a have an idea on how the gamemplay could be further improved...wouldnt it be cool for konami to finally take advantage of the ps2's dual shock pressure-sensitive buttons?
this could be implemented in the game in a simple way, i.e. whenever you pressed a button lightly it would perform a feint of the move that it would normally correspond to if it was actually pressed normally. this would make it possible to fake for a backheal when running through the field with zidane to create a bit of space and deliver that killer through ball or shot and generally give greater potential for more creative play...
logically this sort of feature wouldnt be so hard to include as the animations are already there, all they would have to do is tweak them a bit
this would of course make defending considerably harder so they could make defending more complex as well and crucially allow for theplayer to commit deliberate shirt pulling fouls to stop potentialy dangerous attacking plays. after all, most of the great midfield players like simeone or emerson commit such fouls in real life.
this brings me to another point, that of individual animations for key players ( i know that this has partly been done in pes2). for example, zidane should run whilst constantly scanning the pitch for open passes and players like pires, vieri and seedorf should move like they move in real life.
personally i would also like to see more authentic styles of play from different teams and this could be achieved using sliders(similar to those seen in LMA manager) for direct/patient passing, short/long balls. also i believe greater attention should be given to team formations as curently the default ones are kind of flat.
i think that some of the suggestions made in this thread are neat, like 360 degrees of play and referees present in the pitch and i would like to add to that the need for more "curving" on short as well as long balls as this technique is essential in real football. ideally great passers could make great use of this technique for expertly angled balls and through passes.
finally one more suggestion in regard to someone mentioning the need for greater freedom in the execution of through-balls: i think that through balls should work in a similar way to long balls, i.e. with a power bar and konami should also take notice of the ace feature of calling for a run used in fifa ( sometimes its better to take notice of the competition even if you are the best
)
P.S. i feel we - frustrated PES gamers - should give a lot of credit to konami as the series is by far the best representation of the beautiful game there is. i believe PES3/WE7 will be a great evolutionary step for the series in a way the evolution from ISSPE2 to PES2 never was because of many factors:
a) WE5/PES was a rushed attempt to get into the ps2 market as soon as possible (sign of this is the use of renderware to develop the game)
b) WE6 could have been even better or the beggining of a new cycle for the series, but this was not possible because of World Cup in Japan which provided a great opportunity for Konami to get a game out to take advantage of this opportunity.