This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
Nope, only Arslan.Ars88;3569389 said:Cesc Fabregas
Thank you.
The game has many such "foothead"?
scouser09;3569329 said:Your code looks correct. Did you add the file for the alternate GK kit?
Yes added rx3 kit 12, never shows it, its a yellow kit?? I added it to the team, 8.lua should i apply to the general?
dissectionalone;3569218 said:You can use the assignKitDetails function on the kit you want and if all the details other than the namecolor are the same as the database values you can leave the options at "-1" and insert the hex code for the color you want
assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber)
So you could use this:
assignKitDetails(teamid,kittype,-1,namecolour,-1,-1,-1, -1,-1,-1)
hondasp1;3569660 said:many thanks for the reply, I am giving this a go now, i am assuming name layout is either straight or curved if so, how do you find the value for straight and curved name layouts?
Thanks in advance
The Danish;3569611 said:I don't know if it's just me who's stupid, but I can't get kits to work I have done the following (I use the Viborg FF (team id 1443) Home kit (kit id 0) from the Superliga (league id 1) as an example):
- Installed the programme
- Regenerated
- Placed the kit RX3 file (named "kit_1443_0_0 (I'm not sure what the last "0" stands for...)) in the "...\FIFA 14\Game\data\sceneassets\kit" folder which I created.
- Added the line assignKitDetails(1443,0,-1,-1,-1,-1,-1,-1, -1,-1) to the "...\FIFA 14\Game\data\fifarna\lua\assignments\teams\team_1443.lua" file
I'm pretty sure that the last point is unnecessary...
Hope that someone can tell me what I'm doing wrong
sahib;3569748 said:sorry for a stupid question
If player id is 139068 and boot id is 33 then the statement will be
playershoe_139068_0_0_33.rx3 ???
dissectionalone;3569786 said:When you're changing the boot's rx3 files for the automated feature to work you don't need to use the boot id.
the name of the files would be playershoe_139068_0_0_textures.rx3 and
playershoe_139068_0_0.rx3
Cesc Fabregas;3569337 said:I can answer for him:
No it isn't, it's the original face inside data3.big but it's not activated through the DB because EA didn't finish the face and it's bugged as you can see on the screen. The automatic faces function from RM activates the bugged face.
So only way to fix it, is to import a real face (I converted the fixed FIFA 13 face for example for me) or to import the generic faces files for him into folders. It's not a RM bug.
Outsider 87;3569491 said:Hey scouser, you are doing an outstanding job! Just amazing
I wanted to ask you a clarification about crowd statements. According to the documentation classification these statements:
setGameCrowdSize(hometeam,awayteam,homesize,awaysize)
setTeamCrowdSize(teamid,homesize,awaysize)
setTournamentGameCrowdSize(hometeamid,awayteamid,tournamentassetid,homesize,awaysize)
setTournamentTeamCrowdSize(teamid,tournamentassetid,homesize,awaysize)
should go in team_ID.lua files. If that's true and these statements cannot be put in the general.lua file, the question is: how should I choose the team to put these in? I mean, for setGameCrowdSize, should I write the statement in the hometeam file or in the awayteam file? Or in both?
The Danish;3569611 said:I don't know if it's just me who's stupid, but I can't get kits to work I have done the following (I use the Viborg FF (team id 1443) Home kit (kit id 0) from the Superliga (league id 1) as an example):
- Installed the programme
- Regenerated
- Placed the kit RX3 file (named "kit_1443_0_0 (I'm not sure what the last "0" stands for...)) in the "...\FIFA 14\Game\data\sceneassets\kit" folder which I created.
- Added the line assignKitDetails(1443,0,-1,-1,-1,-1,-1,-1, -1,-1) to the "...\FIFA 14\Game\data\fifarna\lua\assignments\teams\team_1443.lua" file
I'm pretty sure that the last point is unnecessary...
Hope that someone can tell me what I'm doing wrong
sahib;3569914 said:didnt understand a thing...lol....automated feature???
In fifa 13 it was assingnboot(player id,boot id) this type...just tell me how to assign that player id to that boot id
scouser09;3570070 said:Thanks, this is very helpful.
With automated features, if the file exists then it is used, no statement required.
sahib;3570408 said:if i want to add boots for nani manually how to do?? plz gime exact line
like assignPlayerboot(200,2)
assume nani player id is 200 and boot id to be assigned is 2...how to write this statrement using ur mod??? and exactly where to write?
sahib;3570542 said:Just tell me one thing...I want to assign Boot no 2,3,4 to Nani player id 200...how to do that?????
Dont explain dude...just type the line