These words from a fellow producer of the making of an indoor soccer gaming patch...Psyatika. "To anyone who wants this patch to happen, but is unable to help: please do not have a repeat of this: http://www.soccergaming.tv/showthre...5&pagenumber=10 I can tell you that i (and hopefully all involved) will work as hard as we can to make this happen, but please remember that this is very hard work that needs to be done, and we're doing it for free, so please be patient. That being said, we will try our best to get it done as quickly and bug-free as possible. What needs to be figured out 1) SET PIECES!!! Corners are taken from the new corner spot that i created. However, everyone lines up for the set piece as if the goal were back where it would be in a normal sized pitch. In other words, they line up out of bounds and behind the goal. The kick taker always tries to play to one of these players out of bounds and just puts the ball out of play. Free kicks are a little better. The kicks are actually on the pitch (even in Practice mode), but the wall sets up off the pitch for some reason, as if they place themselves based on distance of the shot (they think "the ball is 25 metres from goal, i'll line up 15 metres from the ORIGINAL goal") Penalties work well, but there is a different problem which i will discuss in a new point. My question: How can i tell players to line up on the pitch for set pieces? 2) Camera angles. Camera angles on goal kicks and penalties are strange. Goal Kicks start off alright, but then the camera pulls away as if trying to focus on the old goal, leaving the actual playing field about 30 metres away. It's still visible, but this is annoying. Penalties are messed up. The camera zooms way in on the goalkeeper, and you can't see the penalty taker. If you take too long to kick the penalty, the camera will gradually try to go through the goal and towards the original goal. My question: how can i adjust camera angles on goal kicks and penalties? 3) Formation AI. Defenders for some reason are saddened by the smaller pitch. They always stand around the goal line, as if waiting for the right moment to quickly run back to the old penalty area. This leads to many futsal-style breakaways since the defenders are not forward enough to stop crosses close to the goal. Strikers get a lot of space since the defenders prefer to stay near the goal line. They will only come up if the ball comes near them (although i know how to fix this in the ai.ini file). Sometimes the CDs prefer to stand in the goal and pretend to be extra goalkeepers, stopping shots on the line. My question: how can i edit the formadata kpr files, and how can i adjust formations to play correctly on the smaller pitch? 4) Players on the pitch. The most fundamental of all problems. Futsal is played 5 players per team (sometimes 6, but this is technically not futsal and not recognised by FIFA). It is also played with unlimited substitutions. It looks kinda crowded on the 2/3 scale pitch with all those players running around (although it's not too bad considering the defenders are all waiting to run off the pitch ) My question: Is there any way whatsoever to force teams to play short for the duration of the match? If the game terminates matches with fewer than 7 on a team, is there a way to override or reduce this number? If not, i'll accept 7 (or 8) per team. 5) Walls. The ability to set new zones in the pitch is a must (places where the ball is considered "in the goal" or "out of play"). I'd like to know how to designate areas of the pitch to be unpenetrable (so the ball can just bounce off instead of going through), and i'd like to set a smaller goal zone. If anyone wants to help in any way, it is welcomed. This patch will be free, and everyone's hard work will be credited. Cheers"