maskrey;3713008 said:
I already mentioned this in my pm to Fidel, that good teams almost always play tiqui-taca. However, if you try some matches with average/weaker teams, you will see they play long balls a lot more. About tackles, I'm not mad if the CPU passes to dodge my defenders, but I'm starting to see more of the ninja dodging from the CPU, much like FIFA 13, only less annoying. The biggest problem right now is cross accuracy and header accuracy. Fidel, you need to decrease those stats globally immediately; good players almost never miss a header, and I can do little to stop both the crossing and the heading. Anyway, I haven't tried 4.3 AI, so I will give some more feedback when I do.
For a variety of gameplay, what we need to do is custom formation/tactics for every teams. This will need a lot of work from people who watch different leagues. We can do specific set for top teams (maybe all CL/Europa teams + all teams in first division from England/France/Spain/Germany/Italy, maybe some more teams). For other teams, we can make generic formations/tactics for different playstyle (slow buildup/long ball/ crossing-heavy/ defending-heavy, etc). I have done some work on custom formation/tactic before, and it affected the way both CPU/human AI play a great deal. However, to make custom formations/tactic for many teams, it's too much work to do by myself, or even by only several people. It is a big project, but I hope we can come together and make it happen, at least for FIFA 15. If you don't believe custom tactics and formations can make a big difference, try some editing yourself and play. Some stuffs that make noticeable difference: buildup speed and passing slider, pressure and aggression slider, attacking and defending directions for each player in formation.
Schalle80;3713075 said:
hey fidel,
i am back from rw essen-borussia dortmund, and now i will download your full combo. in my modifierd ai, a play a little bit with the ball controll. i think its a part for more realism, antiarcade gameplay. the reactions by the player are too good.
ok enough words. i will test it now.
bye
schalle
Hello, big thanks for all your time! Really big thanks to maskrey (also Schalle80) for really hard testing phase and suggestions.
You can understand that when you change/edit/tweak the true heart of the gameplay engine, you have to readjust all.
All the feedbacks inspire me to do better, more and more and here you can read what is the situation about the gameplay and issues fix.
Header and cross accuracy it's caused by HG 3.0 (wc attribdb).
In the fact I've solved the accuracy problem merging HG 3.0 and latest official EA Gameplay attridb - 1.4 latest official update.
I've also updated the gp evo with some other new implementations, I've reduced player momentum and ball reading trajectory.
Tomorrow come out a new full gp combo, with new AI and new HG.
Match become difficulty, every shot is really difficulty, cpu script completely gone, this is the best thing,
by removing cpu script, you will see really the human effect simulation into the game when you play against the cpuai.
Now for example when you are on advantage, the cpu finally don't creates the "draw tendency", but this is the moment when the ai become aggressive, and now you must control the match (this is very important). The match just depends on what happens on the field on not on pre-scripted ai reaction and it easy score into your net, finally this situation there is no more into the match.
Played a match in career mode, first official juve match versus lazio, ita supercup, I win the match because, my defender works fine, also my strikers, big match, big fouls, fantastic ai shots, but buffon really save me in many situations.
This is the match end statistics of new upcoming gp pack/update:
to interpret/understand the statistics you must first read my message/post.
I'll upload the new pack tomorrow, I'm finalizing to test some new settings.
Other changes and addons on dribbling system/ball system will be included.
Match played also for made a test of new particles mod - it come out in these next days
(you can see a part of the mod in this pic):