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Help With Rhino3D and O Files

du_oro10

Reserve Team
Ok, its well knowed that for Vista Users (Till I know) the Face Making with OEdit is practicly imposible, so I recurred to the option in OEdit "Export to VRML File" wich is complete editable in Rhino 4.0, then I use the Rhino comand ExtractPt and save as .txt and next import that geometry in to the .o file.
The point is that the result really sucks, but i can observe that some of the geometry is keeped in the result .o, so i researched and with a hard test and proof method finally conclude that te order with Rhino exports the .txt is the inverse that OEdit uses to import, so I open an excel document, paste the rhino exported points and numbered them an next ordered in reverse order, copy and paste in the .txt wich import with OEdit and it really works, the file finally can be edited with all te options that rhino offers (in modeling, not rendering).
So I was very glad for can do it (I relly don´t know if there is an easier method allready).
Now, the big problem, when i imported the face (Face Design Master) in tho the game, I gett the 3D preview and all that stuffs, but when I run the game, it simply crushes. What can I do now? :icon_spin:
Hoping I've been clear in the explanation and some master could help me.
Cheers
 

du_oro10

Reserve Team
Sorry, I mean that I've used FMD10 for FIFA10, either way, the problem: the file was somehow corrupted by the importing process. Solution: I've imported each part of the .o file with OFiles Worker and it works.
Thanks for reply
 

Drew88

Club Supporter
du_oro10;2747693 said:
Ok, its well knowed that for Vista Users (Till I know) the Face Making with OEdit is practicly imposible, so I recurred to the option in OEdit "Export to VRML File" wich is complete editable in Rhino 4.0, then I use the Rhino comand ExtractPt and save as .txt and next import that geometry in to the .o file.
The point is that the result really sucks, but i can observe that some of the geometry is keeped in the result .o, so i researched and with a hard test and proof method finally conclude that te order with Rhino exports the .txt is the inverse that OEdit uses to import, so I open an excel document, paste the rhino exported points and numbered them an next ordered in reverse order, copy and paste in the .txt wich import with OEdit and it really works, the file finally can be edited with all te options that rhino offers (in modeling, not rendering).

I'm trying to modifying FIFA 07 faces with the method you explained

I have made what you have said (export from rhino in .txt, reverse ordering the vertices coordinates) but it didn't work for me... still funny and random-placed polys...
In rhino it's all OK, but in OEDIT it's all wrong...
any other tip?
 

du_oro10

Reserve Team
Drew88;2750194 said:
I'm trying to modifying FIFA 07 faces with the method you explained

I have made what you have said (export from rhino in .txt, reverse ordering the vertices coordinates) but it didn't work for me... still funny and random-placed polys...
In rhino it's all OK, but in OEDIT it's all wrong...
any other tip?

That's exactly what I've done, look, I think that OEdit's reading of the .o file is reversed than all the others 3D editors, that's for it is needed the excel step, when OEdit imports the .txt file do it in reverse order, so I need to chenge that order with excel. Copy all .txt content and paste in one column then numering the next column (1,2,3,etc...) and descending reorder. Copy the result and paste in the .txt, save and import.
However some files result, and some others don't, and I dunno why
 


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