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[MOD] Revolution Mod '14

iard68

Reserve Team
scouser09;3586527 said:
The player must have a left wrist band assigned, he will then use the the custom texture instead of the generic one. There is a limitation with accessories because the game will only load the the exact number needed. With lua editing I can only swap or remove existing ones.

Thank youuu!
 

scouser09

Senior Squad
Waldo1639;3586563 said:
There are lots of *CreatePlayerBoot_# and some of the boots are invisible in v1.2. Why?

Sorry, I do not understand the problem. Can you explain in more detail?


sahib;3587259 said:
can i assign boots like assignplayerboot(playerid,bootid)...the one we had in fifa 13???

No, it is automatic assignments only now. You can use the statement to automatic script to use that statement to create the automatic boots if you prefer.


knyfel;3587467 said:
I have question, i use options
--Slask Wroclaw
assignTeamTournament(111092,66) --Poland T-Mobile Ekstraklasa (1)
assignGKKit(111092,1,12)
assignKitDetails(111092,12,33,"0C0C0C",-1,66,2,2,-1,0)
setTeamCrowdSize(111092,1,4)
setTournamentTeamCrowdSize(111092,224,4,4)
setTournamentTeamCrowdSize(111092,223,4,4)
setGameCrowdSize(111092,1873,3,2)
setGameCrowdSize(111092,1871,4,4)
setGameCrowdSize(111092,873,4,4)
setGameCrowdSize(111092,110749,4,4)
setGameCrowdSize(111092,111091,3,2)
In quick match options crowd size works but in career mode it dosen't. What i do wrong?

Do you mean that all home Slask Wroclaw games in career mode have full home crowds?
 

colindegreat

Reserve Team
Hi Scouser, there are alot of crowd textures rx3 and textures in the data 3 where all the graphics are, kits etc, is there anything you can do to allow us to change (specific) etc textures for what crowd wears?
 

scouser09

Senior Squad
colindegreat;3588264 said:
Hi Scouser, there are alot of crowd textures rx3 and textures in the data 3 where all the graphics are, kits etc, is there anything you can do to allow us to change (specific) etc textures for what crowd wears?

Looks possible, I will investigate this area when I have some time.


Waldo1639;3588894 said:
Sure, no problem, here is the SCREENSHOT of the problem. When I go in edit player boots it is like this. Some boots are fine.

I do not think this issue is related to RM14, I would guess that the playerboots table in your DB has some entries for boots which do not exist. The *CreatePlayerBoot_# strings might be caused by missing entries in the language DB.


aresMX;3589264 said:
i cant add a referee kit :( can you help me?

What files have you added, and what competition do you want to assign them to?


Kurlboy;3589607 said:
will you release revmod manager this year?

Outsider 87 made this program for FIFA 13, not me. I do not know if he intends to adapt it for FIFA 14.
 

Waldo1639

Senior Squad
scouser09;3589657 said:
I do not think this issue is related to RM14, I would guess that the playerboots table in your DB has some entries for boots which do not exist. The *CreatePlayerBoot_# strings might be caused by missing entries in the language DB.
Oh, I think I know what's the problem now, thanks.
 

scouser09

Senior Squad
aresMX;3591017 said:
Liga Bancomer MX (Mexico)

kit_6004_5_84 & 85

6004-6009

thanks!!!

Try also adding a set for tournamentassetid 341, I think the ones you are using will only appear in career mode.
 

The Danish

Reserve Team
I have a question concerning kitnumbers. I would like to assign kitnumbers to eg. the home kit for Aalborg BK to be used in all leagues.

I have this file in the ...Game\data\sceneassets\kit-folder:
kit_820_0_0.rx3

and this file in the ...Game\data\sceneassets\kitnumber-folder:
specifickitnumbers_820_0_1_4

and in the team_820 lua I have this statement:
assignKitDetails(820,0,-1,-1,-1,820,4,4,-1,7)

I have tried renaming the file like this: specifickitnumbers_820_1_1_4 but that didn't work either. It looks like the textures are missing ingame (the kits have green and pink "default" kitnumbers.
I would think that the last "1" is the league id (here I used the id for the Danish Superliga), but I would like the kitnumbers to be used in all matches. How do I do that?
 

davidmende

Starting XI
I also have a doubt about adding kits. I was trying to add a second home kit for Vitesse, so I put this code:

assignKitDetails(1909,6,19,-1,-1,18,17,17,-1,-1) --Home v2

I used the sixth slot to avoid problems with classic kits. So far no second home kit in the selection screen (kick off). Is there something I´m doing wrong?

p.s. Thanks in advance!
 

Aladdin

Reserve Team
Hey I'm new here, and I have two questions, how can I change player boots using this MOD?
and where can I put player face, accessories and boots statements?
Thanks in advance scouser09!!
 

The Danish

Reserve Team
davidmende;3593282 said:
I also have a doubt about adding kits. I was trying to add a second home kit for Vitesse, so I put this code:



I used the sixth slot to avoid problems with classic kits. So far no second home kit in the selection screen (kick off). Is there something I´m doing wrong?

p.s. Thanks in advance!

Someone please correct me if I'm wrong, but I think slot 5 is for referee kits, 6 is for training/classic kits, 7 is for classic/training kits.

I use slot 3, 4, 8, 9 and 10 for alternate kits, and it works for me :)
 

davidmende

Starting XI
The Danish;3593458 said:
Someone please correct me if I'm wrong, but I think slot 5 is for referee kits, 6 is for training/classic kits, 7 is for classic/training kits.

I use slot 3, 4, 8, 9 and 10 for alternate kits, and it works for me :)

Well, I already used slot 3 but it didn´t show in the selection screen.

p.s. Thanks for your input Danish.
 

The Danish

Reserve Team
davidmende;3593495 said:
Well, I already used slot 3 but it didn´t show in the selection screen.

p.s. Thanks for your input Danish.

The last thing I can think of is... have you rememered to regenerate? ;) Otherwise I have no idea... :)
 

Aladdin

Reserve Team
hey anyone can help, where can I put the statement "setJersyFit(ID,1)" in to see it in-game??
Thanks in advance!!
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
how do you assign specific managers with the winter coat? as in, what is the name of the file i need to place in sceneassets
 


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