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bassio;2956416 said:Seems that your big files are "Read only" !
Just remove the "Read only" and every thing will work fine
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'CProgram Files\EA Sports\FIFA 11\Game\data\ui\artAssets\heads\2dheads.big' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at FMU06_Library.FifaFile.ReleaseWriter(BinaryWriter w)
at FMU06_Library.FifaBigFile.Save()
at a.u(Object A_0, EventArgs A_1)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
File Manager
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/patrick/Desktop/FFM%2011%20Beta2/File%20Manager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FMU06 Library
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/patrick/Desktop/FFM%2011%20Beta2/FMU06%20Library.DLL
----------------------------------------
Be.Windows.Forms.HexBox
Assembly Version: 1.4.2.29122
Win32 Version: 1.4.2.29122
CodeBase: file:///C:/Documents%20and%20Settings/patrick/Desktop/FFM%2011%20Beta2/Be.Windows.Forms.HexBox.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
DevIL.NET2
Assembly Version: 1.1.2619.31671
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/patrick/Desktop/FFM%2011%20Beta2/DevIL.NET2.DLL
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.3053
Win32 Version: 8.00.50727.3053
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca/msvcm80.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
darkvajo;2956526 said:nice tool with the "new GUI" option thanks a lot man
vannucchi;2956545 said:Hello bassio, it's great news to add "new" and "search" buttons,
but beta2 takes too much time in loading than beta 1, any ideas?
safari;2956603 said:hi,i already remove "Read only" it did not work
i've error message
TeeKoo-;2956780 said:Bassio, what does it takes to make the tool work with Xbox360 files? I'm supposing that the .ISO file includes a various .big files but can't open (yet) with File Manager. So basically, you can just extract the Xbox360 FIFA 11 .iso file to your PC using Xbox Backup Creators Image Browser and after that open the .big files with FM. But for now, you can open only "Fifa 11 folder" not just one .big file but the whole game archive from DVD-drive.
I'm waiting exciting for xbox support.. Hope, you can add it soon. Good luck to you, mate, surprise us.
Actually I don't own an XBOX360, I depend on some files uploaded by people saying they are the XBOX360 files, and they seem to be opened, but I still need sometime to be able to open the included graphics.
bassio;2956801 said:mmm, I still can't understand why the file is unaccessible, does this happen only with heads or with all big files?
darkvajo;2956808 said:man, I imported a minikit and it appears a red and white square ingame although the file says it's saved.
any idea ? perhaps i'm doin it wrong.
I also imported countryflags and after I save , I want to see em again and it's not possible, appears the old image. and if I save, the red/white square appears again.
TeeKoo-;2956821 said:I see what you mean.. But my point was that when you are going to release a version of FM that doesn't need whole game archive/disc. .iso support will be huge thing. We just simply mount .iso file with Daemon Tools and after that open them with your File Manager and then be able to edit the .big files. Of course, I'm still talking about Xbox360 version. I'd send you some files, but I don't own FIFA 11 for Xbox360, only NHL 11 for Xbox360.
safari;2956912 said:yes, all bigs and heads file.
Timo The Owl;2957010 said:A little help needed pls, iam trying to import a scoreboard but having a little trouble when it comes to saving.
a pick the one i want to override
then i save it
then when i click away and go back
its gone ??????????? when i start the game it crashes??
ive tryed saving it in 8 bit and 24 still the same problem, iam running it on xp and tryed beta 1 and now 2 still the same???
Pls help
bassio;2957017 said:The Red/White square should only appear if you used the New GUI button without importing, seems there is a problem in saving!
Anyway, Beta3 uses a different saving criteria which is faster and more reliable, it should work perfectly.
darkvajo;2957029 said:yeah the thing is that I import it but it doesn't save so yeah lets wait for beta3. any nwes about the .rx3 files support ? It may have the "create new rx3 file" also? that'd be just AWESOME.
darkvajo;2957029 said:yeah the thing is that I import it but it doesn't save so yeah lets wait for beta3. any nwes about the .rx3 files support ? It may have the "create new rx3 file" also? that'd be just AWESOME.
bassio;2957065 said:I am now able to extract textures from rx3 in png format, still didn't try to import new textures to an existing rx3, but I think I will
Ajax-Vak410;2957052 said:try this:
wen you click the import button it opens a folder copy the png you want to copy to that folder that did the trick for me how strange it is
wen i imported from any other folder and saved and then reloaded the big file the imported texture wasnt there
wen i copyd the imported texture to the folder that opens first when you import a texture it worked !!!
example:
when i click import png button it opens EGames Install\FIFA 11\Game\
when i copied the texture i want to import to that folder and import it and save it then it works
all other doesnt work for me either
see Screenshot:
darkvajo;2957121 said:yeah ur method worked for me thanks man !
demolisher;2957910 said:I have been trying to edit faces..but can anyone please tell me is there any way to identify which file number corresponds to which player..there are som many heads it is impossible to search for each!
Plz help
darkvajo;2958352 said:no news bout beta 3 yet man ?