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[MOD] FIFA Immersion Gameplay '14 by AndreaPirlo21

Fifamonkey2012;3552205 said:
I admit I do feel a little unclean saying good things with EA in the same line though :)

Ref this Db I did some edits to save slider settings so now I KNOW the DB is running correctly, I dont have much to compare due to not playing much vanilla 14, but with just some simple slider settings, setting to slow and using this, im not seeking for something missing as if I need to run to modded 13 to match it.

So if this is just the start, then thats a good thing.

Yes, just the start. Much more to think about, much more to edit.
 

xPr0metheus

Reserve Team
Moddingway 2.0 released :) Haha when Fifa 14 is released noone needs to buy it because all you awesome modders made a full game out of the demo with Teams, Gameplay, Stadiums and maybe other things xD
 
xPr0metheus;3552243 said:
Moddingway 2.0 released :) Haha when Fifa 14 is released noone needs to buy it because all you awesome modders made a full game out of the demo with Teams, Gameplay, Stadiums and maybe other things xD
Okay, then. Easy to adapt. Once I get the second algo finished, it'll be a breeze:. 1-10 minutes. There will be an archive of all injected dbs, too in the first post.
 

Fifamonkey2012

Reserve Team
Great I was just going to say the same, I started to use Moddingway so yeh, would be great to inject the drug into the latest version 2.

Thats what I think is great about all this, no need for regen tools (nearly) and also becuase the bar is lowered with speed, no more major different (lower star type) DB's to stick with if there can be a global edit of them.

BTW I see you have product.ini type edits for AI in cl.ini ... so is it now that 14 doesn't really use product.ini and the equivalent is cl.ini from here on in?

I just worked out how to export tables from DB so I can keep my game settings stored in txt file to import into any new DB's (for demo mainly) .. man I like these tools.
 
Fifamonkey2012;3552334 said:
Great I was just going to say the same, I started to use Moddingway so yeh, would be great to inject the drug into the latest version 2.

Thats what I think is great about all this, no need for regen tools (nearly) and also becuase the bar is lowered with speed, no more major different (lower star type) DB's to stick with if there can be a global edit of them.

BTW I see you have product.ini type edits for AI in cl.ini ... so is it now that 14 doesn't really use product.ini and the equivalent is cl.ini from here on in?

I just worked out how to export tables from DB so I can keep my game settings stored in txt file to import into any new DB's (for demo mainly) .. man I like these tools.

I'm aiming for a 3-5 overall point fluctuation, with the major reductions happening in the speed categories. Otherwise, smaller individual edits within each player's attributes will suffice. There should be a product file in FIFA 14, but that cl code you see is from my last FIFA 13 product file, so no guarantees if any code works yet.
 
Summary of my new ideas

Working on that Player Individuality, I'll call it PI, and adding many different styles on top of Algo 1, which I will call PTP. PTP is basically a ratings gap increaser from Player To Player. It's another level to add or create a base for PI. So, once I have all the tactical assignments done in PI, and combine that with PTP, there should be almost another dimension to FIFA individual player AI.
 

xPr0metheus

Reserve Team
AndreaPirlo21;3552404 said:
Working on that Player Individuality, I'll call it PI, and adding many different styles on top of Algo 1, which I will call PTP. PTP is basically a ratings gap increaser from Player To Player. It's another level to add or create a base for PI. So, once I have all the tactical assignments done in PI, and combine that with PTP, there should be almost another dimension to FIFA individual player AI.

Will it be possible to somehow make multiple players go for a header as in the ignite version?
 
xPr0metheus;3552411 said:
Will it be possible to somehow make multiple players go for a header as in the ignite version?

Doubt it, maybe the exe has a referencing code.

V2 will have PTP, but not PI. I plan to have PI+PTP out by FIFA's release date.
 

xPr0metheus

Reserve Team
AndreaPirlo21;3552674 said:
Doubt it, maybe the exe has a referencing code.

V2 will have PTP, but not PI. I plan to have PI+PTP out by FIFA's release date.

I look forward to PI =)

Btw, what is the main difference between your one and the gameplayzer? Basically same approach with personal preferences? Or completely different?
 
xPr0metheus;3552678 said:
I look forward to PI =)

Btw, what is the main difference between your one and the gameplayzer? Basically same approach with personal preferences? Or completely different?

It's similar in only one aspect -- better tactical differences from player to player. My method will add more player styles and difference from player to player on top of that. Same for teams. Formations may be changed to reflect different team approaches to a match, but I'm pretty sure fifaccitiu's is more efficient for now as far as quick gameplay injection and similar-to-default player overalls is concerned. If you guys want, I can explain my method in detail when it is finalized.

It'll take a while to document all the player strengths and weaknesses in PI, so I'll be spending alot of time on it. Plus, this project is ever-evolving so even if the base for PI and PTP are finished, I can still tweak the algos and add more styles. Any suggestions will be implemented.
 

xPr0metheus

Reserve Team
AndreaPirlo21;3552683 said:
It's similar in only one aspect -- better tactical differences from player to player. My method will add more player styles and difference from player to player on top of that. Same for teams. Formations may be changed to reflect different team approaches to a match, but I'm pretty sure fifaccitiu's is more efficient for now as far as quick gameplay injection and similar-to-default player overalls is concerned. If you guys want, I can explain my method in detail when it is finalized.

It'll take a while to document all the player strengths and weaknesses in PI, so I'll be spending alot of time on it. Plus, this project is ever-evolving so even if the base for PI and PTP are finished, I can still tweak the algos and add more styles. Any suggestions will be implemented.

At least the PI aspect sounds exactly like what I search for. Does it mean as I assume, that you play 10+1 (selected player) against 11 (cpu) instead of 2 (keeper and selected player) vs 11?
 
xPr0metheus;3552686 said:
At least the PI aspect sounds exactly like what I search for. Does it mean as I assume, that you play 10+1 (player) against 11 (cpu) instead of 2 (keeper and player) vs 11?

Yes, team play takes center stage. As with last year, strong but not godly AI defense is my priority. In CM, you can now find better fits for your team, but more scouting is involved.
 
xPr0metheus;3552936 said:
Is this compatible with the stadiums mod? or do I have to delete it to see your gameplay? Not sure atm

Fully compatible. It's on MW 2.0 for the demo, with -NeC-'s fixes.
Delete the ''db'' folder inside of the Fifa14mod folder that came with moddingway, and extract my rar into your main demo folder.
 

xPr0metheus

Reserve Team
AndreaPirlo21;3552939 said:
Fully compatible. It's on MW 2.0 for the demo, with -NeC-'s fixes.
Delete the ''db'' folder inside of the Fifa14mod folder that came with moddingway, and extract my rar into your main demo folder.

But is it still okay to change sliders? because game seems so fast for me.
 


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