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[FIFA Immersion Gameplay '13]

stuie2k

Youth Team
is there a way to make transfers back to realistic values. I have searched and read about deleting squads but it didnt work..Driving me crazy with some of the low prices
 

bangus

Starting XI
stuie2k;3354360 said:
is there a way to make transfers back to realistic values. I have searched and read about deleting squads but it didnt work..Driving me crazy with some of the low prices
The low prices are part of the editing, and that's why team budgets are lowered. If none of that works for you, go back to the default db.
 

stuie2k

Youth Team
bangus;3354366 said:
The low prices are part of the editing, and that's why team budgets are lowered. If none of that works for you, go back to the default db.

how would i do that? i have tried removing the db files but the game wouldn't boot
 
Skeptikz;3353353 said:
Thanks for the update - BTW for the same reason I wasn't able to test the beta you sent me until this wkend when the semi final 3.0 was out anyway - my feedback is that I think you have definitely succeeded in shoring up defenses and slowing buildup across the board & totally transformed fifa for the better!

In my humble opinion it is a fantastic base, BUT, as is the game is slightly too defensive as every team will defend with 10 ppl behind the ball leaving very little space and offensively there is very little movement to exploit space - so matches can become very samey.

I am attempting to address this situation myself (mainly by tweaking the offensive & defensive workrates along with VERY slight tweaks to custom tactics) and am amazed by the results I've seen so far - matches do open up at times but scores are still low, and the different styles of teams are really beginning to show through... I see you have addressed forwards coming back into defense which would have been the 1st thing I mentioned so maybe you have the same idea as me?

I do have a minor sticking point in what I'm doing though...as im fairly new to modding FIFA 13, I am doing all this with the in-game editor and have already hit the limit on custom tactics & formations I can create - so I want to ask what do you use to edit the database? I know CM12 can read but not edit the database but cant find anything else thats available...Obviously I realise this is off topic so plz PM me with any suggestions so as to keep this thread from straying. (Obviously if anybody else knows what I should be using feel free to PM me also!)

Otherwise keep up the good wrk!

Thank you, Skeptikz. The next version will be more open, don't worry. You will be able to crack the defense.

Plus, I might include a playervalues.ini
 

Sieniek

Club Supporter
AndreaPirlo21;3354442 said:
Thank you, Skeptikz. The next version will be more open, don't worry. You will be able to crack the defense.

Plus, I might include a playervalues.ini

Hi AndreaPirlo, any news about progress in making same gameplay in every match conditions (heavier gameplay like in rain conditions match)?? Really looking for the next patch from you.
 
Sieniek;3354541 said:
Hi AndreaPirlo, any news about progress in making same gameplay in every match conditions (heavier gameplay like in rain conditions match)?? Really looking for the next patch from you.

Hmm, still not sure if it was a placebo... I'm working on it later today. Check first post for any news on the progress of development. (At the bottom.)
Edit: The only thing altitude can achieve is heavier players and ball, but not the friction effect of the rolling ball in the rain.
 

Sieniek

Club Supporter
AndreaPirlo21;3354543 said:
Hmm, still not sure if it was a placebo... I'm working on it later today. Check first post for any news on the progress of development. (At the bottom.)
Edit: The only thing altitude can achieve is heavier players and ball, but not the friction effect of the rolling ball in the rain.


Thats amazing...its better only with this because friction effect of the rolling ball in sunny day could be unrealistic... Thats great news AndreaPirlo. Can you then make a patch with as heavy gameplay as in raining matches? :hail: I will be in heaven with this game if you can
 

MarcG

Club Supporter
whats the latest Beta like with lower league teams please?

I've currently found a good balance with Sliders and default everything else so reluctant to try the beta until its finalised then will make a decision, but if it does'nt work well with lower leagues then I might have to skipit altogether, thanks.
 

Skeptikz

Club Supporter
I just wrote a very long reply only to be told I'd logged out and lost my reply for ever....v.annoying but I'll try and summarise!

Thanks bangus for the advice and AndreaPirlo for the reply!

I'm not sure how valid my feedback actually was as when I started my tweaks I realised that for some reason the 3.0 Semi Final db hadnt regenerated into the game properly so I was actually still using the old db but with the new product.ini at the weekend :blush:

So new feedback :D - I must say the stat editing you have done has brought out the abilities/skillsets/individuality of players beautifully - amazing work!

The wrkrate system im implimenting really just compliments that to give teams and players an added level of personality on the field so that the same formation can play very differently depending on who you have in your line up.

The only minor complaint I would have is that the manic 1-2 passing at the back is there, like waldo mentioned.

Also I have another question - I'm still unable to start a career with my virtual pro/made up player as my starting stats are the defaults (e.g agility 70) so I would be superhuman in some areas. I know I could just create my player outside of that, put him in the team I want to play for and go from there, but I am just wondering if it is even possible to edit those starting stats for a made up player in career mode?

And finally what does the playervalues.ini file do??
 

MichaelCorleone

Youth Team
@Skeptikz- Playervalues.ini governs how the player values are calculated. Their starting OVR creates a base value and then other factors determine the decrease or increase to arrive at the final value of a player.

@Andre - Hey, may be i can help with adjusting values for CM. Was very busy these days but now I have enough free time to do it if you would like. + I'll try your mod now.

When is the product.ini coming out?
 
MichaelCorleone;3355638 said:
@Skeptikz- Playervalues.ini governs how the player values are calculated. Their starting OVR creates a base value and then other factors determine the decrease or increase to arrive at the final value of a player.

@Andre - Hey, may be i can help with adjusting values for CM. Was very busy these days but now I have enough free time to do it if you would like. + I'll try your mod now.

When is the product.ini coming out?

Sure Michael, I'll make a version with default transfer budgets and send it to you. It should come out for closed testing this weekend - Tuesday of next week.
 
Waldo1639;3356509 said:
AP, you take me into account for closed beta testing, but I dont need to tell you that, mate. (H) ;)

Yep, you don't:D PM it to you later.


esurwd;3356496 said:
i really hope you manage to do something with playervalues.ini . it would be really awesome

MC, says he will do this... If he doesn't, I will; there might be a product.ini only version after the final is completed.
 

esurwd

Club Supporter
hey AP, i just want to ask you if you edit 1st touch control. cause it seems too much for me. and my sliders are default
 

regularcat

Manager
Moderator
esurwd;3356779 said:
hey AP, i just want to ask you if you edit 1st touch control. cause it seems too much for me. and my sliders are default

it is due to ball control ratings being reduced.
 
esurwd;3356779 said:
hey AP, i just want to ask you if you edit 1st touch control. cause it seems too much for me. and my sliders are default

I can, but the game becomes very mechanical....

regularcat;3356965 said:
it is due to ball control ratings being reduced.

Yes it is.
 


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