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FIFA Patch Importer 13

scouser09

Senior Squad
FIFA Patch Importer 13


Back up your FIFA and language databases before using this program!
You will not be able to continue any saved careers if you edit your FIFA database!

This program and the FPF patch file format are inspired by the patch import/export function of Rinaldo’s Creation Master series and its CMP patch file format.

Made by scouser09

DOWNLOAD
 

scouser09

Senior Squad
FIFA Patch Importer 13

Features:
-Copy teams and linked players from one DB to another.
-Copy graphics such as kits and logos.
-Teams and linked players with graphics can be imported/exported as a patch file.

The program will be similar to the patch import/export funtion of Creation Master 11, but with less features much more simple. The patch file format will also be similar to the Creation Master Patch (CMP), but again much more simple. The program will be able to copy teams directly from a patch installed in a dummy FIFA 13 directory (eg installed to Desktop\FIFA 13).

Do not ask when the program will be released. When it is complete and I believe it to be bug free, I will release it.

The databases will be read in via tables exported via DB Master 12. This is because I do not know how to edit the DB file directly. If someone can help me to edit the DB File directly, I would appreciate it.

I apologise in advance for not replying to all questions, all comments will be read though.
 

regularcat

Manager
Moderator
nice idea, let me just say this though, if you do not add some form of id converter then you will have wasted your time creating this software.

most patch makers use the next available ids outside of the range of ids in the game, which means that all patches most likely share the same ids for teams and players, etc.
 

jschuck12001

Senior Squad
scouser09;3448394 said:
FIFA Patch Importer 13

Features:
-Copy teams and linked players from one DB to another.
-Copy graphics such as kits and logos.
-Teams and linked players with graphics can be imported/exported as a patch file.

The program will be similar to the patch import/export funtion of Creation Master 11, but with less features much more simple. The patch file format will also be similar to the Creation Master Patch (CMP), but again much more simple. The program will be able to copy teams directly from a patch installed in a dummy FIFA 13 directory (eg installed to Desktop\FIFA 13).

Do not ask when the program will be released. When it is complete and I believe it to be bug free, I will release it.

The databases will be read in via tables exported via DB Master 12. This is because I do not know how to edit the DB file directly. If someone can help me to edit the DB File directly, I would appreciate it.

I apologise in advance for not replying to all questions, all comments will be read though.

Scouser maybe you can add an option to keep player and team ids the same or assign a new id if they are already used in the current db, I don't know the complexity of this option but it would be priceless? Also making sure that captains and kick takers remain linked to the teams when importing. Should be a great tool regardless.
 

scouser09

Senior Squad
regularcat;3448411 said:
nice idea, let me just say this though, if you do not add some form of id converter then you will have wasted your time creating this software.

most patch makers use the next available ids outside of the range of ids in the game, which means that all patches most likely share the same ids for teams and players, etc.

I have taken this into account, New IDs are used when the patch IDs exist.


jschuck12001;3448454 said:
Scouser maybe you can add an option to keep player and team ids the same or assign a new id if they are already used in the current db, I don't know the complexity of this option but it would be priceless? Also making sure that captains and kick takers remain linked to the teams when importing. Should be a great tool regardless.

The program keeps the player and team IDs the same as the patch if they are unused in the main DB. The user can set the start of the ranges for the new IDs used when clashes occur. I have remembered about the captain and kick takers in the teams table.
 

fifajoy

Youth Team
so as CMS work .. will be able to add different leagues of various mods(i.e. ukrainian,romanian,bulgarian league with own stadiums,graphics,players) .. ? can be expanded db .. ?would be fantastic ..
 

jschuck12001

Senior Squad
scouser09;3451649 said:
I have taken this into account, New IDs are used when the patch IDs exist.




The program keeps the player and team IDs the same as the patch if they are unused in the main DB. The user can set the start of the ranges for the new IDs used when clashes occur. I have remembered about the captain and kick takers in the teams table.

Awesome, that saves so much time when converting.
 

scouser09

Senior Squad
fifajoy;3453170 said:
so as CMS work .. will be able to add different leagues of various mods(i.e. ukrainian,romanian,bulgarian league with own stadiums,graphics,players) .. ? can be expanded db .. ?would be fantastic ..

The program does not implement CMS automatically, but you will have the option to set the team ID and the start of the range for the new players ID if you want to implement CMS yourself. The program will make it easy to add new leagues to your game from various patches (use the program to import the teams and players with graphics, create the league with CM13/CS13 and add the teams to it).


fifaCCitiu.com;3454636 said:
which programming language are you using?

Java, why?
 

fifaCCitiu.com

Senior Squad
scouser09;3455602 said:
The program does not implement CMS automatically, but you will have the option to set the team ID and the start of the range for the new players ID if you want to implement CMS yourself. The program will make it easy to add new leagues to your game from various patches (use the program to import the teams and players with graphics, create the league with CM13/CS13 and add the teams to it).




Java, why?

Be careful of Unicode format of players.txt files, as the others files as well.
 

Outsider 87

Starting XI
scouser09;3455602 said:
Java, why?
If you move to C# (that's very similar to Java, in fact. I knew only Java at first and I learned C# by myself), you could use Rinaldo's Fifa Library (partially) converted by me for FIFA 13 to save time doing all graphics/db operations... I think I can give you also the code for patches section of CM12 ;)
 

scouser09

Senior Squad
fifaCCitiu.com;3456816 said:
Be careful of Unicode format of players.txt files, as the others files as well.

This caused me some problems when I started the project, but it seems to work fine now.


Outsider 87;3459213 said:
If you move to C# (that's very similar to Java, in fact. I knew only Java at first and I learned C# by myself), you could use Rinaldo's Fifa Library (partially) converted by me for FIFA 13 to save time doing all graphics/db operations... I think I can give you also the code for patches section of CM12 ;)

Thanks! That would be a massive help :innocent_smile_1:
 

zico99

Senior Squad
I think you are most dedicated person in fifa editing. And your revolution mod has become the heart of all other mods and patches. I'm very disappointed that this thread has only one star :(
 
zico99;3466982 said:
I think you are most dedicated person in fifa editing. And your revolution mod has become the heart of all other mods and patches. I'm very disappointed that this thread has only one star :(

Probably the spammers, not many threads have 5 stars now.
 

jschuck12001

Senior Squad
Whats really sad is everyone on here uses his stuff and cant live without it but he has 1 green dot for reputation, its almost stupid. I would rep him everyday if it would let me.
 


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