danny b;3347062 said:
So i installed the latest DB and AI
I'm hoping it's normal that players are in price range of 120k to 3-4mill, nothing over that.
Playing as Liverpool out of 15 contracts i only bought Lewandowski(for 2.8mill pounds) , others declined even if i doubled their wage. At about 75.min in the first preseason friendly 5 of my players had 0 stamina and walked around pulling hamstrings and what not, 3 of them got injured for 3-4 weeks.
Now if i'm doing something wrong or are those supposed to be features?
Other than those bugs(?) i've listed, the gameplay is really fluid and realistic
Hello, for players price check MichaelCorleone fix.
Take care of your best players for your best/big matches.
Use turnover rules like real soccer/team management.
Or edit yourself my db, extract players table and edit/open in excel, increase all values by your favorited % value.
bye
suso;3347722 said:
fantastic ai gameplay, much better
try ai 3.0 beta and db 1.3, the game really good and realistic. player make a run, delayed the game.
but still very little long shot even have a good opportunity, need to improve. just perfect if your opponent was Barcelona, always trying to pass around the box.
and i found something weird in penalty shoot (look the pic)
Fabregas (high rating penalty att) compare to Busquets (low rating penalty att) look similar at the bar. same for all player.
something wrong?
Hello, thanks for feedback, new version come out soon for fix some issues. For penalty rating issue, I will check what determines.
bye
MichaelCorleone;3347955 said:
THanks Fidel for this amazing mod! I really love the game now
For career mode junkies like me >
I was trying to make Fidel's Mod compatible with playing in career mode. You know how almost all the players cost way less than their real values. SO I edited a few files for career mode playing. Its not prefect now but CM is much more playable now. I just did all this in one sitting -
1. Playervalues.ini - Adjusted so that players despite being of lesser overall will more or less cost the same. Like Ronaldo ( 79ovr) is about 75,00000$, Messi ( 830vr) at $143,000 and other players too are more or less where they actually were previously. Instead of halfing the team budgets I decided to change this file itself. Now it seems much more real. It kinda feels odd buying Ronaldo for 18,000000$
2. Playerwages.ini - same as up.
Note: The only problems are with GKs as Fidel has kept them ( rightly so) at same OVR as earlier. But I still managed to decrease their costs a bit closer to actual value. Lowering more caused some of the GKS to go 'free' ( Buffon DID
).
3.
Scouts.ini - You don't want youth players of 65 overalls ( at which iniesta, robben, and other good players are) to come straight out of their den and challenge the big guns. I have modified the files so that that scouted players only reach the range 70-80 at their peak.
I will tweak the files further when I get time. And I'll share then.
Download link -
http://www.fileopic.com/4ah8d159iaud.html
BTW I also modified the DB with excel to bring 'potential' and 'overallrating' down. Otherwise the search option in career mode still shows Messi at 94, ROnaldo 92 and so on. I am not sure If Fidel would like modified DB to be uploaded so I would not.
MichaelCorleone;3348353 said:
MC CM MOD for FIDEL GAMEPLAY V2
Edited -
1. [NEW] Transfer.ini - SUPERSTAR_PLAYER_OVERALL = 65 // The overall for a player to be considered a superstar ( Changed from 85 ).
2. Scouts.ini - Tweaked further. Now perfect for Fidels mod. The only issue is that you wont get good Gks by scouting. The simple reason is that in FIDELS mod , GKs are the same OVR as earlier. You'll get all other positions with peak at 84 ( Messi 83 , remember). A few more minor changes. I've done my best to make it fit with the mod but only further testing will reveal the flaws that could possibly be still there.
3.[NEW] Teamutils.ini - [IS_STAR_RATING] RATING = 60 ( from the earlier 82).
4.[NEW] Transfers.ini - NEWS_FILTER_EFIGS_MIN_PLAYER_RATING=58 ( Earlier 76)
I began with MANU and Madrid asked to buy rooney and smalling ( 75 & 50something) which shows that bigger clubs have adjusted automatically to buying players of lower OVR. I was concerned that they may not consider buying players below 75 ovr. I am not aware of the exact mechanism of AI in spending money but whatever it was it has hopefully adjusted to the new DB.
Download Link - http://www.sendspace.com/file/l5h68c
Next up -
I will now carefully do a comparative study of earlier DB with Fidels so that I can modify Playervalues and player wages accordingly. The one posted yesterday are far from being perfect. New categories of OVR will have to be created in the .ini files. This can take some time but once that is done, FIdel Gameplay is near perfect ready for Career mode. The biggest issue is that there is no database anywhere that lists initial values of players. Sofifa and CHuzz do not show the initial player value. It could have been much easier that way. Anyways, I am onto the job. May take some time but will be worth the time and effort.
BTW The files that have been posted up till now are enough to have a decent career mode. So you can start with them.
Hello, Thanks for all the fix/cm mod for my db.
Finally someone reads my tec posts/tips on this thread.
Players overall ratings issue in the search screen is already known.
About my db edited by you:
if you want publish/share here. (for all community)
bye
AndreaPirlo21;3347975 said:
It is nice that you have done this, instead of waiting for Fidel to fix it. More people need to take the initiative.
Hello,
I did not say that I did this mod, because of the lack of time.
I had given instructions on how to do this, and finally someone has done for us all.
bye bro! Now I check my pm.
Big thanks to everyone for comments and feedback! Really appreciated!
Sorry for the big delay but I'm busy with my work.
I unlocked some new cinematics/nis (non interactive sequences), also I've optimized and enabled all the NIS present in the game.
Another little tweaks is that now all NIS are randomized to the max value.
On beta 3 you will see more like this:
ai gk, makes a gesture to your team to go up, and lose time if is on advantage
Fiorentina-Juve - Career mode:
bye