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MODS Hyo's Hyper Realistic Gameplay Mod V 6.5TU11 (NEW RELEASE !!!)

Hyo

Club Supporter
I tried v5 and v4 and I prefer the v4 because is slow than the new one.
V5 has faster physics, so ball moves faster but team pace is slower than V4. If you notice team pressing, or speed to build up result cooled down in V5.
V4 has anyway some aspects that I prefer too. Overall I find the V5 more solid and harmonious, with also better animations.
Btw please keep trying them and give me feedback.
 

Spartakus1988

Club Supporter
V5 has faster physics, so ball moves faster but team pace is slower than V4. If you notice team pressing, or speed to build up result cooled down in V5.
V4 has anyway some aspects that I prefer too. Overall I find the V5 more solid and harmonious, with also better animations.
Btw please keep trying them and give me feedback.
Hello, I assume that you probably didn't find it on the TU 7 version, but thank you for your effort
 

david27

Club Supporter
Hello, good morning, the first thing I want to do is congratulate you on your spectacular work with this gameplay mod, in my opinion it is the best of all, it has managed to capture the essence of real football in the video game

Thanks to his work, he has given me back the desire to play EAFC and enjoy this game, even losing games.

From what I have been able to see, he has the same vision of what a soccer game should be like, the ball transitions, defending, the randomness of the ball....the physics of the ball, the movements....the possibility to create passes between the lines....

The only comment from my humble opinion is the strength of the shot, a bit weaker so it's great
 

Hyo

Club Supporter
Thank you. These feedbacks make a real impact on my engagement. You made a point about shots and it'sexactly what I'm working on these days. The first release, then modified, had much better shot for hero. There should be a clip of a shot on the first page of this thread. Many asked for a reducted speed, but I was not happy about this fix since the first time. It's an occasion for something new and hopefully even better.
I try to make every animation and spot somehow satisfying. An head clearance can be beautiful, or a throw in, or a wrong pass. I try to follow this mantra.
Alongside refine the main mod and releasing the V6, I'm working on making a specific gameplay for every league. The Saudi league will be different from the Scottish premiership. Players with declining physical values might prefer to move to less physically demanding leagues to maintain their performances and thus incur fewer injuries. The refereeing meter could also be changed.The importance of each match and its relative intensity will be different and so for instance players reactions towards a foul.
Many ideas in the head.
 

Emin Arda

Club Supporter
Thank you. These feedbacks make a real impact on my engagement. You made a point about shots and it'sexactly what I'm working on these days. The first release, then modified, had much better shot for hero. There should be a clip of a shot on the first page of this thread. Many asked for a reducted speed, but I was not happy about this fix since the first time. It's an occasion for something new and hopefully even better.
I try to make every animation and spot somehow satisfying. An head clearance can be beautiful, or a throw in, or a wrong pass. I try to follow this mantra.
Alongside refine the main mod and releasing the V6, I'm working on making a specific gameplay for every league. The Saudi league will be different from the Scottish premiership. Players with declining physical values might prefer to move to less physically demanding leagues to maintain their performances and thus incur fewer injuries. The refereeing meter could also be changed.The importance of each match and its relative intensity will be different and so for instance players reactions towards a foul.
Many ideas in the head.
You are doing really great, but my request from you is; I think you should keep all the versions you have published as an alternative and update them and present them to us. So even if new updates are released, it would be a good idea to keep the old versions as well. So those who like old versions can continue to play with those versions and not be upset. Apart from that, you add a new dimension to the gameplay with every update, congratulations, this is great my friend. What you need to fix, as far as I have experienced in the latest version;
1- the shots are too hard, this should be softened
2- During intermediate passes and collisions, the ball sometimes goes too fast, that is, it seems like it is flying. This can be corrected.
3- Referees constantly call fouls in almost every collision, it can be fixed because it happens
4- Players get injured very often, this is not good, this can also be arranged.

Thank you so much for everything, you are wonderful.
 
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Reactions: Hyo

DarleneHarding

Club Supporter
You are doing really great, but my request from you is; I think you should keep all the versions you have published as an alternative and update them and present them to us. So even if new updates are released, it would be a good idea to keep the old versions as well. So those who like old versions can continue to play with those versions and not be upset. Apart from that, you add a new dimension to the gameplay with every update, congratulations, this is great my friend. What you need to fix, as far as I have experienced in the latest version;
1- the shots are too hard, this should be softened
2- During intermediate passes and collisions, the ball sometimes goes too fast, that is, it seems like it is flying. This can be corrected.
3- Referees constantly call fouls in almost every collision, it can be fixed because it happens
4- Players get injured very often, this is not good, this can also be arranged.

Thank you so much for everything, you are wonderful.


Replying for the updates. Sometimes, hard work is enough to get good ranks; the same thing is implemented in writing. Writing is an art, and in my case, I don't get good grades in writing, so to solve this problem, I thought I had to get from a professional and learn from them when I used the services of https://lastminutewriting.com/ I was happy that you paid them. I learned a lot from them. Thank you so much.
Thanks for the info.

Edit: I fixed it, thanks again.
 
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Hyo

Club Supporter
Hi guys I'm posting V6 TU10 but today EA will release TU11 and a new gameplay version is almost ready. Idk if it will be a 6.5 version or a 7, it depends from how many changes will be confirmed on last tests.
Will it be paid now? :(
Bro I'm big fan on internet as a money free place but editing tooks too much time and I have to work in the meantime. So I think that having a small financial return, can help protect the quality of the work and so of the product that in the end we all want
 
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SalmanWahidi

Club Supporter
Hey, Hyo. I just created this account here specifically to let you know that your mod has completely changed the game for me. The only reason I enjoy EA FC 24 these days is due to your mod. Even though it is faster for my taste, I love the unpredictability and movement of the ball as well as the players. The only thing that bugged me a little bit about V4 and V5 is the fact that almost all of my shots resulted in goals. The same thing was happening for the AI on Legendary. I have shifted to World Class, as the AI kept dribbling inside the penalty box like some random kid playing FUT to try to win a penalty. This is reduced in World class, but the 1-shot-1-goal thing still happen, so to fix this, I have increased shot error to 60. This does result in some embarrassing missed 1-on-1 but overall, the gameplay seems balanced. I also reduced INJ Severity to 15, as at least 3-4 of my players were out for 3 months for similar injuries (broken toe, broken foot, etc.). I am going to try V6 now. Really excited about the changes in this version. To finish, just want to say again that your work is phenomenal and is far superior to any other gameplay mod that I've tried so far. My only suggestion would be to somehow reduce the passing and shooting speed just a bit, as all shots go like rockets. Thank you once again for doing the work you do, and please keep it up!
 
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useranth5532

Reserves
Looks awfully like Anth's gameplay mod. You should atleast credit him for the ideas.
Hi Hyo,

I see where @TheAwesomeGem is coming from here.

You're a Patreon member of mine, so you clearly have access to my work.

I played this mod and checked out the values, and while it is clearly different to mine, it's also very clear that there is some heavy, heavy 'inspiration'.

It's more than a little suspicious when you support me, have a Patreon page also called 'Gameplay Lab' and there's a lot of instances where your numbers are exactly the same (or extremely similar) to mine....

A little credit for some ideas would be really nice, especially when it's something that I've literally put thousands of hours of work into over a number of years and built from scratch.
 
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Hyo

Club Supporter
Hi Hyo,

I see where @TheAwesomeGem is coming from here.

You're a Patreon member of mine, so you clearly have access to my work.

I played this mod and checked out the values, and while it is clearly different to mine, it's also very clear that there is some heavy, heavy 'inspiration'.

It's more than a little suspicious when you support me, have a Patreon page also called 'Gameplay Lab' and there's a lot of instances where your numbers are exactly the same (or extremely similar) to mine....

A little credit for some ideas would be really nice, especially when it's something that I've literally put thousands of hours of work into over a number of years and built from scratch.
Dear Anth,

I'm glad to hear you.

"You're a Patreon member of mine, so you clearly have access to my work."

I support on Patreon many creators, as I imagine you do too. My subscription to your channel, has no mystery and in fact my name is the same as my username here and my creator page name.
My presence on your channel has no other aim than getting the best gameplay version and I'm aware that you're perfectly able to set a better mod than mine and I am completely ready to enjoy it as a gamer.
I have never interacted with your subscribers and I have never posted on your channel to discredit your work or insinuate my own. You may have noticed that indeed my interactions are emoticons to your disclaimers or game clips and they are always appreciative and supportive. And this is not a strategical behaviour, but because I find my own dedication and it's beautiful when our nature finds a resonance and an echo in the world. It makes us feel less alone.

From my point of view it sounds like you are shocked that one of your subscribers, could be a creator at the same time, and that out of nowhere he could have created something even interesting in some aspects. But my work, doesn't come out of nowhere, it's just comes from some good insights and many hours of testing and that's exactly what you have done and what you do.

"I played this mod and checked out the values, and while it is clearly different to mine, it's also very clear that there is some heavy, heavy 'inspiration"

When you say that the values are clearly different to your mod, this might be enough to end the discussion.
I appreciate your acknowledging the profound diversity of our work, but you should do so without implying anything else.

"It's more than a little suspicious when you support me, have a Patreon page also called 'Gameplay Lab' and there's a lot of instances where your numbers are exactly the same (or extremely similar) to mine...."

I'm not sure about what you're saying here. It is statistically likely that some values are similar. The ranges of some animations or situations are not wide. If you have something specific in mind, we can openly discuss it.

"A little credit for some ideas would be really nice, especially when it's something that I've literally put thousands of hours of work into over a number of years and built from scratch".

You are an absolutely talented creator. But that is all the credit I think I should give you.
All my mods also go through hundreds of hours of work, and no one can understands that better than you.
I am sure that my work might be inspiration for a gifted creator like you and I am well pleased.

Anth my contact will always be available for you and my inclination fair and friendly. You will always get fair play on this side.

Hyo
 
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Hyo

Club Supporter
Hey, Hyo. I just created this account here specifically to let you know that your mod has completely changed the game for me. The only reason I enjoy EA FC 24 these days is due to your mod. Even though it is faster for my taste, I love the unpredictability and movement of the ball as well as the players. The only thing that bugged me a little bit about V4 and V5 is the fact that almost all of my shots resulted in goals. The same thing was happening for the AI on Legendary. I have shifted to World Class, as the AI kept dribbling inside the penalty box like some random kid playing FUT to try to win a penalty. This is reduced in World class, but the 1-shot-1-goal thing still happen, so to fix this, I have increased shot error to 60. This does result in some embarrassing missed 1-on-1 but overall, the gameplay seems balanced. I also reduced INJ Severity to 15, as at least 3-4 of my players were out for 3 months for similar injuries (broken toe, broken foot, etc.). I am going to try V6 now. Really excited about the changes in this version. To finish, just want to say again that your work is phenomenal and is far superior to any other gameplay mod that I've tried so far. My only suggestion would be to somehow reduce the passing and shooting speed just a bit, as all shots go like rockets. Thank you once again for doing the work you do, and please keep it up!
Thank you, your words repay my work. The aspects you well reported are in constant reworking and some of them have been fixed on the V6 and I believe even better in the next version
 

SalmanWahidi

Club Supporter
Thank you, your words repay my work. The aspects you well reported are in constant reworking and some of them have been fixed on the V6 and I believe even better in the next version
Thanks for the reply. I tried V6 on TU10, but I still prefer V5, as V6 seemed “sluggish” in comparison to V5. The players seemed slow to turn and felt heavy. Also, the game seemed predictable compared to V5. The only problem that I noted in V5 for TU10 was that the ball travelled like crazy across the field after a collision with a defender -- this issue I never faced on V5 TU9 and V4 on TU8. Waiting for V5 on TU11 and to try the new V7.
 


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