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Fifa edit mod 12/13

Erevos

Reserve Team
patch needs some fixes, but its a great work overall and all this is made by valdes so be gratefull everyone, im curently fixing transfers/formations and i have done a gameplay patch too.
 

hosam274

Youth Team
Erevos;3322615 said:
patch needs some fixes, but its a great work overall and all this is made by valdes so be gratefull everyone, im curently fixing transfers/formations and i have done a gameplay patch too.

can you give me the gameplay link ?
 

Liv_Tyler

Youth Team
Erevos if you want to make a patch, try to convert the FIFA 13 database..

I did it but i deleted it...

- Export with the same DBM11 the files from FIFA 13 and FIFA 11:
players, players names, teams, leagues,playersteamlinks,teamleagueslinks,formations,formupdate,teamkits...


- Open these files with Microsoft Excel and delete the new columns of FIFA 13 and add the missed columns from FIFA 11...dribble speed etc..The fifa 11 database has more players so when you import some column from FIFA 11 database delete the values at the bottom..

- When you finish, import all the new edited files in FIFA 11 database with DBM11..

- So now you will have a FIFA 11 edited database with FIFA 13's players, teams, rosters etc...

- Open the FIFA 11 edited database with CM 11...Make a cmp patch with leagues...You need only players so if you could make a cmp with only players make it with this way...Save your cmp patches..

- Open the FIFA 11 default database with transfers of January 2011.. Import your cmp patches...Before load the cmp check the players id because the CM 11 checking names and id so if someone player have a name Maicon the CM11 thinks that the player with name Maicon is the famous player of Inter...So check the players id and if the patch id is different than import id click on button patch id at the right...

- When you finish with load of cmp patches, open that database with DBM11 and import again these edited files:
- Teams txt
- Leagues txt
- Teamplayerlinks txt
- Leagueteamlinks txt
- Formation txt
- Formupdate txt
- Teamkits txt

Don't import players names.txt and players.txt
 

Erevos

Reserve Team
Liv_Tyler;3323181 said:
Erevos if you want to make a patch, try to convert the FIFA 13 database..

I did it but i deleted it...

- Export with the same DBM11 the files from FIFA 13 and FIFA 11:
players, players names, teams, leagues,playersteamlinks,teamleagueslinks,formations,formupdate,teamkits...


- Open these files with Microsoft Excel and delete the new columns of FIFA 13 and add the missed columns from FIFA 11...dribble speed etc..The fifa 11 database has more players so when you import some column from FIFA 11 database delete the values at the bottom..

- When you finish, import all the new edited files in FIFA 11 database with DBM11..

- So now you will have a FIFA 11 edited database with FIFA 13's players, teams, rosters etc...

- Open the FIFA 11 edited database with CM 11...Make a cmp patch with leagues...You need only players so if you could make a cmp with only players make it with this way...Save your cmp patches..

- Open the FIFA 11 default database with transfers of January 2011.. Import your cmp patches...Before load the cmp check the players id because the CM 11 checking names and id so if someone player have a name Maicon the CM11 thinks that the player with name Maicon is the famous player of Inter...So check the players id and if the patch id is different than import id click on button patch id at the right...

- When you finish with load of cmp patches, open that database with DBM11 and import again these edited files:
- Teams txt
- Leagues txt
- Teamplayerlinks txt
- Leagueteamlinks txt
- Formation txt
- Formupdate txt
- Teamkits txt

Don't import players names.txt and players.txt

well i've tried it but too many crashes afterwards, i'm updating this db and i have one bug to solve, gameplay is ready but i need to finish transfers and to find missing kits/logos
 

tokke001

Senior Squad
Erevos;3323238 said:
90% of newly promoted teams that didnt exist in FIFA 11 dont have kits and many of them logos

you can import the kits from fifa 13 with file master 11 by opening the big-files. for the new teams and use the kit-logo as logo for the team.
i m busy with the same as mentioned before, and managed to convert all the new player skills and formations with my program.
Maybe I can help
 

valdes555

Club Supporter
Erevos;3323238 said:
90% of newly promoted teams that didnt exist in FIFA 11 dont have kits and many of them logos

Guys,Understand! I one worked and consequently couldn't make everything at once) so excuse..... Erevos Try to convert Fifa 13 DB for FIFA 11..... but in my DB many persons for players are marked out..... for display in which game at an install of new DB it is necessary to remove anew ticks in CM.....:clapwap:.....WE CAN MAKE NEW FIFA 11 MAKERS TEAM...
what think of it?
 

Erevos

Reserve Team
valdes555;3323262 said:
Guys,Understand! I one worked and consequently couldn't make everything at once) so excuse..... Erevos Try to convert Fifa 13 DB for FIFA 11..... but in my DB many persons for players are marked out..... for display in which game at an install of new DB it is necessary to remove anew ticks in CM.....:clapwap:.....WE CAN MAKE NEW FIFA 11 MAKERS TEAM...
what think of it?

i didnt say about the kits that is your fault mate ;)
13 to 11 had many bugs so i prefer your db valdes, is really good ;)
answer in my pm when u can.
 

Liv_Tyler

Youth Team
I converted FIFA 13 and FIFA 12 db to FIFA 11...A friend converted last year the FIFA 12 database too...Without bugs...

The problem with conversion are the graphics which missing and some teams without stars...

So you need graphics or change settings like boots, kits, minikits, balls...

And you need to make manual some players for the teams without stars...

Some teams (5-10) don't have stars because the game don't read some new players...
So you need to make manual these players...

With my way you have only new players from FIFA 13...Because you don't replace many players...
 

alay

Club Supporter
In case gturbobit.net links aren't working, just seach for "turbobit generator", there are plenty websites that provides the same service. :browsmiley:
 

Rockfan616

Club Supporter
alay;3325979 said:
In case gturbobit.net links aren't working, just seach for "turbobit generator", there are plenty websites that provides the same service. :browsmiley:


We already have it on Mediafire as well as Turbobit, which is universal so we can all download it. The link should be up on the first post. (Y)
 

alay

Club Supporter
Rockfan616;3326015 said:
We already have it on Mediafire as well as Turbobit, which is universal so we can all download it. The link should be up on the first post. (Y)

I thought an explanation wasn't needed for my words, turns out I was wrong. Check on those MediaFire links, most of them are not working anymore. :)
 

valdes555

Club Supporter
Now I gradually make changes and I add in a patch

EDGAR DAVIDS IN BARNET,and players face upgrade....




 

somebody2978

Club Supporter
I've tried this patch and have problems. When I editing strategies and formations before games, and then I enter the team management with the match started, the formations are altered and skills of the players too.

I also note that players react strangely to tactical orders with this patch. Example, playing with Chelsea, Torres has the tactical order to always be above when the team is on defensive, but he goes down to the area to defend, almost like a defender! Same with the rest of the forwards.
Is impossible to do counterattacks with this patch.

There's something wrong in this patch, is altering the strategic behavior of the players, with the original game that does not happen...
 


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