Yes actually, I saw it in both versions you pm'ed me.AndreaPirlo21;3471099 said:Okay, I'm going to fix this lethargic mid-field defense. Did you see this in the pre release?
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Yes actually, I saw it in both versions you pm'ed me.AndreaPirlo21;3471099 said:Okay, I'm going to fix this lethargic mid-field defense. Did you see this in the pre release?
Waldo1639;3471161 said:Yes actually, I saw it in both versions you pm'ed me.
True, but I thought you did a pretty good job of that with your gp mod. The CPU comes back much deeper with your mod than with default FIFA gameplay. Anyway, IMO this is one of the worst aspects of the default game. It's unrealistic that the CPU rarely sends more than 4 players back into its box to defend. It turns the game into an offense-oriented arcade game. But it's an intentional game design decision: EA knows most gamers buy FIFA to play as Messi and Ronaldo and score lots of goals and aren't interested in simulation football.AndreaPirlo21;3471197 said:Hmmm. It's hard to get the mid field to come back due to EA's programming. Once you're in the box, they just give up.
bangus;3473069 said:BTW, another major issue I have with player positioning has to do with the positioning of defensive players on my team. Even with player and team settings and strategies set to max attack, my defenders will never join the attack. They'll stand back at the midfield line and on my side of the pitch (screen 1). Because of that, I'm left to attack the CPU with only half my team. This is one of the main reasons why the goal scorers in FIFA are almost always FWs and AMFs.
To fix that, I created a base formation for my team using only MFs, AMFs and FWs. This is my default attack formation, and I switch into it when I'm pushing to score a goal. You can see (screen 2) that my back line of defenders now pushes much further up the pitch, which then gives me many more passing and shooting options. It's also much more realistic from a real-life football perspective. The downside is I can't stay in this formation forever because the CPU reads that my defenders are in a vulnerable counter-attack position, and will then send long passes up to their FWs. So what I've done is create a variety of formations I can switch to that are by degrees less and less attack-oriented, which I use depending on the game circumstances.
torpedo007;3472408 said:AP, could you send me the db for testing? Need to know if the major flaws have been fixed. I know you won't disappoint.
Loki11;3473871 said:AP, does the current database you sent out to testers have the player values fixed in Career Mode? I looked at it and still had low values for everyone but wasn't sure if you'd included new values in that pre-release.
gabi1;3474381 said:why does it take so long to start sprinting?(2,3 seconds i think)
is it a problem with my game or it is by design?
Waldo1639;3474745 said:I can
torpedo007;3474860 said:I could test mate. Btw, tighter marking with the distance between an attacker and a defender reduced?
AndreaPirlo21;3474408 said:I lowered acceleration because all players reached top speed too quickly.
I haven't tweaked sliders yet. All my work is on the db and defaultt sliders.torpedo007;3474924 said:Did you try messing with the line-sliders? Success comes with sacrifice or so I hear. So, decreasing the line length a little bit will do it.
And, let me mess with the product and get back to you soon. And, what about the drop kicks? Only some vary their kicks. Damn!
Thanks, man.gabi1;3475060 said:The problem was the sliders i have, the sprint/acc speed were too low and that was making things unrealistic. With the default sliders the problem is gone so i just need to adjust the sliders a little bet to decrease the game speed without making the players feel sluggish.
Anyways the game feels great with with this mod, can't wait for the latest release.