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I always edit the squads with dbmaster,@tokke001
Hey! How can I make the current FIFA 11 lineups myself with this patch? I think Creation Master is gone, because when I turn it on, I don't have all the player names. But I have a question, if I enter the players' names myself, where they are missing and I do it with several leagues, then the names made by me will be removed anyway? In FIFA 11 I don't want to make squads because then I won't create new players. I can play with Creation Master, but the question is whether these names will not be deleted later, because it's just a waste of work and time if so.
Thx very much!
If installed it on top of the 21-22 patch u ll miss some kits for teams wich dont exist at 21-22I have a few issues with the patch, namely:
1. I installed it after the 21-22 patch, so the newer kits and badges for the teams that were already there. Do I have to pick up the 16-17 patch to bring it in line with this?
i use specific kitnumbers for the newer patches,2. A LOT of number fonts missing, including 2014 Adidas. I can see them on CM11 though. Regenerating didn't work.
playernames should be oke: this is a bug at cm11 only3. Some faulty data, like players with no name, unabbreviated team names (like if Manager Mode worked), teams with no home country or rival assigned. Going through all of those on CM11 is kind of a chore.
The big problem:Otherwise, this would be the FIFA patch I'd want to play for the rest of my life.
It's okay, I'd just pare down on some leagues, like take out the less expressive ones including some of the lower tiers (like Czech 4th division or Bangladesh league; I was even surprised there's no J2 in there), I'm sure that would be a step toward making it work. My own expansion project had only a handful of new leagues and a few assorted teams for the continental competitions anyway.The big problem:
When u make a savegame file, and load it the game crashes
The game dont support such big squad files
So i stopped the project for this reason