fakefisher
Youth Team
I think many people as well as me struggles to deal with a stadium problem-Why All stadium must replacing a existing Stadium ?
This year EAs improve the stadium technology called "Automatic Lighting System " and "Dynamic Lighting System",this System take over control the lightiing and shadow-generate for all stadium(it means the Stadium-editor no need to make the full lightmap ),some of them also can change along with time of game going.
Only the “dayoftime” and stadium ID origin given in DB has Self-showdow and Lighting effect , that's why every new-make stadium must replace a existing stadium,hut now we have a solution for it.
Simply “borrow” a training stadium‘s ID but don't actually replace it。
for example we want to install Beşiktaş İnönü Stadı(http://www.soccergaming.com/forums/showthread.php?t=184754)
step1.decide which FEstadium id we use
open the DB with DB Master ,get to the Stadium table as belew.
I choose FE Arena England(id189), pull laterally the bottom bar to the end ,keep in mind the value of "timeofday1" (default is 0)
step2 assign the stadium to team
move to the teamstadiumlinks table,here we assign team Beşiktaş to İnönü Stadium
save DB
step3 rename and copy the stadium asset file
*we must rename all the staium file as id189,stadium/glare/crowd
here we rename the stadium container file as
festadium_189_0_container_327.rx3
0--the "timeofday1" value
327--the stadium texture id(whatever number you like)
*copy the glare file to \FIFA 13\Game\data\sceneassets\FX
--open the glares.inx files with notepad, modify the line such as <particleEffect name="glares_189_1">
crowd file to \FIFA 13\Game\data\sceneassets\crowdplacement
stadium file to \FIFA 13\Game\data\sceneassets\stadium
and regenerate bh in Data3.big
step4:lua assignment
now edit stadium.lua
write
assignTeamStadTex(189,327,327)
-stadiumid, teamid, stadium texture id (you appointed in step3)
save and exit
step5 re-attach the squards
if need, you should reset the squards and download/attach it again to activate the tweaks.
Now when you play Beşiktaş ,you get a perfect home stadium.all we do like cheating the system that we loading a legel stadium then bring us the Autolighting effect.
ps:
* only one "dayoftime" available for one stadium,you may choose dust/day/sunset/night mode as you want.
* this Tweaks don't affect your started career or network warfare, as well you don't lost the FEstadium
* it will replace the glares file of a PEstadium, but hardly don't bother me for I even don't notice it.
* if some stadium don't go with a glare file just use FHL BH EDITOR disable the relative glares file of the PEstadium.
* there are 9 PEstadium available in Game ,so we can add 9 stadium theoretically, but I have many other method to get more , now I install 20+ new stadium in my system as well my patch , if someone intesting I will share or research together.
This year EAs improve the stadium technology called "Automatic Lighting System " and "Dynamic Lighting System",this System take over control the lightiing and shadow-generate for all stadium(it means the Stadium-editor no need to make the full lightmap ),some of them also can change along with time of game going.
Only the “dayoftime” and stadium ID origin given in DB has Self-showdow and Lighting effect , that's why every new-make stadium must replace a existing stadium,hut now we have a solution for it.
Simply “borrow” a training stadium‘s ID but don't actually replace it。
for example we want to install Beşiktaş İnönü Stadı(http://www.soccergaming.com/forums/showthread.php?t=184754)
step1.decide which FEstadium id we use
open the DB with DB Master ,get to the Stadium table as belew.

I choose FE Arena England(id189), pull laterally the bottom bar to the end ,keep in mind the value of "timeofday1" (default is 0)
step2 assign the stadium to team
move to the teamstadiumlinks table,here we assign team Beşiktaş to İnönü Stadium

save DB
step3 rename and copy the stadium asset file
*we must rename all the staium file as id189,stadium/glare/crowd
here we rename the stadium container file as
festadium_189_0_container_327.rx3

0--the "timeofday1" value
327--the stadium texture id(whatever number you like)
*copy the glare file to \FIFA 13\Game\data\sceneassets\FX
--open the glares.inx files with notepad, modify the line such as <particleEffect name="glares_189_1">
crowd file to \FIFA 13\Game\data\sceneassets\crowdplacement
stadium file to \FIFA 13\Game\data\sceneassets\stadium
and regenerate bh in Data3.big
step4:lua assignment
now edit stadium.lua
write
assignTeamStadTex(189,327,327)
-stadiumid, teamid, stadium texture id (you appointed in step3)

save and exit
step5 re-attach the squards
if need, you should reset the squards and download/attach it again to activate the tweaks.
Now when you play Beşiktaş ,you get a perfect home stadium.all we do like cheating the system that we loading a legel stadium then bring us the Autolighting effect.
ps:
* only one "dayoftime" available for one stadium,you may choose dust/day/sunset/night mode as you want.
* this Tweaks don't affect your started career or network warfare, as well you don't lost the FEstadium
* it will replace the glares file of a PEstadium, but hardly don't bother me for I even don't notice it.
* if some stadium don't go with a glare file just use FHL BH EDITOR disable the relative glares file of the PEstadium.
* there are 9 PEstadium available in Game ,so we can add 9 stadium theoretically, but I have many other method to get more , now I install 20+ new stadium in my system as well my patch , if someone intesting I will share or research together.