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[MOD] Revolution Mod '14

colindegreat

Reserve Team
scouser09;3569329 said:
Your code looks correct. Did you add the file for the alternate GK kit?




Yes added rx3 kit 12, never shows it, its a yellow kit?? I added it to the team, 8.lua should i apply to the general?
 

Outsider 87

Starting XI
Hey scouser, you are doing an outstanding job! Just amazing :)

I wanted to ask you a clarification about crowd statements. According to the documentation classification these statements:

setGameCrowdSize(hometeam,awayteam,homesize,awaysize)
setTeamCrowdSize(teamid,homesize,awaysize)
setTournamentGameCrowdSize(hometeamid,awayteamid,tournamentassetid,homesize,awaysize)
setTournamentTeamCrowdSize(teamid,tournamentassetid,homesize,awaysize)

should go in team_ID.lua files. If that's true and these statements cannot be put in the general.lua file, the question is: how should I choose the team to put these in? I mean, for setGameCrowdSize, should I write the statement in the hometeam file or in the awayteam file? Or in both?
 

colindegreat

Reserve Team
got it working Scouser, used the gk 31, 33 way, should have read the manuals properly as everything has changed, great tool, I take my hat off to you sir.
 

Kay9

Club Supporter
Hi mates... any idea to assign VP with a specific face?? I made my face using Facegen and really hoping to use it as my pro face... or this feature hasn't been included in RM14?? thanks in advance...:)
 

The Danish

Reserve Team
I don't know if it's just me who's stupid, but I can't get kits to work :( I have done the following (I use the Viborg FF (team id 1443) Home kit (kit id 0) from the Superliga (league id 1) as an example):

  1. Installed the programme
  2. Regenerated
  3. Placed the kit RX3 file (named "kit_1443_0_0 (I'm not sure what the last "0" stands for...)) in the "...\FIFA 14\Game\data\sceneassets\kit" folder which I created.
  4. Added the line assignKitDetails(1443,0,-1,-1,-1,-1,-1,-1, -1,-1) to the "...\FIFA 14\Game\data\fifarna\lua\assignments\teams\team_1443.lua" file

I'm pretty sure that the last point is unnecessary...
Hope that someone can tell me what I'm doing wrong :)
 

hondasp1

Club Supporter
dissectionalone;3569218 said:
You can use the assignKitDetails function on the kit you want and if all the details other than the namecolor are the same as the database values you can leave the options at "-1" and insert the hex code for the color you want

assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber)

So you could use this:

assignKitDetails(teamid,kittype,-1,namecolour,-1,-1,-1, -1,-1,-1)

many thanks for the reply, I am giving this a go now, i am assuming name layout is either straight or curved if so, how do you find the value for straight and curved name layouts?

Thanks in advance
 

dissectionalone

Senior Squad
hondasp1;3569660 said:
many thanks for the reply, I am giving this a go now, i am assuming name layout is either straight or curved if so, how do you find the value for straight and curved name layouts?

Thanks in advance

No problem, mate. Glad to help.
The best way to find out is trying to look that option in cm or db master... To be honest I'm not sure wich numbers means straight and wich means curved.
 

dissectionalone

Senior Squad
The Danish;3569611 said:
I don't know if it's just me who's stupid, but I can't get kits to work :( I have done the following (I use the Viborg FF (team id 1443) Home kit (kit id 0) from the Superliga (league id 1) as an example):

  1. Installed the programme
  2. Regenerated
  3. Placed the kit RX3 file (named "kit_1443_0_0 (I'm not sure what the last "0" stands for...)) in the "...\FIFA 14\Game\data\sceneassets\kit" folder which I created.
  4. Added the line assignKitDetails(1443,0,-1,-1,-1,-1,-1,-1, -1,-1) to the "...\FIFA 14\Game\data\fifarna\lua\assignments\teams\team_1443.lua" file

I'm pretty sure that the last point is unnecessary...
Hope that someone can tell me what I'm doing wrong :)

You should have created the folder before regenerating. If you have the folder there before regenerating, you usually can add stuff to them and they game will load it without having to further regenerate, like with minifaces: if you have the folder there and you add more minis you don't need to regenerate, but if you're replacing specific graphics for specific graphics, you need to regenerate, unless you use jenkey's file loader.

The main thing is, if you regenerate and only then add the folders, you need to regenerate again, so the best way is creating the folders first, then running the regenerator.

And I believe the last "0" in the kit's name is the kit's year
 

sahib

Senior Squad
sorry for a stupid question
If player id is 139068 and boot id is 33 then the statement will be

playershoe_139068_0_0_33.rx3 ???
 

dissectionalone

Senior Squad
sahib;3569748 said:
sorry for a stupid question
If player id is 139068 and boot id is 33 then the statement will be

playershoe_139068_0_0_33.rx3 ???

When you're changing the boot's rx3 files for the automated feature to work you don't need to use the boot id.

the name of the files would be playershoe_139068_0_0_textures.rx3 and
playershoe_139068_0_0.rx3
 

sahib

Senior Squad
dissectionalone;3569786 said:
When you're changing the boot's rx3 files for the automated feature to work you don't need to use the boot id.

the name of the files would be playershoe_139068_0_0_textures.rx3 and
playershoe_139068_0_0.rx3

didnt understand a thing...lol....automated feature???

In fifa 13 it was assingnboot(player id,boot id) this type...just tell me how to assign that player id to that boot id
 

scouser09

Senior Squad
Cesc Fabregas;3569337 said:
I can answer for him:

No it isn't, it's the original face inside data3.big but it's not activated through the DB because EA didn't finish the face and it's bugged as you can see on the screen. The automatic faces function from RM activates the bugged face.

So only way to fix it, is to import a real face (I converted the fixed FIFA 13 face for example for me) or to import the generic faces files for him into folders. It's not a RM bug. ;)

Thanks, this is very helpful.


Outsider 87;3569491 said:
Hey scouser, you are doing an outstanding job! Just amazing :)

I wanted to ask you a clarification about crowd statements. According to the documentation classification these statements:

setGameCrowdSize(hometeam,awayteam,homesize,awaysize)
setTeamCrowdSize(teamid,homesize,awaysize)
setTournamentGameCrowdSize(hometeamid,awayteamid,tournamentassetid,homesize,awaysize)
setTournamentTeamCrowdSize(teamid,tournamentassetid,homesize,awaysize)

should go in team_ID.lua files. If that's true and these statements cannot be put in the general.lua file, the question is: how should I choose the team to put these in? I mean, for setGameCrowdSize, should I write the statement in the hometeam file or in the awayteam file? Or in both?

Thanks. I would recommend putting them in the file for the home team, but either is acceptable. Before each match all statements from the team files of both teams are loaded, so they are loaded either way.


The Danish;3569611 said:
I don't know if it's just me who's stupid, but I can't get kits to work :( I have done the following (I use the Viborg FF (team id 1443) Home kit (kit id 0) from the Superliga (league id 1) as an example):

  1. Installed the programme
  2. Regenerated
  3. Placed the kit RX3 file (named "kit_1443_0_0 (I'm not sure what the last "0" stands for...)) in the "...\FIFA 14\Game\data\sceneassets\kit" folder which I created.
  4. Added the line assignKitDetails(1443,0,-1,-1,-1,-1,-1,-1, -1,-1) to the "...\FIFA 14\Game\data\fifarna\lua\assignments\teams\team_1443.lua" file

I'm pretty sure that the last point is unnecessary...
Hope that someone can tell me what I'm doing wrong :)

If you are replacing an existing EA kit file, you just need to regenerate afterwards. The last 0 in the file name means it is the default kit, EA uses other values for classic kits. Using RM14, if you put the tournamentassetid here, that kit will be used in matches in that tournament.


sahib;3569914 said:
didnt understand a thing...lol....automated feature???

In fifa 13 it was assingnboot(player id,boot id) this type...just tell me how to assign that player id to that boot id

With automated features, if the file exists then it is used, no statement required.
 

colindegreat

Reserve Team
I can't get cameraman, photgrapher, medic etc to work. I have follewed the manual and created the rx3 and its texture by export with filemaster and edit the ping in PS. I have put them in the folders made in sceneassets, cameraman, medis , ballboy etc. I copied the statements from you automated manual and assigend all of them to real madrid and la liga, nothing shows up. any ideas. files are for example:

specificballboy_ 243_ 53_0.rx3
specificballboy_243_ 53_0_textures.rx3
 

sahib

Senior Squad
scouser09;3570070 said:
Thanks, this is very helpful.

With automated features, if the file exists then it is used, no statement required.

if i want to add boots for nani manually how to do?? plz gime exact line

like assignPlayerboot(200,2)

assume nani player id is 200 and boot id to be assigned is 2...how to write this statrement using ur mod??? and exactly where to write?
 

dissectionalone

Senior Squad
sahib;3570408 said:
if i want to add boots for nani manually how to do?? plz gime exact line

like assignPlayerboot(200,2)

assume nani player id is 200 and boot id to be assigned is 2...how to write this statrement using ur mod??? and exactly where to write?

In revmod 13 you could have a big list of boots for a player (I used this for Ronaldinho Gaúcho) but in revmod 14 you are limited to 3 boots if you want to have a random set for a player.
If you only want to have one boot for a player it's pointless to use statements, since if you rename the files properly it'll be assigned automatically, so I don't see why would you want to write the assignment. Besides I believe the assignPlayerboot has been removed since that feature became automated
 

sahib

Senior Squad
Just tell me one thing...I want to assign Boot no 2,3,4 to Nani player id 200...how to do that?????

Dont explain dude...just type the line
 

dissectionalone

Senior Squad
sahib;3570542 said:
Just tell me one thing...I want to assign Boot no 2,3,4 to Nani player id 200...how to do that?????

Dont explain dude...just type the line

That's why you haven't figured it yet, dude. Those explanations (both the brief and precise one by Scouser and mine tell you everything you need to know)

Copy the files of the boots you want and rename them to that format we mentioned earlier:

playershoe_playerid_0_0_textures.rx3
playershoe_playerid_0_0.rx3
playershoe_playerid_0_1_textures.rx3
playershoe_playerid_0_1.rx3
playershoe_playerid_0_2_textures.rx3
playershoe_playerid_0_2.rx3
 

Moswell

Reserve Team
there's any chance to add te assignPlayerBoot(...) statement again? I think it´s easier to edit... thanks

sorry for my english
 


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