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How to put .bmp into .bin?

Mayor

Starting XI
so import bmp into game with graphic studio and then export bin with kit

with graphic studio you insert bmp directly into bin in game so just export it and that's all
 

PeeJay2K2

Reserve Team
Or export the BIN you want to put the BMP into, open it with WEPictureDecoder, import the BMP, save and put the BIN into the kitserver folder...
 

lobo

Starting XI
mayor, when u import kits with graphic studio, how can i manage to set the parts that i dont want to see not opaque?
 

Mayor

Starting XI
by clicking eyedropper, pointing with it area you want to set transparent (e.g. green area near collar) and moving slider max. to the left
instead of moving slider you can also check "only A" option, then you can set pointed color opaque or transparent by clicking black or white box
 

Gusgus

Youth Team
Isn't there an easier way than import kit in .bmp, then export it, because it's long?
People who create kits sometimes put them into .bmp and sometimes in .bin so it should be quite easy, no?:(
 

lobo

Starting XI
Originally posted by PeeJay2K2
Or export the BIN you want to put the BMP into, open it with WEPictureDecoder, import the BMP, save and put the BIN into the kitserver folder...

its very short and easy, i dont see any dificulty...
 

Mayor

Starting XI
yes but there is no faster way; if you want to use something what wasn't originally implemented ingame you have to do some tricky things; but notice you have to do this just ONCE; then you can just play with many kits as you want

imagine loads of work that patchmakers had to do for all ppl can play with original kits and rosters; when you compare these 10, 15 minutes you have to spend for setting various kits for kit server and many hours of checking for rosters, formations, setting kits and gloves, fixing appearances and all the other stuff to make a good patch - your work is really nothing

you know, somethin' for somethin' :mrpimp:
 


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