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Fifaccitiu's Some Editing Thread

Discussion in 'FIFA 12 Mods Forum' started by fifaCCitiu.com, Sep 25, 2011.

  1. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    Just in Case....
    Soon news on career mode editing and league creation :D This time editing fifa is mooooore beautiful :D
    Thousand of parameters to edit in career mode :D
     
  2. jeetmusic

    jeetmusic Fan Favourite

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    waiting..:)
     
  3. Adil_7

    Adil_7 Senior Squad

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  4. miketheslummy

    miketheslummy Youth Team

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  5. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    CAREER MODE SETTING FILE
    few things to adjust...

    [WIDGETS]
    NUMBER = 2

    [CAREERMODE_MANAGERS]
    CONCURRENTMATCH = 1
    DEBUGSTATS = 1
    FITNESS = 1
    NEWS = 1
    PLAYASPLAYER = 1
    PLAYERGROWTH = 1
    PLAYERREGEN = 1
    PLAYERVALUE = 1
    PLAYERWAGE = 1
    SUSPENSION = 1

    TEAMMOVE = 1
    AWARDS = 1
    TICKER = 1
    DYNAMICTABLE = 1
    TRANSFER = 1
    BUDGET = 1
    PROFILESTATS = 1
    CONTRACTTERMINATION = 1
    ACHIEVEMENT = 1
    PLAYERCONTRACT = 1
    BOARD = 1
    FRIENDLY = 1
    MANAGERHISTORY = 1
    SEASONOBJECTIVES = 1
    INTERESTINGRESULTS = 1
    REPUTATION = 1
    JOBOFFER = 1
    EMAILMANAGER = 1
    TRAININGEVENTSMANAGER = 1
    PLAYERFORMEVENTSMANAGER = 1
    PLAYERFORM = 1
    LOANSMANAGER = 1
    SCRIPTMANAGER = 1
    STORYMANAGER = 1
    TALKTOPRESSMANAGER = 1
    SCOUTMANAGER = 1
    PLAYERMORALE = 1
    COMMENTATORNOTESMANAGER = 1
    COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
    YOUTHPLAYERMANAGER = 1
    MATCHIMPORTANCEMANAGER = 1
    ATTRIBUTEMODIFIERMANAGER = 1
    SQUADRANKINGMANAGER = 1

    [TOURNAMENTMODE_MANAGERS]
    CONCURRENTMATCH = 1
    DEBUGSTATS = 1
    FITNESS = 1
    NEWS = 1
    PLAYASPLAYER = 0
    PLAYERGROWTH = 0
    PLAYERREGEN = 0
    PLAYERVALUE = 0
    PLAYERWAGE = 0
    SUSPENSION = 1
    TEAMMOVE = 0
    AWARDS = 1
    TICKER = 1
    DYNAMICTABLE = 1
    TRANSFER = 0
    BUDGET = 0
    PROFILESTATS = 0
    CONTRACTTERMINATION = 0
    ACHIEVEMENT = 0
    PLAYERCONTRACT = 0
    BOARD = 0
    FRIENDLY = 0
    MANAGERHISTORY = 0
    SEASONOBJECTIVES = 0
    INTERESTINGRESULTS = 1
    REPUTATION = 0
    JOBOFFER = 0
    EMAILMANAGER = 0
    TRAININGEVENTSMANAGER = 0
    PLAYERFORMEVENTSMANAGER = 0
    PLAYERFORM = 0
    LOANSMANAGER = 0
    SCRIPTMANAGER = 0
    STORYMANAGER = 0
    TALKTOPRESSMANAGER = 0;
    SCOUTMANAGER = 0
    PLAYERMORALE = 0
    COMMENTATORNOTESMANAGER = 0
    YOUTHPLAYERMANAGER = 0
    MATCHIMPORTANCEMANAGER = 1
    ATTRIBUTEMODIFIERMANAGER = 1
    SQUADRANKINGMANAGER = 0

    [DEFAULTS]
    CALSTART_DAY = 1
    CALSTART_MONTH = 1
    CALSTART_YEAR = 2011
    NUMPLAYERSONPITCH = 11
    DEFPLAYERSONBENCH = 7
    MAX_SQUAD_SIZE = 42
    RANDOMSEED = -1
    DUMPSCREENLOG = C:\DumpScreen.txt
    TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
    MIN_SQUAD_SIZE = 18
    MIN_GK_PER_SQUAD = 2
    RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
    MIN_FREE_AGENTS_TEAM_SIZE = 40
    FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
    MIN_CROWD_ATTENDANCE = 60
    SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1

    [SAVED_INPUTS]
    AUTORECORD = 1 // Will automatically start recording if set to 1
    AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
    FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
    RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi
    PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read

    [LOGGING]
    POSTSIM_RESULTS = 0
    POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
    PREGAME_TEAMMANAGEMENT = 0
    PREGAME_TEAMMANAGEMENT_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
    NEWS = 1
    AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable

    [SIM_STATS_LOGGING]
    PLAYERID = 0
    GOALS = 0
    ASSISTS = 0
    CONCEDED = 0
    SAVES = 0
    YELLOWCARDS = 0
    REDCARDS = 0
    MINSPLAYED = 1
    SCORERATING = 1
    ASSISTRATING = 1
    CARDRATING = 1
    INJURYRATING = 1
    PENALTYRATING = 0
    OLDENERGY = 1
    NEWENERGY = 1
    INJURY = 0
    MATCHRATING = 1
    MOM = 1
    FORMRATING = 1

    [TICKER]
    ENABLED = 1
    MAX_LEN = 500
    MAX_FIXTURES = 20

    [DYNAMICTABLE]
    ENABLED = 1
    NUM_ENTRIES = 20
    TIME_DELAY = 5

    [EMAILS]
    MAX_EMAILS = 20

    [FITNESS] // new energy recovery model - adam & simon
    ENABLED = 1
    PLAYER_MAXENERGY = 100
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 14
    CONSTANT = 6.0
    BASE_DAY_1 = 40
    BASE_DAY_2 = 10
    BASE_DAY_3 = 10
    BASE_DAY_4 = 10
    BASE_DAY_5 = 10
    BASE_DAY_6 = 10
    BASE_DAY_7 = 10
    BASE_DAY_8 = 10
    BASE_DAY_9 = 10
    BASE_DAY_10 = 10

    [SUSPENSIONS]
    ENABLED = 1
    PLAYER_MIN_OVERALL_FOR_NEWS = 75

    [CONCURRENT_MATCH]
    EVENTDELAY = 0 // How many seconds after the event that it should be displayed
    DISPLAYTIME = 1 // How many seconds the event should be displayed for
    GOALCHANGETIME = 0 // How long after the event should you see the goal indicator time (does not include time in EVENTDELAY)

    [AI_TEAMMANAGEMENT]
    ENABLED = 1 // Should AI Team Management actually happen
    ENERGY_SHOULDREST = 65 // Values less than mean player should rest
    ENERGY_MUSTREST = 1 // Values less than mean player must rest
    AVAILPLAYERS_TOREST = 22 // Number of available players in squad before resting 'should rest'
    MINOVERALLFORBTEAM = 80 // Minimum overall for Team to consider using B Team
    USEBTEAMIMPORTANCE = 50 // < than this Match importance to use B Team
    USEBBENCHIMPORTANCE = 40 // < than this Match importance to use B Bench

    [NEWS]
    MAX_ITEMS = 5 // Number of potential news items to store
    SHOW_DELAY = 8 // Number of seconds to highlight news items
    DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
    EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
    EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
    EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
    EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
    EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
    EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
    PICTURES_DIR_PATH = data/ui/artAssets/cmNews
    GENERIC_VARIATIONS_RANGE = 1

    [PLAYER_REGEN]
    AGE_BASE = 16
    AGE_RANGE = 5
    RETIRE_YEARS_BASE = 15
    RETIRE_YEARS_RANGE = 5
    ATTRIBUTE_REDUCTION_PCT_BASE = 15
    ATTRIBUTE_REDUCTION_PCT_RANGE = 5
    ATTRIBUTE_BUMP_RANGE = 5
    ATTRIBUTE_MIN = 5

    [AWARDS]
    ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
    TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
    TOTW_PLAYERS_POSITION_DEFENCE = 4 // Number of players in the Team of the week as Defenders
    TOTW_PLAYERS_POSITION_MIDFIELD = 4 // Number of players in the Team of the week as Midfielders
    TOTW_PLAYERS_POSITION_ATTACK = 2 // Number of players in the Team of the week as Attackers
    USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating
    USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating
    USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating
    USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating
    USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
    USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating
    USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
    MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
    MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
    WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
    LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
    DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
    POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
    POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
    POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
    POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
    POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
    POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
    POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
    POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
    POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
    POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
    LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
    MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
    MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.

    [BUDGET]
    BOARD_AI_DIFFICULTY_FACTOR_AMATEUR = 140 // percentage of team's budget for both transfer
    BOARD_AI_DIFFICULTY_FACTOR_SEMIPRO = 120 // percentage of team's budget for both transfer
    BOARD_AI_DIFFICULTY_FACTOR_PRO = 100 // percentage of team's budget for both transfer
    BOARD_AI_DIFFICULTY_FACTOR_WORLDCLASS = 80 // percentage of team's budget for both transfer
    BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 60 // percentage of team's budget for both transfer
    RANDOM_FACTOR = 15 // factor to give the game a slightly different feeling each time
    TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season

    WAGE_BUDGET_MODIFIER_AMATEUR = 3.5 //modifier used to determine inital wage budget with amateur board difficulty
    WAGE_BUDGET_MODIFIER_SEMIPRO = 2.5 //modifier used to determine inital wage budget with semipro board difficulty
    WAGE_BUDGET_MODIFIER_PRO = 1.75 //modifier used to determine inital wage budget with pro board difficulty
    WAGE_BUDGET_MODIFIER_WORLDCLASS = 1.0 //modifier used to determine inital wage budget with worldclass board difficulty
    WAGE_BUDGET_MODIFIER_LEGENDARY = 0.25 //modifier used to determine inital wage budge with legendary board difficulty

    BUDGET_BONUS_SIGNIFICANTLY_FAILED = 50 // Bonus percent at the EOS if the manager significantly failed against season objectives.
    BUDGET_BONUS_FAILED = 75 // Bonus percent at the EOS if the manager failed against season objectives.
    BUDGET_BONUS_FULFILLED = 100 // Bonus percent at the EOS if the manager fulfilled against season objectives.
    BUDGET_BONUS_OVERACHIEVED = 110 // Bonus percent at the EOS if the manager overachieved against season objectives.
    BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 120 // Bonus percent at the EOS if the manager significantly overachieved against season objectives.

    // -----------------------------------------------------------------------------
    // League data for transfer budgets
    // -----------------------------------------------------------------------------

    LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
    LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
    LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
    LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
    LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
    LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4

    LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
    LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
    LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
    LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
    LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
    LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
    LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
    LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
    LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250

    LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
    LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
    LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
    LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
    LEAGUE_BUDGET_MIN_80 = 400000 // Austria
    LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
    LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
    LEAGUE_BUDGET_MIN_41 = 400000 // Norway
    LEAGUE_BUDGET_MIN_60 = 250000 // England League One
    LEAGUE_BUDGET_MIN_66 = 250000 // Poland
    LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
    LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
    LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
    LEAGUE_BUDGET_MIN_65 = 50000 // Ireland

    LEAGUE_BUDGET_MIN_DEFAULT = 100000
    LEAGUE_BUDGET_WEIGHT_UP = 50
    LEAGUE_BUDGET_WEIGHT_DOWN = 50
    LEAGUE_BUDGET_MIN_IGNORE = 100000000
    LEAGUE_BUDGET_MIN_PCT = 10
    // -----------------------------------------------------------------------------

    [CONVERSION]
    USDOLLAR = 1.6
    EURO = 1.12
    POUND = 1.0

    [FRIENDLY]
    MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
    MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
    TOP_LEAGUE_TOP_PCT = 95 // Likelihood that a team from a top league would play another team from a top league
    TOP_LEAGUE_MED_PCT = 5 // Likelihood that a team from a top league would play a team from a medium league
    TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league
    MED_LEAGUE_TOP_PCT = 70 // Likelihood that a team from a medium league would play a team from a top league
    MED_LEAGUE_MED_PCT = 0 // Likelihood that a team from a medium league would play another team from a medium league
    MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league
    LOW_LEAGUE_TOP_PCT = 50 // Likelihood that a team from a lower league would play a team from a top league
    LOW_LEAGUE_MED_PCT = 50 // Likelihood that a team from a lower league would play a team from a medium league
    LOW_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a lower league would play another team from a lower league

    [INTERESTINGRESULTS]
    ENABLED=1
    UNDERDOG_DELTA=25
    CHANCE_OF_MOTM=35
    CHANCE_OF_NON_USER_RESULT_NEWS=25
    CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25

    [SOAK]
    ENABLED = 0
    MODE = 0 // 0 = Career Mode, 1 = Tournament Mode
    CAREERTYPE = -1 // -1 = Random, 0 = Player, 1 = Player Manager, 2 = Manager
    LOGGING = 1
    PLAYERS = 1
    NATION = -1 // Use DB Leagues Table to Find Nation ID
    LEAGUE = -1 // Use DB Leagues Table to Find League ID
    TEAM = -1 // Use DB Teams Table to Find Team ID
    DAY = 31
    MONTH = 7
    YEAR = 2025
    SIMOVERGAMES = 0
    SIMOVEREMAILS = 0
    SCREENDELAY = 15
    SACKINGENABLED = 1
    ALLOWENTERGAME = 0 // Actually enter a match if running by juice
    SCHEDULINGSOAK = 0 // configures soak for sheduling
    SOAKSEASONCOUNT = 0 // number of seasons to soak with schedule tester
    REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
    FORCEDRESULTMODE = 0 // 0=off; 1=win,loss; 2= win,win,loss; 3=win,loss,loss; 4=win all; 5=lose all
    SCHEDULINGSOAKCOUNT = 0 // number of seasons to soak with schedule tester
    DISABLESTANDINGSUPDATE = 0 // 0=updated normally; 1=not updated after a match
    DISABLESTATSUPDATE = 0 // 0=updated normally; 1=not updated after a match
    DISABLESCHEDULEUPDATE = 0 // 0=updated normally; 1=not updated after a match
    INJURYSOAK = 0
    SWITCHROLES = 0 // configures soak to swith the user's roles: starting as Player -> Player/Manager -> Manager
    SWITCHROLESOAKCOUNT = 3 // number of seasons to soak with switch-role soak

    [MATCH_SIMULATOR]
    MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec)

    [CALENDAR]
    CHANCE_OF_UPCOMING_MATCH_NEWS = 35

    [PLAYER_FORM_EVENTS]
    WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 85
    WEIGHT_MATCH_RATING_1 = 0.125
    WEIGHT_MATCH_RATING_2 = 0.125
    WEIGHT_MATCH_RATING_3 = 0.125
    WEIGHT_MATCH_RATING_4 = 0.3125
    WEIGHT_MATCH_RATING_5 = 0.3125
    DAYS_FOR_NEWS_TO_EXPIRE = 35

    [LOANS]
    MAX_MONTHS_FOR_SHORT_LOAN = 3
    MAX_MONTHS_FOR_SEASON_LOAN = 12

    [SETUP_SCREEN]
    TIME_PER_ARTICLE = 15
    NUM_ARTICLES = 3

    [AUTOINTRO]
    ENABLED = 0
    NATION = -1
    LEAGUE = -1
    TEAM = -1
    WINS = 0
    DRAWS = 0
    LOSSES = 0

    [STORY]
    WINDOW = 20 // Num days that a story can be passed to Gameplay
    LOGGING = 1 // Story logging on or off
    STORY_LOGGING = 1

    [TALKTOPRESS]
    MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press
    WINDOW = 4 //Number of days before a match the user can talk to press
    MOD_TEAM_CHANCE = 50 // % chance of it impacting the team
    MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player

    [ATTRIB_MODIFIER]
    AWAY_MOD_LOW = 85
    AWAY_MOD_HIGH = 105
    CAPTAIN_BASE = 70
    FORM_BASE = 60
    LOWEST_ATTRIB_VAL = 20
    VERBOSE = 0 // lots of output, keep off unless tuning
    DERBY_AGGRESSION_MOD = 250
    RIVAL_AGGRESSION_MOD = 150
    MATCH_IMPORTANCE_HIGH = 95
    MATCH_IMPORTANCE_MED = 80
    MAX_DELTA = 8
    CAPTAIN_WEIGHT_CONSISTENCY = 3
    CAPTAIN_WEIGHT_DEFWORKRATE = 2
    CAPTAIN_WEIGHT_INTERCEPTIONS = 1
    CAPTAIN_WEIGHT_ARGUES = 3
    CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
    CAPTAIN_WEIGHT_FAVOURITE = 2
    CAPTAIN_WEIGHT_LEADERSHIP = 2
    CAPTAIN_WEIGHT_SELFISH = 8
    CAPTAIN_WEIGHT_AGE = 1
    CAPTAIN_IDEAL_AGE = 25
    CAPTAIN_AGE_MOD = 20

    [SQUAD_RANKING]
    FORM_BALANCED = 6
    FORM_ADJUSTMENT = 15
     
  6. mogolos

    mogolos Starting XI

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    wow! how can we make them useful?
     
  7. iard68

    iard68 Reserve Team

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    Grande Antonio! (Y)

    For example,
    if you wanna a career mode easier (transfers, budgets ect.),
    but at the same time you want to play at legendary level you can adjust these values as follows:

    [BUDGET]
    BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 120
    TRANSFER_WAGE_SPLIT_PERCENT = 100
    WAGE_BUDGET_MODIFIER_LEGENDARY = 2
    BUDGET_BONUS_SIGNIFICANTLY_FAILED = 70
    BUDGET_BONUS_FAILED = 90
    BUDGET_BONUS_FULFILLED = 110
    BUDGET_BONUS_OVERACHIEVED = 130
    BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 150

    Bye! :innocent_smile_1:
     
  8. miketheslummy

    miketheslummy Youth Team

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    You job looks amazing Antonio!
    We are all supporting you ! (i suck as editer but i support you with my thanks!) :D
     
  9. FELTRON

    FELTRON Club Supporter

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    Hi man. Can you do something with transfers ?
    I dont want to see in my career tranfers like Rooney >> Bayern. Kaka >> Chelsea in first season.
     
  10. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    i'm studying that value to tune up the career mode. Iard does a good example on how good values will be used :D
     
  11. Bernd

    Bernd Youth Team

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    Fantastic work :)
     
  12. Adil_7

    Adil_7 Senior Squad

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    Great work mate
    but Is it possible to increase subs on the bench
     
  13. Outsider 87

    Outsider 87 Starting XI

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    Try putting this to 0:

    RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.

    and see if you are going to play Euro cups in the first year of career mode...
     
  14. Tikil

    Tikil Club Supporter

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    Looks great, but I didn't recognize now, how you can use it?
    Is it like the career.ini in Fifa 11?
    Maybe you can give us an example file for download with a discription, for those people, which aren't so fit in editing things like this.

    If it is like the career.ini - is it possible to change the fatigue? I found it so bad, that world-class players have a stamina about 60 - if they play just 1 game you can forget them for the next... :md:

    Can you post a code for this problem too please?

    And does it work, that you can play Euro Cups in the first year?
    That will be so fantastic!
     
  15. iard68

    iard68 Reserve Team

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    Is still too early to answer most of your questions accurately.
    We must still make several attempts... :)
    You can do some test by yourself and post the results here:
    they will be useful to all! :33vff3o:

    You must extract the career file (with fm11 or fifafs),
    place it in the game folder and regenerate as usual
    (with i68Regenerator); then... do your tests!

    About the fatigue...
    you have to adjust the values below:
    i believe that increasing the "base_day" values a little bit,
    you can get what you are looking for...
    if I understand correctly, you want your players recover faster
    between one game and the other!
    :innocent_smile_1::innocent_smile_1:

    [FITNESS] // new energy recovery model - adam & simon
    ENABLED = 1
    PLAYER_MAXENERGY = 100
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 14
    CONSTANT = 6.0
    BASE_DAY_1 = 40
    BASE_DAY_2 = 10
    BASE_DAY_3 = 10
    BASE_DAY_4 = 10
    BASE_DAY_5 = 10
    BASE_DAY_6 = 10
    BASE_DAY_7 = 10
    BASE_DAY_8 = 10
    BASE_DAY_9 = 10
    BASE_DAY_10 = 10
     
  16. Adil_7

    Adil_7 Senior Squad

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    Testing and exploring by yourself is the best way to learn editing
     
  17. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    works, i'm playing euro cups.
    Europa League now has 12 groups :D
     
  18. regularcat

    regularcat Manager Moderator

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    good news, lets get this tournament thing situated & then we can start doing what we do.
     
  19. bruno167

    bruno167 Senior Squad

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    do you know how can i increase the custom chants volume?
     
  20. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

    Joined:
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    In decrypting competition files... there isn't any World Club Championship....:( but i'm near to understand on how to add it :D
     
      

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