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Koki;3845789 said:great update!
ACTION GAMER;3845802 said:Awesome keep it up mate
Haha poor youpoet11;3845823 said:I was going to suggest you to update Shaqiri but I'm late. The struggles of life. Oh, well.
Foxyf76;3845808 said:Anyone know how to fix this? Really would appreciate any help.
anasie10;3845904 said:Is it a texture problem or a model one ?
You can easily check this by Blender or CM.
I think you've moved some vertexes on the UV map but I'm not sure.
Not sure.. doubt it's the texture though, the only thing I changed with the texture is I moved the fringe forward a bit because it didn't look right in blender. Other than that, I pushed the top of the hair model down a bit, and the sides in as well. Then just fitted it and exported.anasie10;3845904 said:Is it a texture problem or a model one ?
You can easily check this by Blender or CM.
I think you've moved some vertexes on the UV map but I'm not sure.
Foxyf76;3845906 said:Not sure.. doubt it's the texture though, the only thing I changed with the texture is I moved the fringe forward a bit because it didn't look right in blender. Other than that, I pushed the top of the hair model down a bit, and the sides in as well. Then just fitted it and exported.
Yeah I noticed that too, ajna suggested re-painting over the white (red channel), which does make a difference in the color of the red. I did that for Ezekiel's hair above, but it's still transparent.krisaju95;3845933 said:I did a bit of experimenting, and though I could be mistaken, I felt that after importing my custom alpha layer, the red channel's opacity is reduced by a small amount. I did this by comparing the slpha after editing in PS and then exporting the alpha from the png after import/export through blender and placed them over each other, where the red looked slightly darker.
Foxyf76;3845939 said:Yeah I noticed that too, ajna suggested re-painting over the white (red channel), which does make a difference in the color of the red. I did that for Ezekiel's hair above, but it's still transparent.
EDIT: Even when I try importing alpha from the hair texture.rx3, or by the image itself in CM, the color changes back to the darker red.
Doesn't work as a .rx3 file, doesn't work when you import it as .png ... what else can be done? I was thinking that there might be a setting to do with the alpha in the materials tab in blender but I don't know what.krisaju95;3845951 said:Yeah because as soon as you import it back into the rx3, it gets darker again.
I'll release him early tomorrow.krls1406;3846074 said:Release Shaqiri please...
Foxyf76;3846067 said: