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[MOD] Revolution Mod '14

Outsider 87

Starting XI
Ehy scouser, I don't know if this was already asked or in a to-do list, but it would be cool to have a way to disable flags and/or banners when we set the home or away crowd to 0 with crowd statements. In this way it would be more realistic because now if you set the home crowd to 0, you see empty stadium but with flags waving...

I don't know, maybe for banners this is already doable using specificbanner autodetection with transparent texture. But what about flags?

Sorry if you already answered about such a request :(
 

scouser09

Senior Squad
Carlos*slapd234;3625272 said:
hi, is it possible to assign the remove seats on a stadium to the stadium rather than the team?
cheers

It is possible to add. Is this because some stadium makers prefer to put the seats in the stadium model rather than use the crowd position file, therefore requiring the seats from the crowd file to be removed?


fooqyb;3625461 said:
hey, how do I remove the random boot assignment function?

You need to add a statement, you can find it in the documentation.


EarthYNWA;3625499 said:
Sadly the 130000 ID affects every kit (FUT) no matter in which team lua file it is :md:

What do you mean by every kit?


Outsider 87;3625880 said:
Ehy scouser, I don't know if this was already asked or in a to-do list, but it would be cool to have a way to disable flags and/or banners when we set the home or away crowd to 0 with crowd statements. In this way it would be more realistic because now if you set the home crowd to 0, you see empty stadium but with flags waving...

I don't know, maybe for banners this is already doable using specificbanner autodetection with transparent texture. But what about flags?

Sorry if you already answered about such a request :(

The flag issue with empty crowds is something that has been on my to do list for a long time, but I have not prioritised so far. I think it is time to do so.
 

jackslapd234

Youth Team
scouser09;3626647 said:
It is possible to add. Is this because some stadium makers prefer to put the seats in the stadium model rather than use the crowd position file, therefore requiring the seats from the crowd file to be removed?

Yeah, stadiums by others and maybe myself, because then whenever another team plays in that ground as a home team, the seats are still there from the crowd position file, whereas if it was stadium specific, any team could play there and the seats would be removed :)
cheers
 

EarthYNWA

Youth Team
scouser09;3626647 said:
What do you mean by every kit?

If I put this line in team_9.lua (assignKitDetails(130000,1,-1,-1,-1,-1,-1,2,1,-1)) it's gonna affect every away kit while playing FUT.
 

Simonetos

Youth Team
Hello guys!!!

I am trying to assign a pitch mow pattern for a new team but nothing!!! My team's id is 130010 and stadium's id 158. So, I put this file pitchmowpattern_130010_0_158_textures.rx3 in to FIFA 14\Game\data\sceneassets\pitch folder I regenerate using CM14 but when I kickoff there is nothing there!!! Any idea what am I doing wrong??? Should I also add something in team_130010.lua file???

Thank you for your time!!!
 

Simonetos

Youth Team
Simonetos;3627601 said:
Hello guys!!!

I am trying to assign a pitch mow pattern for a new team but nothing!!! My team's id is 130010 and stadium's id 158. So, I put this file pitchmowpattern_130010_0_158_textures.rx3 in to FIFA 14\Game\data\sceneassets\pitch folder I regenerate using CM14 but when I kickoff there is nothing there!!! Any idea what am I doing wrong??? Should I also add something in team_130010.lua file???

Thank you for your time!!!
Sorry for my silly question!!! I had forgot the word specific in front of pitchmowpattern!!! You can delete my question if you want... :facepalm:
 

fooqyb

Club Supporter
scouser09;3626647 said:
It is possible to add. Is this because some stadium makers prefer to put the seats in the stadium model rather than use the crowd position file, therefore requiring the seats from the crowd file to be removed?




You need to add a statement, you can find it in the documentation.




What do you mean by every kit?




The flag issue with empty crowds is something that has been on my to do list for a long time, but I have not prioritised so far. I think it is time to do so.

I've done that, the random boot assignment is gone but now all of my players are wearing the same generic boots. I play with updated squads from the EA servers so they're supposed to be wearing their new boots as EA intended but in game they are wearing generic ea sports shoes.
 

georgeparastrat

Club Supporter
hello an thanks for your great tools. i have sth to ask and my apologies if it has been asked before.... how exactly can i put specific ball to a tournament and specific scoreboard? i mean, lets say tournament id is 531, what files should i put and and in which folders exactly to achieve that result? Thanks in advance
 

scouser09

Senior Squad
Carlos*slapd234;3626771 said:
Yeah, stadiums by others and maybe myself, because then whenever another team plays in that ground as a home team, the seats are still there from the crowd position file, whereas if it was stadium specific, any team could play there and the seats would be removed :)
cheers

I thought so, I will add this.


EarthYNWA;3627003 said:
If I put this line in team_9.lua (assignKitDetails(130000,1,-1,-1,-1,-1,-1,2,1,-1)) it's gonna affect every away kit while playing FUT.

It should only affect any away kits used by your FUT team, real opponents should use their existing IDs. I have not tested this though. I still play to add a fix in the new version.


LUKEID;3627686 said:
scouser can you explain to me how to add more gk kits for same team

There are automatic and statement options for this, look in the documentation.


fooqyb;3627957 said:
I've done that, the random boot assignment is gone but now all of my players are wearing the same generic boots. I play with updated squads from the EA servers so they're supposed to be wearing their new boots as EA intended but in game they are wearing generic ea sports shoes.

This is normal in squad updates. This is because some boots are locked in the playeboots table in the DB so any players now assigned these boots will wear the generic boot instead.


georgeparastrat;3628108 said:
hello an thanks for your great tools. i have sth to ask and my apologies if it has been asked before.... how exactly can i put specific ball to a tournament and specific scoreboard? i mean, lets say tournament id is 531, what files should i put and and in which folders exactly to achieve that result? Thanks in advance

The documentation will explain how to do this for a ball, this mod can not assign scoreboards.
 

EL_KEEPER

Senior Squad
Hi scouser09, I have 2 questions

Can the base layer of the shorts always be used?
Can the public always use the home kit?

thanks
 

a L E x _ 1 O

Reserve Team
Hi Scouser, sorry if this question has already been asked: it will be possible to implement the "Ultimate Team" with the same functions that you have to Online/Offline Mode? Specifically, I'd like you to note that in that mode is as if the .lua file didn't read any assignments for the squads!! (F.E. I can't change the color of the number of shorts, the jersey fit, or I can't have an alternate set of jerseys for goalkeepers!! Instead in all other mode I see everything correctly!! :) )

Thanks a lot in advance, master :D
 

scouser09

Senior Squad
EL_KEEPER;3629838 said:
Hi scouser09, I have 2 questions

Can the base layer of the shorts always be used?
Can the public always use the home kit?

thanks

I think I can add the option to use undershorts in dry weather for players. Not sure about the crowd only wearing home shirts, I have tried this before but I was not successful.


a L E x _ 1 O;3630292 said:
Hi Scouser, sorry if this question has already been asked: it will be possible to implement the "Ultimate Team" with the same functions that you have to Online/Offline Mode? Specifically, I'd like you to note that in that mode is as if the .lua file didn't read any assignments for the squads!! (F.E. I can't change the color of the number of shorts, the jersey fit, or I can't have an alternate set of jerseys for goalkeepers!! Instead in all other mode I see everything correctly!! :) )

Thanks a lot in advance, master :D

Another user recently reported that any assignments related to the kits your FUT team do not work. I have found the cause of this problem and am working on fixing this bug.
 

dissectionalone

Senior Squad
LUKEID;3627686 said:
scouser can you explain to me how to add more gk kits for same team

There are two ways to do that:

1 - Rename the GK kit files you want by adding the ID 30 to the outfield kit or player kit you want the gk kit to be used with (31 for the away kit, 33 for third and so on)
So you'll need a kit_31_0_0.rx3 file (the away GK kit) and a kit_33_0_0.rx3 file (third GK kit); If you have a 4rth kit and want a 4rth Gk kit, it's the same idea: kit_34_0_0.rx3 file;

2 - use the assignGKKit statement on the team_xx.lua file of the team you want to add the GK kits...

The first method is the easiest, as it doesn't involve adding assignments but it's up to your taste

Scouser, I've had a crazy idea that if possible would surely please facemakers and those users who keep wanting to change players hairstyles everytime they trim their sideburns lol (almost like that)
Hear me on this: The amount of zeros in the face texture files are related to the faceposers aren't they? (at least on the generics, each different type of facial hair, eyebrows and so forth have a different number substituting one of those zeros that specific faces don't have. Would it be possible to use the lua code to have like a randomization and have a player have two different face textures loaded randomly by the game, like say a tex with beard and another without it? I know it's probably a pretty long shot but still intriguing...
 

EL_KEEPER

Senior Squad
scouser09;3630367 said:
I think I can add the option to use undershorts in dry weather for players. Not sure about the crowd only wearing home shirts, I have tried this before but I was not successful.

Ok, thanks!!! :)
 

Simonetos

Youth Team
Hello scouser09!!!

I think I need your help here... I did really make many tries before bother you and I already have read your documentation files carefully before I do anything.

I am trying to add a specific manager for an existing team but nothing. Here is my steps...

1. I cheked in Origin Games\FIFA 14\Game\data\fifarna\lua\assignments\teams\ folder to see if necessary lua file for my team exists.
2. I did export two files from data3.big, manager_0_0_0.rx3 and manager_0_2_0_0_textures.rx3.
3. I did rename those two files to specificmanager_1338_0_0.rx3 and
specificmanager_1338_0_0_textures.rx3.
4.
I put them both in Origin Games\FIFA 14\Game\data\sceneassets\manager\ folder.
5. Using FIFA File Explorer I did import my edited image into specificmanager_1338_0_0_textures.rx3.
6. I regenerate using CM14.

Did I forget something??? Is there any special steps when we import managers???

Thank you for your time!!!
 

dissectionalone

Senior Squad
Simonetos;3630781 said:
Hello scouser09!!!

I think I need your help here... I did really make many tries before bother you and I already have read your documentation files carefully before I do anything.

I am trying to add a specific manager for an existing team but nothing. Here is my steps...

1. I cheked in Origin Games\FIFA 14\Game\data\fifarna\lua\assignments\teams\ folder to see if necessary lua file for my team exists.
2. I did export two files from data3.big, manager_0_0_0.rx3 and manager_0_2_0_0_textures.rx3.
3. I did rename those two files to specificmanager_1338_0_0.rx3 and
specificmanager_1338_0_0_textures.rx3.
4.
I put them both in Origin Games\FIFA 14\Game\data\sceneassets\manager\ folder.
5. Using FIFA File Explorer I did import my edited image into specificmanager_1338_0_0_textures.rx3.
6. I regenerate using CM14.

Did I forget something??? Is there any special steps when we import managers???

Thank you for your time!!!

Did you try using rx3 master from Rinaldo's file master instead of using file explorer? There are some files that after being saved with file explorer make the game crash...
Try importing the textures with rx3 master, then try to use jenkey's other tool (file loader).

When you edit something using CM it automatically updates BH files, but if you edited manually and chose to regenerate using CM it seems that CM performs an "undo" on your changes.
If you use file loader you don't need to regenerate, but if you really want to regenerate and use the more traditional editing method, I'd suggest you use iard's regenerator instead of CM for that task
 

Simonetos

Youth Team
dissectionalone;3630813 said:
Did you try using rx3 master from Rinaldo's file master...
I tried the whole thing using RX3 Master and it worked!!! Thank you very much for your time and your fast answer my friend!!! :)
 


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