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krisaju95;3980911 said:Looks nice but the texture's too clean. Looks generic because of that.
krisaju95;3980967 said:In the picture you used, he's tiliting a bit. I'd recommend modifying the model with this picture - http://media.gettyimages.com/photos...uring-a-team-presentation-picture-id580018442
and then adding the newly mapped texture over the original with low transparency (<50%). Should do the trick.
The lips need to be more similar to the photo, I think the line between the lips in the texture should be more defined and currently looks too smooth so you can add back parts of the mapped texture (the map from the first image you used)
Try incorporating some of the details into the light map.
Bring down just his teeth so that he has a bunny like look
Also, you might want to map the hair. Larsson's hair doesn't have a good texture.
This face has potential
If you want, i can give you some PES screens from blender for Brandt. The pics could be useful for mapping the hair texture, and some details on the facelth19951021;3980970 said:Thanks for the advice! I am trying another hair model before I rework the head model. Not sure about a new texture from that photo though, it is too small.
Kap95;3981035 said:If you want, i can give you some PES screens from blender for Brandt. The pics could be useful for mapping the hair texture, and some details on the face
lth19951021;3981128 said:Post them in!
This is how he looks with another hair model. I have tried to map his hair texture but the direction he combed his hair is different from my hair model, so the result is not good. Do you think he looks better now?