i may not b a computer genius, but i think i've found a breakthrough in getting > 5 boots into the game
after using the FatGui, we noe that adding new files into the zdataxx.big files are possible
so, i xperimented by adding a new boot into it zdata04.big naming it playertexobj.texobj11__texture1020305845__6
then, by using UniDB (v1.0 - i still couldnt get the v2.03 s filefront is giving me problem!) i converted the .db files into access
then, i play around with the players table & came to column 'shoecolor'
s we all noe, 1 is white, 2 is black, 3 is blue, 4 is red & 5 is yellow
so, i tot that by changing the parameter which was 1<x>5 to 1<x>30???
then, i keyed in 6 for the shoe color for a player
saved it, & converted it back to .db file
add playertexobj.texobj11__texture1020305845__6 into zdata04.big & of course, use FatGui
when i started the game, i can see the 6th boot in the game!
but i encountered another prob here...
i dunno y, but i have some probs converting the access files into .db files
Bsides, s i'll not b free after 2moro, i'll need ppl to xperiment it 2 prove i'm rite!
another prob is, when i use the CC or DBEditor, i can't choose the 6th boot s there r only 5 options!
there4, i hope when the next DBEditor (if there is any) is out, we can add in s many s we can.
ppl... s i've only tried once bcoz i've problem converting the files, can some1 pls try it & do sumthing about it
i don't wanna try 2 convert the files again s they sumtimes corrupt those files
i've got it once, hope it will b able 2 b used by ne1 else
if not, it's just too bad
but... at least we have a chance!
i hope it helps!
after using the FatGui, we noe that adding new files into the zdataxx.big files are possible
so, i xperimented by adding a new boot into it zdata04.big naming it playertexobj.texobj11__texture1020305845__6
then, by using UniDB (v1.0 - i still couldnt get the v2.03 s filefront is giving me problem!) i converted the .db files into access
then, i play around with the players table & came to column 'shoecolor'
s we all noe, 1 is white, 2 is black, 3 is blue, 4 is red & 5 is yellow
so, i tot that by changing the parameter which was 1<x>5 to 1<x>30???
then, i keyed in 6 for the shoe color for a player
saved it, & converted it back to .db file
add playertexobj.texobj11__texture1020305845__6 into zdata04.big & of course, use FatGui
when i started the game, i can see the 6th boot in the game!
but i encountered another prob here...
i dunno y, but i have some probs converting the access files into .db files
Bsides, s i'll not b free after 2moro, i'll need ppl to xperiment it 2 prove i'm rite!
another prob is, when i use the CC or DBEditor, i can't choose the 6th boot s there r only 5 options!
there4, i hope when the next DBEditor (if there is any) is out, we can add in s many s we can.
ppl... s i've only tried once bcoz i've problem converting the files, can some1 pls try it & do sumthing about it
i don't wanna try 2 convert the files again s they sumtimes corrupt those files
i've got it once, hope it will b able 2 b used by ne1 else
if not, it's just too bad
but... at least we have a chance!
i hope it helps!