Golden Boy
Youth Team
The following laws relate to the PC version of the game only, and are correct for level 6. If PS2 users find these inaccurate, then there's hope for this game yet.
1) When a shot first hits the ground and then continues to goal, there's an 85 % chance that the Gk will remain still, whether it's on target or not.
2) When a shot comes in diagnolly, there's a 90 % chance that the Gk will reach it, and probably deflect it.
3) When you run on the wing and cross the ball to the area, there's 97 % chance that it'll be cleared.
4) When there's a 50\50 situation or a loose ball, there's a 95 % chance that the CPU will take it.
5) When the CPU runs through on goal and you hack him from behind, there's a 95 % chance that you will recieve the red card, but when the CPU takes you down in a similar situation, there's only a 10 % chance that he will recieve a red card, and a 20 % chance that he will recieve a yellow card.
6) When you try to create a one touch move, there's a 65 % chance that the buttons on your keyboard will respond too late.
7) When the CPU decides it's time to score against you, there's a 25 % chance you'll able to stop him, no matter what you do.
8) When the CPU attacks and you clear the ball, there's a 10 % chance that you'll be able to regain possession after less than 3-4 rebounds for the CPU.
9) When you finally do get possession and go forward from your area, there's an 85 % chance that you'll be fouled, and no cards will be shown.
10) No matter what the GK does, on either side, there's a 0 % chance that he'll foul a field player or cause a penalty.
11) When the CPU GK takes a goal kick, there's a 90 % chance that the CPU will take possession of the ball, no matter what you do.
12) When the CPU tries a side step, there's a 10 % chance that you'll be able to disposses him without fouling him. It's an almost untouchable move.
Again - These laws relate to the PC version only, as far as I know. I can only hope that it's different and not so scripted in the PS2 version.
1) When a shot first hits the ground and then continues to goal, there's an 85 % chance that the Gk will remain still, whether it's on target or not.
2) When a shot comes in diagnolly, there's a 90 % chance that the Gk will reach it, and probably deflect it.
3) When you run on the wing and cross the ball to the area, there's 97 % chance that it'll be cleared.
4) When there's a 50\50 situation or a loose ball, there's a 95 % chance that the CPU will take it.
5) When the CPU runs through on goal and you hack him from behind, there's a 95 % chance that you will recieve the red card, but when the CPU takes you down in a similar situation, there's only a 10 % chance that he will recieve a red card, and a 20 % chance that he will recieve a yellow card.
6) When you try to create a one touch move, there's a 65 % chance that the buttons on your keyboard will respond too late.
7) When the CPU decides it's time to score against you, there's a 25 % chance you'll able to stop him, no matter what you do.
8) When the CPU attacks and you clear the ball, there's a 10 % chance that you'll be able to regain possession after less than 3-4 rebounds for the CPU.
9) When you finally do get possession and go forward from your area, there's an 85 % chance that you'll be fouled, and no cards will be shown.
10) No matter what the GK does, on either side, there's a 0 % chance that he'll foul a field player or cause a penalty.
11) When the CPU GK takes a goal kick, there's a 90 % chance that the CPU will take possession of the ball, no matter what you do.
12) When the CPU tries a side step, there's a 10 % chance that you'll be able to disposses him without fouling him. It's an almost untouchable move.
Again - These laws relate to the PC version only, as far as I know. I can only hope that it's different and not so scripted in the PS2 version.