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[MOD] Revolution Mod '14

scouser09

Senior Squad
louie dogs;3563085 said:
Hi, i have a little question, i use the veey megapatch for fifa 13, can i convert the tattos for fifa 14 xbox 360? Sorry for bad english

They might work without conversion, try it. For the PC some FIFA 13 graphic files work in FIFA 14, not sure about the Xbox 360.


dissectionalone;3563419 said:
Scouser, would it be possible to alter the naming convention for the automated kitnumbers to make it include the kit type? This would make changes easier for teams that have numbers with the same color but with different outline like Corinthians for example (grey with black outline for home kit and grey with white outline for the away kit)

This is possible and useful. I will add this.


sam_red devil;3563727 said:
cant we have a common/universal bump for all fifa13 converted faces...using player.lua....

I do not think this is possible, sorry.
 

bulkan

Senior Squad
fshtravis;3564373 said:
This mod includes all the kits from the unlicesed teams?
nope.

this isn't a patch/add-on.

this is a very useful mod to set the statements for balls, faces, kits...etc w/.lua file structure.
 

honda66

Club Supporter
Monika;3564826 said:
Scoucer great work man, I have a question: can I add flags (banners) into my fifa 14 via Rev Mod 14 Beta?

Yes, you can. In the sceneassets folder create a folder named banner. Put the banner files in the banner folder. The name of the banner must be banner_teamnumber.rx3

For example Banner for Bayern Munich banner_21.rx3

The same way for Flags. The folders name is flag, an the files name is flag_teamnumber.rx3

At last you have to regenerate the data3 with an regenerator, for example the i86-Regenerator.
 

specillo2

Club Supporter
Hi Scouser, i have a quest.........
My converted face to 13 to 14 don't bats her eyelids while fifa 14 original face bats it,
The converter say that is preserved eyes movement but not the mout movement, why don't bats eyelids?? thanks
Srry for my English
 

mmw52

Club Supporter
I can not get to any revolution modilla automatically? Yes, I have done everything according to instructions. Probably the game's new update prevents, for example adboard increase.
 

scouser09

Senior Squad
steven2212;3564767 said:
Scoucer09,do you know when you will release version 1.0 yet mate?thanks for your work mate,i appreciate it a lot :)

V1.0 is nearly finished, but I can not say exactly when it will be ready for release.


specillo2;3565422 said:
Hi Scouser, i have a quest.........
My converted face to 13 to 14 don't bats her eyelids while fifa 14 original face bats it,
The converter say that is preserved eyes movement but not the mout movement, why don't bats eyelids?? thanks
Srry for my English

No idea, try asking the author of the tool.


mmw52;3565636 said:
I can not get to any revolution modilla automatically? Yes, I have done everything according to instructions. Probably the game's new update prevents, for example adboard increase.

The mod still works after updates, you must regenerate though.
 

mmw52

Club Supporter
I've been driving i68Regenerator. Data folder is fifarna / lua / assets folder, and there they LUA files
I understood that they datax.big and bh are demo?
Am I doing something wrong?
 

dissectionalone

Senior Squad
mmw52;3565742 said:
I've been driving i68Regenerator. Data folder is fifarna / lua / assets folder, and there they LUA files
I understood that they datax.big and bh are demo?
Am I doing something wrong?

Just use the fifarna folder and regenerate with i68 regenerator... Make sure that the datax button is green on the regenerator.
The demo datax.big and bh from the demo were used before we had a way to regenerate files.

Another option is to place the fifarna folder inside the fifa14mod folder used on jenkey's file loader, wich doesn't require regeneration
 

dissectionalone

Senior Squad
specillo2;3565422 said:
Hi Scouser, i have a quest.........
My converted face to 13 to 14 don't bats her eyelids while fifa 14 original face bats it,
The converter say that is preserved eyes movement but not the mout movement, why don't bats eyelids?? thanks
Srry for my English

The Eye movement on those heads is very subtle, dude. In Fifa 13 the animation was a lot more obvious because the models were made for that game. You have to look for quite a while at one of those models to see the movement and they usually move their eyes a bit to the side. Its not the same animation as in fifa 13 where they would look up then down and to the side (don't remember the exact movement but it's not supposed to be as evident as in fifa 13)
 

demiurgous

Club Supporter
1.0 is out at Fifainfinity...but once installed (even at default) the game will crash...
Also, the new way, for example, to add jerseyfit is very hard and timewasting...

Hope scouser will fix it...anyway thanks for your awesome work man...
 

ledatcr2

Starting XI

The first version of Revolution Mod 14 is ready for FIFA 14!



scouser09 put a lot of effort to deliver you the best mod for FIFA 14 with all of these features:

-All generic boots are replaced by specific boots.
-Assign a specific kit (GK and outfield player) to use for a specific match.
-Assign different textures to static and electronic/scrolling adboards.
-Assign set of GK kits to a team kit for random GK kit selection.
-Assign sleeve length, jersey tuck, jersey fit, sock height and winter accessories to players.
-Assign winter accessories to all referees.
-Automatic Accessories (Includes team winter gloves).
-Automatic Adboards (Includes adboard randomization).
-Automatic Arena Kits.
-Automatic Balls (Inluding winter and snow balls).
-Automatic Benchplayers.
-Automatic Boots (Includes boot randomization).
-Automatic Classic GK Kits.
-Automatic Faces (Includes bump file).
-Automatic GK Gloves.
-Automatic GoalNets.
-Automatic Kit Name Fonts.
-Automatic Kit Numbers Sets.
-Automatic Managers.
-Automatic Mow Patturns.
-Automatic Pitch Colour.
-Automatic Pitch Lines.
-Automatic Scarfs.
-Automatic Skin Tones (Tattoos).
-Automatic Specific GK Kit.
-Automatic Specific GK Kits (for teams with generic GK kits)
-Automatic Stadium (Texture and Models).
-Automatic Stadium Tournament Decorations.
-Automatic Team GK Pants.
-Automatic Tournament Kits.
-Automatic Training Kits.
-Automatic Wear Patturns.
-Change collar, number and name fonts, name layout, jersey fit and colours on kits.
-Enable Winter balls.
-Referee kits assigned to league tournaments will show in friendly matches.
-Remove seats from stadium for teams.
-Set the crowd size for tournaments, teams and matches.
-Set which weather conditions winter options are used.
-Swap a kit type for another.
-Swap player accessories.
-Use graphics assigned to tournaments in friendly matches and all matches.
The mod is compatible with existing careers as the database is not edited.
IMPORTANT: Some statements in FIFA 13 versions have been removed and some automatic assignments from FIFA 13 versions and FIFA 14 beta have been changed. The files in which user statements are added are now different. Conversion scripts are available inside the mod folder. Read the included documentation for more information.
This version is not compatible with the Xbox 360.
You MUST read the Documentation and Read Me files in order to make this mod work!

DOWNLOAD


 

sakare

Youth Team
ledatcr2;3567714 said:
Game can't start after Mod installed !

Rename the file assignments then it works, u can't do assignment but the other features still work. I think we have to w8 for fix.
 


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