to 14 after replacing the two marked sections
 

Attachments

  • hair_74126_0_0.zip
    93.2 KB · Views: 59

tokke001

Senior Squad
sure mate this is the file im trying to covert it from 16 to 14 after replacing the two marked sections
u replaced the vertexformat sections?

u forgot 1 part of it:
the part marked in red on the screen

red defines the length of the orange section:
it now says "134" instead of "135",
and therefore the last "n" (of "4u8n") isnt read
and giving a bug at the tool ;)

screen1.png
 

patzor

Reserve Team
It s for fifa 16 or 14?
U can send me the files:
Rx3 before import
Pngs
Rx3 after import
It's for 16.
 

tokke001

Senior Squad
It's for 16.
i can open it in rx3master, strange it dont work at you....
did u use filemaster from fifa 14/16?
because filemaster 11 (fifa 11) cant open fifa 14/16 files...

for ingame:
i think the texture name may be the problem
the texture name should contain the ids of the filename
Code:
kitnumbers_232_7.numbers_232_7_0.png
....
kitnumbers_232_7.numbers_232_7_9.png

unless u use the revolution mod !
then the texture name shouldnt contain the ids



so:
a. i use original fifa 16
fix filenames and reimport

or

b. i use revolution mod
(should work)
 

Vndrew

Youth Team

Murillo 14

Club Supporter
Hello everyone, I know I'm going to comment on it, it's probably already been discussed but I lost track of this thread a while ago and I really need help.

I have been doing some conversions from FIFA 14 and 13 to FIFA 16 and these problems happen in almost all of them

1.- How to convert the eyes, I know that the problem is the size because in CM16 what appears is only the pupil so everyone has dark eyes
Sin título-1.png


2.- The ears, I know this is a texture problem because they are different for the FIFA 13, 14 and 16 models but how do I fix that without having to do it one by one in Photoshop

3.- The shine on the head is something that is especially noticeable in shaved players, but those who have an error in the position of the coordinates is also noticeable.

Sin título-3.png


Sorry if this is very repetitive, I hope for your help, thank you.
 

Vndrew

Youth Team
Hello everyone, I know I'm going to comment on it, it's probably already been discussed but I lost track of this thread a while ago and I really need help.

I have been doing some conversions from FIFA 14 and 13 to FIFA 16 and these problems happen in almost all of them

1.- How to convert the eyes, I know that the problem is the size because in CM16 what appears is only the pupil so everyone has dark eyes
View attachment 140241

2.- The ears, I know this is a texture problem because they are different for the FIFA 13, 14 and 16 models but how do I fix that without having to do it one by one in Photoshop

3.- The shine on the head is something that is especially noticeable in shaved players, but those who have an error in the position of the coordinates is also noticeable.

View attachment 140243

Sorry if this is very repetitive, I hope for your help, thank you.
1. Use fifa 14 eyes textures,which are smaller. In cm16 will still look like that, but in game will be fine
2. You also need to adapt light and normal maps (head_sk and head_nm) you can use blank ones.
3. Same as point 2. You need a full blue(blank) light map (head_sk)
 

M8no2001

Senior Squad
Hello everyone, I know I'm going to comment on it, it's probably already been discussed but I lost track of this thread a while ago and I really need help.

I have been doing some conversions from FIFA 14 and 13 to FIFA 16 and these problems happen in almost all of them

1.- How to convert the eyes, I know that the problem is the size because in CM16 what appears is only the pupil so everyone has dark eyes
View attachment 140241

2.- The ears, I know this is a texture problem because they are different for the FIFA 13, 14 and 16 models but how do I fix that without having to do it one by one in Photoshop

3.- The shine on the head is something that is especially noticeable in shaved players, but those who have an error in the position of the coordinates is also noticeable.

View attachment 140243

Sorry if this is very repetitive, I hope for your help, thank you.
I also guess that almost every player from your screenshot has neck problem / skin eats kit problem
 


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