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hair texture clipping errors

tom_barman

Youth Team
I want to ask the facemakers here:
when you edited a hairtexture (for example made it more blonde) and you tested it ingame, did you experience some sort of clipping errors?
because I do. the nearer the camera goes to the face the clearer you see the edited texture. when the camera zooms away from the player, the textures appears to be unedited or switches between unedited and edited status (clipping error). in oedit everything works out fine...
Hope you got what I mean, it's a bit difficult to explain.
does anybody else experience these thing or do you know a solution for my problem?

here are some pics of my try on Andreas Görlitz, I think you'll get the point...
 

King Bob

Senior Squad
Mmmh if u open the hair fsh file with fsh tool then there should be 14 files (7 texture bmps 7 alpha bmps) try to replace every texture bmp with the new texture. ;) Hope it works
 

tom_barman

Youth Team
well thank you for the replies, but when I open the hair.fsh with fsh-tool I only get 1 texture and 1 alpha file. Any ideas why? I use fsh-tool version 1.21.

edit: OK thank you guys, it works now with fsh-tool 1.22, gonna try it now ingame
 


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