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[MOD] FIFA Immersion Gameplay '14 by AndreaPirlo21

dan2690

Club Supporter
Look forward to it. Really appreciate the work you, Fidel, Bangus and others do to make this game playable.
 
dan2690;3562879 said:
Look forward to it. Really appreciate the work you, Fidel, Bangus and others do to make this game playable.

Thanks, dan2690. To elaborate on my previous post with the ''new codes''. These were actually copies of the codes in my rna.ini with their respective headings concatenated on the front.
Ex. In my file:
Heading: [ANIMATION]
Code: HIGHRES
Result --> ANIMATION/HIGHRES

But there's also GENPLAYER codes which weren't present in my file... I think the codes which have an effect display in memory... so this is useful for seeing what strings work and which are extraneous.
 
Update

Release coming tomorrow. I've finally got it close to the feel of the demo version.
A few things to note:
1.Strikers' ratings are down. Don't fuss about it because I will rework attackers styles in the next version.
2.This is based on the default db. If you have a different db, send it to me through pm so I can inject it with my gameplay.
3.Any low ratings for good players will stay right now. Look at the individual ratings to find player's strengths and weaknesses. Overalls aren't an accurate representation of ability.
 

ttlove17

Club Supporter
Great work again AP!
Just so lucky to have you cuz I have an idea but I have no clue how to implement it to the game..
Would you mind implement your gameplay for moddingway DBs? It's an updated DB with transfers done..
 

xPr0metheus

Reserve Team
AndreaPirlo21;3563303 said:
Release coming tomorrow. I've finally got it close to the feel of the demo version.
A few things to note:
1.Strikers' ratings are down. Don't fuss about it because I will rework attackers styles in the next version.
2.This is based on the default db. If you have a different db, send it to me through pm so I can inject it with my gameplay.
3.Any low ratings for good players will stay right now. Look at the individual ratings to find player's strengths and weaknesses. Overalls aren't an accurate representation of ability.

I can't wait to test it =)

Just downloading fifa14 again, cause now I am on Windows 8 (for Bf4) so let's see how fifa14 and windows 8 corporate :D
 

sahib

Senior Squad
AP just a question you doing it for full game as well??? or only demo???

I mean Fifa 14 Full db or Fifa 14 demo db??
 
xPr0metheus;3563336 said:
I can't wait to test it =)

Just downloading fifa14 again, cause now I am on Windows 8 (for Bf4) so let's see how fifa14 and windows 8 corporate :D
Should work fine. I still have to tune strikers and CAM's ratings.
ttlove17;3563329 said:
Great work again AP!
Just so lucky to have you cuz I have an idea but I have no clue how to implement it to the game..
Would you mind implement your gameplay for moddingway DBs? It's an updated DB with transfers done..
Moddingway version will arrive this weekend. What is your idea? to implement my gameplay into moddingway's db?
sahib;3563343 said:
AP just a question you doing it for full game as well??? or only demo???

I mean Fifa 14 Full db or Fifa 14 demo db??
It's for full version now, all demo versions are finalized.
 

Fifamonkey2012

Reserve Team
Which moddingway will you use for inject? You have the full edited 2.0 version but could you also adapt it to "default with extras" version, I think it has unlocks, wont be much different than defaults it work with careers.
 

fifaCCitiu.com

Senior Squad
AndreaPirlo21;3562884 said:
Thanks, dan2690. To elaborate on my previous post with the ''new codes''. These were actually copies of the codes in my rna.ini with their respective headings concatenated on the front.
Ex. In my file:
Heading: [ANIMATION]
Code: HIGHRES
Result --> ANIMATION/HIGHRES

But there's also GENPLAYER codes which weren't present in my file... I think the codes which have an effect display in memory... so this is useful for seeing what strings work and which are extraneous.

GENPLAYERS code refer to the stat that will have the players created in game based on their preferred position
 
Fifamonkey2012;3563426 said:
Which moddingway will you use for inject? You have the full edited 2.0 version but could you also adapt it to "default with extras" version, I think it has unlocks, wont be much different than defaults it work with careers.

Sure, I will inject it into both.
 
fifaCCitiu.com;3563428 said:
GENPLAYERS code refer to the stat that will have the players created in game based on their preferred position

Yes, I knew this, but in memory, it was below all the codes in my rna file, but I hadn't used them in the rna file. I think it referenced the genplayers.ini in the datax.big.
 
ed92;3563533 said:
Hello, your DB is the original fifa?? What is this fichir rna? thank you

ed92, you have to resize your sig to meet the specifications. My db is based on the default FIFA 14 db and the rna file complements the db to improve gameplay.
 

ed92

Club Supporter
THANK ap, I will test your work and you will return the .. désolépourla signature I can not remove ...
 

xPr0metheus

Reserve Team
Just tried it (MW 2.0 Version):

I tried with default sliders, but I think I need to change slider settings:

- sprint to fast
- player reaction to slow (nothing your mod affect, I guess)

I still miss three things:

- my players to attack like opponent ai does
- my players to offer themselves to the player with the ball (come nearer, running into free space more cleverly)
- more fouls

And could you add a little hint so we know that we really play with your db? (Black Ball in arena, for example)
And do I need to regenerate before I can play with your db?
 

Fifamonkey2012

Reserve Team
Do you suggest we all use our own sliders for feedback or go defaults? How did you run all your tests? And did you still have the latest EA patch active while testing? Just wanted to make sure. So far (I have patch inactive and sliders) im getting happier each day ... but that maybe false feedback under cercumstances.

Do you have the other moddingway DB with unlocks? Or was that the original first release version anyway?
 

xNAPx

Club Supporter
after installed your mod i lost italian language settings, how can i get it back using your mod? also i figure out that even if i erase patch file your db still doesn't work, just rna.ini does
 


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