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[FIFA Immersion Gameplay '13]

bangus

Starting XI
BTW, workrates aren't the the only fix. Change your team tactic attack settings, use ultra attacking tactics in-game, create attacking formations using CM 13, raise the user run frequency slider... There are all sorts of quick and easy fixes to increase user team attacking. Just takes a bit of effort on your part. Definitely IS NOT an issue with AP's gp mod as you made it out to be.
 
torpedo007;3476706 said:
AP, finalized product.ini yet? If not could you look into the player positioning problem. What I want to see is when players are wrong positioned the whole team must underperform. It's visible but is shallow now.

Not yet. I need to edit the attack positioning and workrates a little more, then work on the product file to correspond to my db.
 

Fifamonkey2012

Reserve Team
Yes I think people still seem to forget tactics/Formation work rate settings and team tactics. The base DB should always do what it can in a balanced way, but the rest "ontop" should be sliders or tactics to get what you want more from it/
 
Today I am focusing on the attacking workrates/positioning of the user AI and the product file. Did anyone get to test the CM tweaks I posted last night?
 

nobleknight91

Club Supporter
bangus;3476864 said:
BTW, workrates aren't the the only fix. Change your team tactic attack settings, use ultra attacking tactics in-game, create attacking formations using CM 13, raise the user run frequency slider... There are all sorts of quick and easy fixes to increase user team attacking. Just takes a bit of effort on your part. Definitely IS NOT an issue with AP's gp mod as you made it out to be.

Do you think I haven't done that before posting here ?!
The problem is not the work rates only but the deep midfield line.For example when I attack from the left wing ,my RM will keep hugging RB.Even with 100 run freq. , ultra attack and high attack work rate.I know it's a deep problem withing the AI itself.Thanks to AP for trying to fix it as possible as he can.
 
nobleknight91;3477225 said:
Do you think I haven't done that before posting here ?!
The problem is not the work rates only but the deep midfield line.For example when I attack from the left wing ,my RM will keep hugging RB.Even with 100 run freq. , ultra attack and high attack work rate.I know it's a deep problem withing the AI itself.Thanks to AP for trying to fix it as possible as he can.

I'm trying some new formations and moddingway 1.8.4 update. :) It'll be released tonight or tomorrow with Wednesday being the latest.
 

bangus

Starting XI
nobleknight91;3477225 said:
Do you think I haven't done that before posting here ?!
You have five total posts and made zero mention of having tried any of the suggestions I provided. So no, I have no idea what you have and haven't done. And it's obvious you haven't in fact followed my advice and "done that." If you had, your issue with the MFs not moving up would have been resolved already because it's easily fixed with a couple of quick edits. Screenshot of one of my high-attack formations; I'm in red, CPU in blue:

 
News on 1.8.4: One more added feature: Attributes are more varied. I based one attrib after a few others. EX. Weight^2 + height <paste into another formula> = strength.
Short passing + vision^2 <paste into another formula> = Long passing . Then, I run into a +- formula to add to the longpassing. Can you guys give me other related attribute clusters? For example, Agility = ballcontrol + dribbling^2. Everything is more realistic and varied after I applied this.
 

fanoflinoa

Club Supporter
Hi AndreaPirlo and thanks again for your great work.

Just a few questions:

-What are the sliders you recommend for your 2.0 Ai and Db?

-How long should the matchs be according to the Gp rhytm(10min halves, 15)?

-I installed your Ai an Db and the Moddingway 1.8, then regenerated, and then i choosed in the MW menu the 4.0 data base, but when lanching the game, the player stats were normal, i guess i made a mistake somewhere.

So in what order do i need to do the things, and what dtabase to choose in the MW menu (or should i let it defaut with no transferts)?


Thanks again for your great work and for your help, have a nice day.
 

danny b

Club Supporter
Use the AP's fifa_ng_db and rename it to any DB you want to replace in MW Selector.

For instance, db 2.0. rename the AP's database to 2.db and replace the MW 2.db in data/db/moddingway (Make a backup of original)

At least that's how i did it
 

Fifamonkey2012

Reserve Team
-I installed your Ai an Db and the Moddingway 1.8, then regenerated, and then i choosed in the MW menu the 4.0 data base, but when lanching the game, the player stats were normal, i guess i made a mistake somewhere.

In bold will simply overwrite this DB you just installed with moddingways which will simply put it back to normal stats again. Dont choose any DB options in moddingway launcher and simply copy over the current DB file manualy with this one again.

This is based on moddingway but changed an added too for stats and so on.

MW 1.8.4 is coming with hopefully the attack problem fixed.

Damn it I was just about to settle into a new career with 2.0! ... I will wait just a little longer :)
 


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