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Jgp 16

jeetmusic

Fan Favourite
XZFIFA;3857385 said:
Can you release GRAPHIC standalone too pleaseee :)

released graphic standalone!!

version: v 2.5

containing new 3d pitch graphics
including real 3dgrass!

extract & enjoy! :-D

LINEUP

PRE-MATCH CLOSEUP

WIDE ANGLE
 

jeetmusic

Fan Favourite
made an update to tonce's liverpool home kit.

can anyone tell me how to fix the duplicate logo without CM?

previews-


 

behnamk

Youth Team
Hi jeet thanks for your amazing job
Could you please make an All in one version of your graphic & gameplay mode?
 

jeetmusic

Fan Favourite
behnamk;3857801 said:
Hi jeet thanks for your amazing job
Could you please make an All in one version of your graphic & gameplay mode?

its quite easy mate.

download hybrid 1.7 (graphic+ gameplay) then copy over/overwrite all files with the contents of graphic Standalone 2.5 or 2.7(whatever suits your preference)

thanks for your comment :)
 

jeetmusic

Fan Favourite
behnamk;3857806 said:
Another question Do these mods work in complete edition of fifa16?

i'd be careful..make a backup of FIFA 16 (main game folder) as the mod has many files just in case something goes wrong.

i always make multiple backups of my FIFA.
 

riesscar

Fan Favourite
Staff member
Moderator
jeetmusic;3857707 said:
made an update to tonce's liverpool home kit.



can anyone tell me how to fix the duplicate logo without CM?


Couldn't you just use rx3 master? I haven't looked at the kit rx3 structures, but if they are like they were last year (and 14) just replace the badge PNG with a blank texture of the same size (256x256 I think). rx3 master can be found within Rinaldo's FIFA Master 15.

I know that you did some face creation/editing last year. I know that compatibility is not 100%, but what is the biggest difference do you know? Is it a matter of sculpting the head to make it larger, or is there a new model structure altogether. I'm guessing more vertices or something.

Anyway, great job so far and it's great to see you on 16!


Sent from my iPad using Tapatalk
 

jeetmusic

Fan Favourite
riesscar;3858055 said:
Couldn't you just use rx3 master? I haven't looked at the kit rx3 structures, but if they are like they were last year (and 14) just replace the badge PNG with a blank texture of the same size (256x256 I think). rx3 master can be found within Rinaldo's FIFA Master 15.

Thanks..i'll try that out :D

I know that you did some face creation/editing last year. I know that compatibility is not 100%, but what is the biggest difference do you know? Is it a matter of sculpting the head to make it larger, or is there a new model structure altogether. I'm guessing more vertices or something.

i only did texture editing largely. most likely its the vertices but i think that facemakers would know better. hairs from 15 are compatible though.

Anyway, great job so far and it's great to see you on 16!

I can't believe the individuality in gameplay we are getting for most players.
very similar to the real game.
and the bright night floodlights is an added bonus.

can't wait to get the full game this thursday.
 

daniel.ok

Reserve Team
hei! thanks for your work!

how did you manage to find (where do you extract them?) so many files (both in game directory & Documents) that have impact into the game?

or not all of them are related to FIFA 16 and have no impact ...

thank you?
 

jeetmusic

Fan Favourite
daniel.ok;3858219 said:
hei! thanks for your work!

how did you manage to find (where do you extract them?) so many files (both in game directory & Documents) that have impact into the game?

or not all of them are related to FIFA 16 and have no impact ...

thank you?

most of these are a continuation of my work from 15.

for sure majority of the files/codes do work.

thank you for replying.
it's been hard testing so many files that have impact on the game :)
 


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