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[FIFA Immersion Gameplay '13]

torpedo007

Youth Team
AndreaPirlo21;3464029 said:
Not sure if you can change where he takes the drop kick, but you can vary the options by editing the db. After I finish my db, I'm going to finish up my product file, so I'll look into it for you.

But, can't we make him kick to the sidelines, sometimes. FIFA 12 had it if I recall correctly.
 

Waldo1639

Senior Squad
AP, there are two Alternate kits for every team that have it, one is correct and the other is broken, can you confirm that? Also, Short corner kick problem is still there.
 
Waldo1639;3467554 said:
AP, there are two Alternate kits for every team that have it, one is correct and the other is broken, can you confirm that? Also, Short corner kick problem is still there.

It's moddingway 1.8.0 db 4.0. I just checked all 3 of Arsenal's alternate kits without a crash.
 

Waldo1639

Senior Squad
Default Alternate kits are ok, but all new Alternate kits are like this, with every team:

 

ttlove17

Club Supporter
AP so far I played 7 games of 10 minutes halves and I really enjoy the way cpu buildsup.
No more accuarate long balls but instead defenders are keen to give the ball to midfielders. I think it has something to do with vision distribution I guess..
And I relatively have a less pathways for throughballs so I have to be careful on passing.
So I just don't pass like 3 times and get in front of goal instead I slowly have to buildup to make spaces for attackers to get into..
Foul system is seemingly different between different refs I think so need more time to figure that out.

Secondly, I like how the goals are distributed among players. I played with Arsenal three times and I scored 2 goals 3goals and a single goal.
One from Ramsey, One from LK6 and 3 from Giroud and a goal for walcott.
So I got away with the striker scoring all the goals with original gameplay. Perfect!

I also like how shooting system looks different even better than your previous version I suppose. From outside the box, cpu shoots narrowly wide of the target and I see some shots on ground. Cpu tries at least 3~4 long shots each game.
I tried to play fast with gamespeed since players look sluggish at times and I'm trying to figure out right slider values for me.

Think you have gone as far as anyone could do with this basic engine. You fixed triangular ping-pong passes and you added a variety to the buildup. I like how I get random yellows and reds unexpectedly. That's what happnes on the real pitch, ain't it?

I'm not gonna comment on corner kick problem since I think you will solve it sometimes..
Not a big deal for me..

Defenders come a bit more harsh and it's not easy to trick them but there is no more RT sprint past the defenders so I need to think before every moves.

My review could sound a bit abstract but football always is. lol

Thanks for your work and man, this is just awesome.

p.s)Did you work on basic slider setting or you had your own?
 
ttlove17;3468755 said:
AP so far I played 7 games of 10 minutes halves and I really enjoy the way cpu buildsup.
No more accuarate long balls but instead defenders are keen to give the ball to midfielders. I think it has something to do with vision distribution I guess..
And I relatively have a less pathways for throughballs so I have to be careful on passing.
So I just don't pass like 3 times and get in front of goal instead I slowly have to buildup to make spaces for attackers to get into..
Foul system is seemingly different between different refs I think so need more time to figure that out.

Secondly, I like how the goals are distributed among players. I played with Arsenal three times and I scored 2 goals 3goals and a single goal.
One from Ramsey, One from LK6 and 3 from Giroud and a goal for walcott.
So I got away with the striker scoring all the goals with original gameplay. Perfect!

I also like how shooting system looks different even better than your previous version I suppose. From outside the box, cpu shoots narrowly wide of the target and I see some shots on ground. Cpu tries at least 3~4 long shots each game.
I tried to play fast with gamespeed since players look sluggish at times and I'm trying to figure out right slider values for me.

Think you have gone as far as anyone could do with this basic engine. You fixed triangular ping-pong passes and you added a variety to the buildup. I like how I get random yellows and reds unexpectedly. That's what happnes on the real pitch, ain't it?

I'm not gonna comment on corner kick problem since I think you will solve it sometimes..
Not a big deal for me..

Defenders come a bit more harsh and it's not easy to trick them but there is no more RT sprint past the defenders so I need to think before every moves.

My review could sound a bit abstract but football always is. lol

Thanks for your work and man, this is just awesome.

p.s)Did you work on basic slider setting or you had your own?

Thanks for the in-depth review, bro. The corner issue fix comes at the expense of trashing the team buildups. I worked with default sliders for every version.
 

razvanultra55

Reserve Team
Feedbacks on latest pre-release version

Played couple of matches on World Class, with 3 different teams, Bari, Arsenal, Barcelona, against the same adversary.

First Match
Bari vs R.Madrid

Possesion:
Bari: 40%
R.Madrid: 60%

My team was well possioned in deffencive, and the AI was trying to help to recover the ball, but R.Madrid was like a storm.
The attacking AI was brilliant, working with eachother, passing the ball, not conteinig it to much. In deffence i could not pass thrue them
in close "combat", just with long shots to the gate. The match ended 3-1 for R.Madrid.

Second Match
Arsenal vs R.Madrid

Possesion:
Arsenal: 48%
R.Madrid: 52%


This time was different, it was like the R.Madrid Ai knows that the Arsenal was not that easy team to beat, and the confruntation was fast-passing, thrue balls,
and the deffencive was much tighter the the previous match. The physics of the ball was great, had some weight in it. The game ended 2-1 for R.Madrid.

Third Match
Barcelona vs R.Madrid

Possesion:
Barcelona: 70%
R.Madrid: 30%

Well...here...is something different entirely. My team, from the start of the game (i'm talking about the AI), was in the R.Madrid haf of the field, not letting any ball to pass.
Attacking AI, for R.Madrid's part, this time, was more calculated, and with long passes. The game had speed, and the R.Madrid deffence was incredible, but not that much.
The gamed ended 4-2 for Barcelona.



This is so far my feedback. I don't know, and don't wanna know, what u've done, but for me...is almost the perfect gameplay.
 

razvanultra55

Reserve Team
maybe, like last time, the speed of the game, m8.
even with some sliders and with the normal/slow setting, the game still runs like hell.
 


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