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[MOD] Revolution Mod '14

pao4ever

Starting XI
Can you explain in more detail? Is this while playing offline, online or both? Do the assignments work in offline matches? Assignments are not read in edit mode to avoid crashes.

The assignWinterAccessories one ain't working at all. But there's a thing with the boots that I just realised. I had assigned a boot from in-game to my VP and was then that I decided to assign 3 boot-sets via RM. I used three different boot styles (the Predator, the Nitrocharge and the F50). But the game keeps showing the model from the in-game assigned boot for all the RM assigned ones... And I don't know how to revert to default boot... I hope you get me
 

Lizzio

Club Supporter
pao4ever;3650352 said:
The assignWinterAccessories one ain't working at all. But there's a thing with the boots that I just realised. I had assigned a boot from in-game to my VP and was then that I decided to assign 3 boot-sets via RM. I used three different boot styles (the Predator, the Nitrocharge and the F50). But the game keeps showing the model from the in-game assigned boot for all the RM assigned ones... And I don't know how to revert to default boot... I hope you get me

How do you assign boots, hairstyles to your VP?
 

Brouette

Club Supporter
Thx for your answer.

I wanted know something, i assigned specific cameraman for french league, but i noticed that the steady cam cameraman got now the skin i made for the normal cam man, so its messed up, is there something i can do for have the specific cameraman skin only on sitted cameraman and not the steady cam ?

Also, i want use specific photograph skin but how can i use variation with them ?
 

hibee72

Youth Team
To cut a long story short...is it possible to add and assign stadiums that are not present in the DB?

For example: I started a SPL career. In the meantime Celtic Park, Fir Park and Hampden stadiums were released.
Is it possible - for example - to add the files of these stadiums and assign them correctly to the teams without affecting the DB (i.e.: without losing progresses I made in my career)? If it's possible, what should I do?
Moreover, is it possible to set up a newly added stadium as a venue for the final game of a tournament (for example, Hampden for the Scottish Cup or Stade Louis II for the Euro Super Cup)?

If it's not possible now, is this a feature you're planning to work at or there's no way to release it properly?
 

sam_red devil

Starting XI
is there any method to assign stadium to a team using rev mod...coz this cm14 driving me crazy...after 100 times i assigned stade chaban delmas to bordo but ingame generic stadium appears every time.this problem is with many stadiums...fuucccccccckkkkk...plz help.
 

The Danish

Reserve Team
I have a few questions for you regarding some of the Kit commands.

  1. It seems like I can't get the assignGameKit to work...

    I use Esbjerg (id 1445) as an example. For the home game against Brøndby (269) I have these commands:

    assignGKKit(1445,0,{2,11,12})

    swapTeamKit(1445,2,{2,2,2,2,11,11,12,12})

    assignGameKit(1445,1445,269,11,2)
    assignGameKit(1445,1445,269,12,2)

    which should asure, that Esbjerg uses the keeper kit (2) and not any of the alternative keepers kit (11 and 12), but that doesn't seem to have any effect ingame... I something wrong with my statements?

  2. Another related question... Esbjerg uses their homekit with alternative sponsor in away games (if it's not necessary for them to use their away kit, naturally), and the same for their keeper kits.
    I have added these statements to try to make this work, again using Brøndby as the opponent:

    assignGameKit(1445,269,1445,0,10) -- using alternative home kit

    assignGKKit(1445,10,{13,14,15}) -- assigning the alternative keeper kit to the alternative home kit
    swapTeamKit(1445,13,{13,13,13,13,14,14,15,15})

    assignGameKit(1445,269,1445,2,13) -- Shouldn't be necessary (I guess?) because of "assignGameKit(1445,269,1445,0,10)" and "assignGKKit(1445,10,{13,14,15})"
    assignGameKit(1445,269,1445,11,13) -- Shouldn't be necessary
    assignGameKit(1445,269,1445,12,13) -- Shouldn't be necessary
    assignGameKit(1445,269,1445,14,13)
    assignGameKit(1445,269,1445,15,13)

    This won't work either...

  3. Then a small question:
    Would a statement like this work:

    assignGameKit(1786,271,1786,2,{11,12})

    Playing against Aarhus GF (271), Randers FC (1786) may not use keeper kit(2), but have to use one of the two alternative keeper kits (11 or 12)

  4. Finally I would just complain a little bit about your otherwise fantastic(!!) mod. The automated ball feature...
    This requires me to have the ball texture files lying X number of times depending on the number of teams that uses the ball + snow/winter balls per team (In the case of the Danish leagues it is not possible just to assign a tournament ball since the teams use different balls).

    In my opinion it would be easier with a small statement like the one below instead (as I believe it has been earlier):

    assignTeamBall(tournament-/leagueid,teamid,condition,ballid)

    Is it due to some kind of restriction on the number of statements or why have you changed this?

Thanks again for all your great work! :)
 

scouser09

Senior Squad
Lizzio;3650144 said:
Can you please help me with this?

Where do i put the file player_30999 into and will it automatically fit the head that i got from player-career?

Player files go in FIFA 14\Game\data\fifarna\lua\assignments\players. I can not say for sure, try it.


Moswell;3650211 said:
is there any chance to adapt RM14 for fifa13?

RM13 already exists for FIFA 13, I do not plan any updates for it.


pao4ever;3650352 said:
The assignWinterAccessories one ain't working at all. But there's a thing with the boots that I just realised. I had assigned a boot from in-game to my VP and was then that I decided to assign 3 boot-sets via RM. I used three different boot styles (the Predator, the Nitrocharge and the F50). But the game keeps showing the model from the in-game assigned boot for all the RM assigned ones... And I don't know how to revert to default boot... I hope you get me

I think there is an issue if you assign just long sleeves to your VP as a winter accessory, EA's own code strangly. I will change it for the next version. Can you give me the file names of the automatic boots you have assigned to your VP?


Brouette;3650770 said:
Thx for your answer.

I wanted know something, i assigned specific cameraman for french league, but i noticed that the steady cam cameraman got now the skin i made for the normal cam man, so its messed up, is there something i can do for have the specific cameraman skin only on sitted cameraman and not the steady cam ?

By default they share textures, it may be possible to differentiate between them.


hibee72;3650889 said:
To cut a long story short...is it possible to add and assign stadiums that are not present in the DB?

For example: I started a SPL career. In the meantime Celtic Park, Fir Park and Hampden stadiums were released.
Is it possible - for example - to add the files of these stadiums and assign them correctly to the teams without affecting the DB (i.e.: without losing progresses I made in my career)? If it's possible, what should I do?
Moreover, is it possible to set up a newly added stadium as a venue for the final game of a tournament (for example, Hampden for the Scottish Cup or Stade Louis II for the Euro Super Cup)?

If it's not possible now, is this a feature you're planning to work at or there's no way to release it properly?

I can not do stadium assignments with lua editing as it is not possible to change the crowd position file.


The Danish;3650948 said:
I have a few questions for you regarding some of the Kit commands.

  1. It seems like I can't get the assignGameKit to work...

    I use Esbjerg (id 1445) as an example. For the home game against Brøndby (269) I have these commands:

    assignGKKit(1445,0,{2,11,12})

    swapTeamKit(1445,2,{2,2,2,2,11,11,12,12})

    assignGameKit(1445,1445,269,11,2)
    assignGameKit(1445,1445,269,12,2)

    which should asure, that Esbjerg uses the keeper kit (2) and not any of the alternative keepers kit (11 and 12), but that doesn't seem to have any effect ingame... I something wrong with my statements?

  2. Another related question... Esbjerg uses their homekit with alternative sponsor in away games (if it's not necessary for them to use their away kit, naturally), and the same for their keeper kits.
    I have added these statements to try to make this work, again using Brøndby as the opponent:

    assignGameKit(1445,269,1445,0,10) -- using alternative home kit

    assignGKKit(1445,10,{13,14,15}) -- assigning the alternative keeper kit to the alternative home kit
    swapTeamKit(1445,13,{13,13,13,13,14,14,15,15})

    assignGameKit(1445,269,1445,2,13) -- Shouldn't be necessary (I guess?) because of "assignGameKit(1445,269,1445,0,10)" and "assignGKKit(1445,10,{13,14,15})"
    assignGameKit(1445,269,1445,11,13) -- Shouldn't be necessary
    assignGameKit(1445,269,1445,12,13) -- Shouldn't be necessary
    assignGameKit(1445,269,1445,14,13)
    assignGameKit(1445,269,1445,15,13)

    This won't work either...

  3. Then a small question:
    Would a statement like this work:

    assignGameKit(1786,271,1786,2,{11,12})

    Playing against Aarhus GF (271), Randers FC (1786) may not use keeper kit(2), but have to use one of the two alternative keeper kits (11 or 12)

  4. Finally I would just complain a little bit about your otherwise fantastic(!!) mod. The automated ball feature...
    This requires me to have the ball texture files lying X number of times depending on the number of teams that uses the ball + snow/winter balls per team (In the case of the Danish leagues it is not possible just to assign a tournament ball since the teams use different balls).

    In my opinion it would be easier with a small statement like the one below instead (as I believe it has been earlier):

    assignTeamBall(tournament-/leagueid,teamid,condition,ballid)

    Is it due to some kind of restriction on the number of statements or why have you changed this?

Thanks again for all your great work! :)

1. I recently found a bug which prevents swapTeamKit working with GK kits, it will be corrected in the next version. When using assignGameKit or swapTeamKit you must reference the original kit type as selected in the kit selction screen (always 2 for GK kits). Therefore assignGameKit(1445,1445,269,11,2) will not work, but assignGameKit(1445,1445,269,2,2) will.

2. Same as above, when using assignGameKit or swapTeamKit you must reference the original kit type.

3. Yes, that statement will do exactly what you want.

4. When I started RM14 I found that the limit of new code I could add was smaller then in FIFA 13. I made the decision to remove all statement assignments which could also be automated, it is possible that the mod would not have worked if I did not do this. I added a conversion script which can use some statements from RM13 (including balls) to generate the automatic versions, which should make things easier.
 

vestan pance

Club Supporter
is it possible to assign new squad numbers to players, or even assign numbers to positions so that teams are numbered 1-11 instead of squad numbers ?
 

Lizzio

Club Supporter
Can someone tell me how i can edit the age of players when i am already in career mode? What code do i use?
 

Lizzio

Club Supporter
vestan pance;3655601 said:
is it possible to assign new squad numbers to players, or even assign numbers to positions so that teams are numbered 1-11 instead of squad numbers ?

This should be possible without even using a mod, you can give players different numbers in the settings of the game or when your in career-mode you can change the tune's numbers by switching to the team tab.
 

vestan pance

Club Supporter
Lizzio;3655635 said:
This should be possible without even using a mod, you can give players different numbers in the settings of the game or when your in career-mode you can change the tune's numbers by switching to the team tab.

Yeah I understand that mate, but in player mode I can only change my pro's number, not the rest of the team or the opponents, so I am stuck with a goalkeeper wearing number 5. Also if I play a tournament with some 'classic' teams I have, I would prefer them to wear numbers 1-11.
Sorry, I should have been more clear with the question
 

Simonetos

Youth Team
My friend Scouser09 after I installed v1.3, scarfs of my teams are black!!! Any solution about this???

I would also like to know if it's posible to set a type of shoe for all players of a team. Because I created those two files, playershoe_0_1001_0_textures.rx3 and playershoe_0_1001_0.rx3 (1001 is my team's ID) and I can see the shoes only before game start. In jersey selection. In to the game have other shoes!!!

Can I do something like that with skintones too? One skintone for all players?

Thank you for your precious time!!!
 

zuzizu

Club Supporter
How to add Wide Wristband (Right) - White to Eto'o
and add swapAccessory(9676,25,0) in player_9676.lua but not be
SOrry my bad english
 

EL_KEEPER

Senior Squad
Hi scouser09! i have one problem, the Universidad de Chile (id 15029) Scarfs and flags are not working, i try with many rx3s files
 

scouser09

Senior Squad
vestan pance;3655601 said:
is it possible to assign new squad numbers to players, or even assign numbers to positions so that teams are numbered 1-11 instead of squad numbers ?

Not sure if it is possible. I have tried to change numbers before but there is an issue which I have not been able to resolve so far. If it can be done, the change will only appear on the shirt and shorts.


Lizzio;3655633 said:
Can someone tell me how i can edit the age of players when i am already in career mode? What code do i use?

This can not be done with lua editing.


Simonetos;3656702 said:
My friend Scouser09 after I installed v1.3 scarfs of my teams are black!!! Any solution about this??? Thank you!!!http://www.soccergaming.com/forums/member.php?u=11760

There is no issue for me, I have not edited my crowd.lua since the last update. Can you check your crowd.lua to make sure it is V1.3 (the version is noted at the end of the file)?


zuzizu;3656777 said:
How to add Wide Wristband (Right) - White to Eto'o
and add swapAccessory(9676,25,0) in player_9676.lua but not be
SOrry my bad english

You missed the second parameter for the ID of the existing accessory to be swapped.


EL_KEEPER;3658378 said:
Hi scouser09! i have one problem, the Universidad de Chile (id 15029) Scarfs and flags are not working, i try with many rx3s files

Try using the original Universidad de Chile flag file to create them. Both flag and scarf files have strings which reference the team ID in them, you can find them at the end of the file with a hex editor. The flags and scarves will not show if the IDs are incorrect. Alternately, you can change the IDs with a hex editor if the current ID has the same number of digits.
 

ForzaMilan

Youth Team
I've downloaded shorts and shirt kit numbers for Netherlands home. Files were called: "orange_2xHQ_FIFA14.rx3" (shorts) and "white_2xHQ_FIFA14.rx3" (shirt). I put them to sceneassets/kitnumbers folder and renamed shorts numbers to: "specifickitnumbers_105035_0_46_0" and shirt numbers to "specifickitnumbers_105035_0_45_0". Unfortunately, they don't work in game, have I done sth wrong?
 

scouser09

Senior Squad
ForzaMilan;3658887 said:
I've downloaded shorts and shirt kit numbers for Netherlands home. Files were called: "orange_2xHQ_FIFA14.rx3" (shorts) and "white_2xHQ_FIFA14.rx3" (shirt). I put them to sceneassets/kitnumbers folder and renamed shorts numbers to: "specifickitnumbers_105035_0_46_0" and shirt numbers to "specifickitnumbers_105035_0_45_0". Unfortunately, they don't work in game, have I done sth wrong?

You have not named the files correctly. For the home shirt use specifickitnumbers_105035_1_0_0.rx3. For the home shorts change 1 to 2 in the file name. I am also assuming that you do not want them to only be used in tournaments with IDs 45 and 46.
 

EL_KEEPER

Senior Squad
scouser09;3658637 said:
Try using the original Universidad de Chile flag file to create them. Both flag and scarf files have strings which reference the team ID in them, you can find them at the end of the file with a hex editor. The flags and scarves will not show if the IDs are incorrect. Alternately, you can change the IDs with a hex editor if the current ID has the same number of digits.

Thank you! worked :clap:
 

ForzaMilan

Youth Team
scouser09;3659216 said:
You have not named the files correctly. For the home shirt use specifickitnumbers_105035_1_0_0.rx3. For the home shorts change 1 to 2 in the file name. I am also assuming that you do not want them to only be used in tournaments with IDs 45 and 46.

Thank you very much. It works fine for me now :)

Another question - how can I add front number to Italy away shirt?
 


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