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Is There A Way To Have In Game Goalkeeper Injuries

The Doctor76

Youth Team
I was wondering if there's a variable that can be toggled on so keepers get injured during games? That way, it would actually be necessary to have a keeper on the bench. Seems daft that EA haven't applied True Injuries to the goalkeepers.
 

bangus

Starting XI
The Doctor76;3319150 said:
I was wondering if there's a variable that can be toggled on so keepers get injured during games?
There's an injury prone trait; you can add it in the players table with DBM 12. But who knows if that works for GKs.

Another problem with GKs in general is their stats are too vanilla. Example: all 80-rated GKs will be rated 75-80 in each rating catagory. Something I do with my two keepers to make both useful: I edit their stats so each GK has different strengths and weaknesses. One guy will have great reflexes, so he's better against teams that tend to shoot more and from distance. My other keeper will be rated higher in handling, so I play him against teams that dribble the ball and tend to scramble around the net. That sort of thing, etc.
 

Fidel Gameplay

Senior Squad
On 100% according to bangus comment!
Anyway if you want to test more Injury (you have more possibility to test GK Injury), enable these strings in any one of working ini files (user.ini, product.ini):

// -------------------------------------
// Injury and cards - 4 phases
// -Collision phase
// -Falling phase
// -Recovery phase
// -Card phase

// Collision phase ---------------------
// ONLY PICK ONE!
ALWAYS_FALL=1
//ALWAYS_STUMBLE=1
//NEVER_STUMBLE=1

// Falling phase -----------------------
// ONLY PICK ONE!
//FORCE_INJURY_YELLOW=1 // Light injury
FORCE_INJURY_ORANGE=1 // Orange injury will have a recovery later. They will become light medium or severe
//FORCE_INJURY_RED=1 // severe injury.

// Recovery phase ----------------------
// ONLY PICK ONE!
//RULES_FORCE_MEDIUM_INJURY_TO_LIGHT = 1 // recover to light injury.
RULES_FORCE_MEDIUM_INJURY_TO_SEVERE = 1 // recover to severe injury.

// Card phase --------------------------
// ONLY PICK ONE!
//RULES_FORCE_YELLOW_CARD = 1
//RULES_FORCE_RED_CARD = 1
// -------------------------------------
// -------------------------------------
// -------------------------------------

or add to my gameplay file!

EDIT:
edit the strings as you want, // disable string reading

let me know!

bye
 


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