colindegreat;3433578 said:I remember using one of I think Fidels gameplay and DB and there was a problem with corners been both straight high and wide, it was fixed by changing something in the product.ini, a certain line or a value from 1 to 0, i cant remember what but it fixed the problem with corners and long freekicks, maybe its the same thing!!
Tested it: that value doesn't fix the issue, the CPU still takes short corners almost every time. The really frustrating part is the game programming doesn't allow you to move your players closer to the corner as the second CPU player comes running up to take the short pass. There's an invisible wall that prevents you from running side-by-side with the second CPU player. You hit the wall, then the programming auto-moves your player backwards, allowing the CPU corner-taker to easily pass it off to his teammate.AndreaPirlo21;3433685 said:Yep, NEW_PASS_SEARCH = 0.
EDIT: As a test, I raised the CPU's team crossing tactic to 99. It helped somewhat: the CPU only took 6 out of 10 short corners. Not really a viable option though as it obviously makes CPU teams too cross-happy.
One possible fix (?) might be to locate and edit the value that defines the parameters of the invisible wall. Reducing that value would allow you to move closer to the CPU corner taker. I've seen it happen a couple of times that once the second CPU player realizes he can't get close to his corner-taker teammate without you standing there with him, he backs off, after which the corner-taker takes a normal corner.