tom_barman
Youth Team
I want to ask the facemakers here:
when you edited a hairtexture (for example made it more blonde) and you tested it ingame, did you experience some sort of clipping errors?
because I do. the nearer the camera goes to the face the clearer you see the edited texture. when the camera zooms away from the player, the textures appears to be unedited or switches between unedited and edited status (clipping error). in oedit everything works out fine...
Hope you got what I mean, it's a bit difficult to explain.
does anybody else experience these thing or do you know a solution for my problem?
here are some pics of my try on Andreas Görlitz, I think you'll get the point...
when you edited a hairtexture (for example made it more blonde) and you tested it ingame, did you experience some sort of clipping errors?
because I do. the nearer the camera goes to the face the clearer you see the edited texture. when the camera zooms away from the player, the textures appears to be unedited or switches between unedited and edited status (clipping error). in oedit everything works out fine...
Hope you got what I mean, it's a bit difficult to explain.
does anybody else experience these thing or do you know a solution for my problem?
here are some pics of my try on Andreas Görlitz, I think you'll get the point...