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My PES 2 Review (looonnggg)

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Senior Squad
Well, I'll be leaving again for a while as the second quarter starts up again, so here's something to read while I'm gone. Talk to you lot soon, and have fun gaming.

IN SHORT:

Good:
+ Improved ball physics, tackling, passing & shooting
+ Improved graphics & animations
+ Better than PES 1 and WE6
+ Many more features than PES 1

Bad:
- Ratings for the top tier players and teams are too high
- Really out of date rosters
- Requires extensive editing otherwise too easy for long-time WE/PE veterans
- Not as good as J-League Winning Eleven 6
- Commentary is laughably bad

IN DETAIL:

First off, before I start my review proper, I guess I should discuss (in length…..is there any other way for me?) four issues that seem to be the main talking points amongst the hardcore PES/WE gaming crowd; where this game fits in the WE/PES series, the rosters, game speed, & comparisons between WE/PES series.

While Pro Evolution Soccer 2 is officially the European sequel to Pro Evolution Soccer, since the release of PES 1, KCET have released 3 game engine revisions/improvements over PES 1. The first was Winning Eleven 5: Final Evolution which was a tweaked version of PES 1 which was released in Japan at the end of 2001. This was followed this April by Winning Eleven 6 which was a massive improvement over WE5:FE. Finally, in September KCET released J-League Winning Eleven 6 which is an improved version of WE6 featuring new gameplay enhancements as well as J-League teams and stadia. PES 2 then is then basically the JLWE6 game engine, but handed over to Konami Europe to put in the International sides, club teams and features that were present in WE6. Got it?

As you’ve probably heard the rosters and team names in PES2 are absolutely butchered – licenses are present for most of the teams in Europe (and a few teams outside Europe) and those teams that don’t have official licenses have the classic Konami pseudo-names we’ve all come to love (or hate). Unfortunately, such pseudo-names aren’t present at all for the Dutch national team nor for any Dutch players on club teams – instead they’re all named “Oranjesxx” – xx being a numerical notation. Now I know that getting a license from the Dutch football association is a pain but the least Konami Europe could have done is make some pseudo-names so editing wouldn’t be such a hassle. Worse than the names though are the state of the rosters – they are practically the same as in WE6 (I’ll talk about the validity of the comparison between the two series’ in a sec), in other words they’re a few months old – Rivaldo is still it Barcelona, Ronaldo still at Inter, as a Liverpool fan I am peeved to see Anelka, Barmby & McAllister still in the lineup with no sight of Cheyrou, Diao & Diouf. This really is laziness on the part of Konami Europe, I can only speculate as to when KCET would have given KCEE the modified JL-WE6 code, but updating rosters really should be a no brainer. To rub salt in the wounds the “Player Transfer” feature that’s present in JL-WE6 isn’t present in PES2 so transferring players and making the rosters more up to date is a complete pain in the ass. To be honest though, the rosters aren’t so much a pain for me (personally) since I only play with club teams in the Master League and after a few seasons the teams’ rosters change as players move frequently, however if you’re using the club teams to make a mock Champions League or something this would be absolutely infuriating.

Finally, (yes there’s more), the team names have also been butchered – Liverpool are called “Europort”, United are “Aragon” and a whole host of other retarded names. You can edit the names, and by winning the Konami Cup you can edit the call names for the teams but again – this is an utter pain in the arse. And on a side note – why the hell are Aston Villa & Fiorentina in the game? Villa have problems half filling Villa Park and Fiorentina have been relegated to the Italian lower divisions, will we see Acrington Stanley in the next version?

The second concern is the game speed. This concern would be nullified if KCET or KCEE just included the gamespeed slider that was present before but for some stupid reason they haven’t. The problem with measuring the game speed depends upon what kind of PS2 and AV equipment you have. I’ve been playing the game unpatched in it’s native PAL format on a multi-system TV, and while the game is slightly faster than WE6 (in NTSC, if you patched WE6 to PAL then WE6 would seem even slower – see how it gets complicated!) it is not mindnumbingly, unplayably fast. If you do patch the game from PAL to NTSC you’ll (as an artefact of the TV format conversion) experience a game speed/frame rate that is approximately 8% faster than in PAL which might hinder the playability. JL WE6 has, in my opinion, the most realistic pace and game speed of any football game in existence, but PES2’s game speed itself doesn’t hurt the gameplay experience one iota – you still have time to set up the play, survey the field, use the analogs for long passes etc. – it just makes the game less realistic but still fun to play. I’ll discuss the gamespeed a bit more in the gameplay section of the review.

The third issue regards comparisions between the PES & WE series. Compared to Winning Eleven 6, PES 2 has a far superior game engine, however the features such as the team names, rosters, ML system, stadia and so on are about the same. This is a cause for complaint for many WE diehards and while it’s fair to compare the two series’ (I’ll be doing it a lot in this review) you have to understand the context of the situation– the vast majority of people in Europe don’t have access to the Winning Eleven series (which is made for the Japanese audience), and when you compare PES 2 to PES 1 it is a bloody massive improvement! Even comparing JLWE6 & PES2 and blaming KCET is unfair since it’s KCEE who do the localization and were sitting on their asses too counting their money from last year’s PES sales to update the rosters. Another thing that makes the whole rosters debacle seem worse is that, for most import gamers, WE6 had practically ‘perfect’ rosters – proper player & team names– but what most people forget is that this was because of Rhapsody’s incredible Japanese to English patch which not only changed the language but also fixed the pseudo-names. Now if WE6: Final Evolution has the exact same features & rosters as WE6 then we can all have a good bitch since it is the next game in KCET’s series. Finally, if you’re still livid at the whole thing, you have to remember that if you’re an import gamer by the end of the year you’ll have got to play four incarnations of the best soccer series on the planet – WE6, JL WE6, PES2 & WE6:FE. Compare that to all the other major sports franchises who get one (maybe two – for Fifa in a World Cup year) titles per series/franchise a year and that should put some perspective on the whole thing. Madden gamers only get Madden 2003 this year, they do not get Madden 2003, AFC Madden 2003, NFC Madden 2003 & Madden 2003: Final Evolution in a single calendar year.

Anyway, on to the review…..

GRAPHICS

PES 2 has excellent player models that are slightly more polished and more ‘stretched out’ than those in WE6, and a massive improvement over PES 1. The player likenesses are spot on, however Beckham still has his pre-WC mowhawk. The kits are more or less the same as in WE6 and can be fully edited using the kid editor (which was present in WE6 but absent in PES).

The animations are, as you’d expect, jaw-dropping. If you’re a PES gamer who’s never played WE6 you will be absolutely blown away by the variety of new animations, if you have played WE6 there are still a whole host of new animations - the most notable of these are new mo caps for;

a)Ball control – the new/improved ball physics (which I’ll talk about later) have resulted in new animations for controlling and especially mis-controlling the ball, not only on the deck but when taking the ball down off a player’s chest, thigh etc. The control animations when you’re on the move are also noticeably smoother than in WE6.

b)Player jockeying – the improved player interactions mean improved animations for players jostling for loose balls, shoulder barges, players leaning into each other, loosing balance etc. At times the range of animations that result from a collision between two players is astounding.

c)Shooting – in PES 2, top tier players occasionally shoot with their stronger foot even if the ball is slightly closer to their weaker side. In previous games this was done by the player shooting the ball with the outside of their stronger foot, this still occurs in PES 2, however on occasion a top-tier player will quickly lean to his weaker side & bring his stronger foot across the ball and strike it at an acute angle. It’s not a very common occurrence but when it does happen it looks awesome. Volleying animations have also been improved and there are new animations for volleys the are performed off-balance and when a player volleys the ball down into the ground.

The shimmy animation has also been changed and the few player specific animations that were present in WE6 (but not in PES 1) are here too.

The stadiums are the same as in WE6 but this means there are almost double the number that were present in PES 1, and all are stunningly beautiful. (Hopefully, WE6:FE has virtual Anfield – it’s present in Fifa 2003!). The TV-style presentation is the same as in WE6 (again, massively improved over PES 1), and the game seems smoother when you use the camera swing/rotation options – I use the Intermediate Long angle and a Swing Angle of 9 and it looks like you’re watching an EPL match on TV.
 

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AUDIO

In PES2 Chris James & Terry Butcher have been replaced in the commentary booth by Peter Brackley & Trevor Brooking and they are laughably crap. Brackley more or less keeps up with the play however he gets incredibly excited at the most ordinary things. Brackley also has lots of redundancy & repetition in his comments, the end of half highlights are particularly poor as he just repeats “now lets take a look at this incident” for each of the highlights.
Brooking sounds like he’s smoking a doobie in the commentary booth as he sounds so happy & completely relaxed regardless of what’s going on in the game. Brooking also has incredibly high standards when doing the colour commentary; every second shot or scoring opportunity is followed by a lazy sigh and the words; “well he really should have scored on that chance” (a lot like ESPN’s Tommy Smith then……).
By contrast Kabira-san’s commentary in WE6 & JLWE6 is so much more exciting and involving. What’s even more perplexing in PES2 is that the default audio options has the player name calling turned off!
On the bright side though the English language commentary does allow you to understand (assuming you can’t speak Japanese) the results of the selectable commentary bias that was also present in WE6. You really notice when the doobie brothers are biased to a particular team because their comments and excitement (when pertinent) are geared towards their team of choice. Like in WE6 Queen’s “We Will Rock You” & “We are the Champions” feature in the game, while the menu music is the same generic techno stuff that we’ve heard since ISSPE 1. The crowd chants are the same as in WE6 and you have to win the Konami Cup with a club team in order to unlock the ability to assign club/team specific chants (which adds a great deal to the atmosphere).


OPTIONS

The options are pretty much identical to those present in WE6 (and are vastly superior to those present in PES 1) so I think I’ll cut and paste the options section from my WE6 review at SGN. So if you’ve already played WE6 and know the options you can skip this segment.
The major gameplay modes are basically the same as PES and WE5:FE, the biggest changes in game modes come in the options for exhibition matches, the new training mode, and the massively improved Master League.

The first time I went to set up an exhibition match I was ecstatic to see KCET finally include the ability to select player status for home and away teams. Now, rather than player statuses being completely random, you can select if you want both teams to be neutral, one team up red arrows, one team orange up arrow etc. If you’ve ever played exhibition matches against your mates you’ll know how valuable this is as it makes the games more even.

The new training mode is also a brilliant addition. Along with regular training sessions there are now six training drills many of which are based on the real life drills you’d do in a soccer practice such as dribbling around cones, having a circle of players and keeping the ball away from two defenders, and so on. You’re ranked according to how well you perform in these drills and if you achieve a high score you can unlock classic players which you can then assign to teams in the edit mode, or purchase in the Master League. Not only are these mini-games incredibly useful for improving your skills they’re also very addictive!

The best addition to the game is the vastly improved Master League. The ML is now three divisions (8 new teams have been added bringing the total number of club teams to 40), 8 in the third division, 16 in the second and 16 in the first. As in previous games you start in the third division with a team of nobodies and gain points for victories & scoring draws which you can use to purchase players. However, the big difference is that a whole slew of other management options and features have been added. Now you have to actually set aside player points in order to pay the wages of your players on a game by game basis. Furthermore when you attempt to sign a player not only do you have to actually negotiate a wage and length of contract with the player, you also have to negotiate a fee with the team you want to buy him from! Players are also reluctant to move down a division so even if you have the cash to tempt Arsenal, trying to sign Henry from Arsenal when you’re in the third division will likely be an exercise in futility.

The top 2 divisions and the 3rd division have different transfer windows during the season, and in the off season you’re given 8 weeks to play a few pre-season friendlies and to work on improving your team. The CPU is no slouch in the transfer market and there are literally dozens of players that are moved over the course of a season, while in the off-season there’s major player movement as relegated teams accept transfer offers to dump salary while promoted teams try to improve. The CPU also isn’t afraid to try and make an offer for your players which helps make the management experience even more immersive. There is even an option to try to take players out on loan!

Another brilliant addition is the fact that fatigue is now cumulative so if you play a player too many games in a row he won’t show 100% stamina at the start of a match. This encourages you to build a bigger and more versatile squad (squads can now be as large as 40 players!) but at the same time you have to be careful you don’t have an escalating wage bill that you can’t afford. The top 2 divisions also have a league cup with fixtures intermittently through the season, while the third division has it’s own league cup at the end of the season and a playoff for promotion places!

The tactical options have also been improved with the biggest addition being a player specific teamwork rating whereby players don’t have a single teamwork rating, but rather a teamwork rating between specific players. So, for example, Ronaldo & Romario may have a higher teamwork rating between them than Ronaldo & Edilson. As mentioned before in the Master League the teamwork rating actually improves the more you play certain players together which adds even more depth to the game.

Finally, the game features a plethora of hidden/secret teams including all-time/classic teams for England, France, Italy, Brazil, Argentina, Holland and Germany, current day all-star teams, as well as dozens of free agent classic players (Hagi, Rush, Dalglish, Best etc) that can be unlocked assigned to teams or purchased in the Master League.
 

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Senior Squad
GAMEPLAY

Discussing the gameplay in PES 2 is a complicated task, on one hand we have a slew of improvements from WE6 that continue the series’ *ahem* evolution towards the soccer gaming perfection, but at the same time there are a few minor changes from JLWE6 that have implemented by Konami Europe that upset the fine balance that’s been ever present in previous games in the series and hurt the gaming experience. The result is gameplay that is vastly superior to PES (in every way), however if you have played WE6 to death the disruption of the fine gameplay balance means that while the gameplay is indeed better than WE6 it’s just not as good as it could be. For those who’ve played JL-WE6, PES 2 is definitely inferior in the gameplay department. Make sense? No, well read on;

First, the good:

Well the biggest improvement in PES 2 from WE6 is in the ball physics. It’s funny that in a year in which EA Sports proudly proclaim to the world that they’ve implemented non-scripted ball physics (only 4 years behind Konami, then) that KCET up the ante even further and illustrate just how far behind EA Sports are. The ball physics in PES 2 are simply mindblowing. I thought they were brilliant in WE6 but in PES2 there are just so many more ways the ball can ricochet, deflect and spin off in different directions it’s amazingly realistic. The deflections are even more variable depending upon what part of a player’s body they come off, the speed at which the player is moving and the angle at which the ball hits a player’s body. The biggest area in which you can see the ball physics demonstrated is in ball control, low skilled players often mis-control passes and often you have to slow down to control the ball properly if you’re controlling a poor player.

The completely unscripted nature of the ball control makes for some amazing situations. In a recent International League game I played between Wales & Belgium, I sprayed a high cross in from the right wing with Simon Davies in towards a streaking Nathan Blake. As Blake ran to the ball, the Belgian defender DeFlandre came running across to block Blake’s path. As Blake moved to chest the ball down the faster DeFlandre was in perfect position to clear the ball once it came off Blake’s chest but because of Blake’s poor ball control stats and the fact he was sprinting to the cross, the ball rebounded off his chest and flew forward forward a good 5 or so yards past the planted DeFlandre who had no choice but to obstruct Blake as he was right in his path. As DeFlandre conceded the penalty I was just in awe of the intricacy of the ball physics & the ball control – if the cross had been to a more skilled player on my team such as Giggs or Bellamy they would have chested the ball down much more cleanly but in right to where DeFlandre was standing but because Blake is so crap I was able to (inadvertently) knock the ball past the defender and earn a penalty as he brought me down!
The goalie rebounds (which were unrealistic in WE6 & PES) have been improved and don’t fly as far to the side. It’s also nice to see more rebounds and ricochettes of the goalkeepers arms and legs and I’ve seen a few shots that have deflected of a goalie’s arm and spun agonizingly wide or even slipped into the net!

As you can imagine, the improved ball physics also have important ramifications for the shooting and passing, again especially with lower skilled players – now you can have more mis-hit shots, shots that skew agonizingly wide because you hit the ball at a wrong angle, or it was on the bounce and the player couldn’t adjust. Passing with the analog stick also shows off the ball physics as you can put some (ever so slight) curve on the ball by angling your player’s body in relation to the ball.

As alluded to in the Graphics section of this review, there are vastly improved (over WE6) player interactions and tackling in PES 2. Now players jostle for the ball even more realistically with arms sticking out and more realistic shoulder barges. Collisions in the air are also a lot more realistic and varied. Tackling has been massively improved with the new ball physics, with the increased ricochettes you can have mistimed tackles that make contact with the ball but don’t stop the ball dead in it’s tracks – one real life example would be Michael Owen’s recent goal against West Ham at Anfield, more specifically his first goal where he tried to cut inside a West Ham defender but the ball smacked against the West Ham player, then rebounded back off Owen and back forward again past the defender – this kind of mistimed tackle (or fortunate rebound for the attacking player) can be seen in PES 2 if the situation arises. It also helps to cement the differences between tough tackling strong players like Viera who get more of the ball (and are less likely to have it spill out in a tackle) and smaller weaker ones like Danny Murphy.

There are also some control changes and additions (again changes from WE6, if you’ve only been playing PES this the control changes are very, very extensive) such as a new shimmy animation, and one of my favourites is the ability to push the ball even further ahead when dribbling (like 10 or so yards) and better yet, to do this with your very first touch! For example, say you send a through pass down the wing to your forward rushing wing back, he’s going to get to the ball before the opposing defender (who’s running across to cut him off) but prior to PES 2 you had to first get a slight touch to control the ball before you push it forward and burst down the wing and this meant the defender had a chance of tackling you. Now if you double tap forward and hold it right before you touch the ball, your first touch will send the ball 10 yards or so down the line and the defender will either completely miss you (while cutting across you) or bring you down because he’s missed the ball (and he’ll probably get a card for the foul too). You can just imagine the mayhem you can cause with fast players like Roberto Carlos & Thierry Henry!
Another addition I love is the improved dummy while in motion, previously the most effective dummies were when the player who was dummying it stood stationary and let it go through his legs (for those who saw my second WE6 ‘movie’ – there was a perfect example of this on an England goal near the beginning). Now you can have a player running forward and sweetly step right over the ball without breaking stride. Not only does this look incredibly cool it allows for even more spectacular passing movements.

The AI is largely the same as before (excellent on both sides of the ball) but I have noticed that the computer mixes the long and short ball more often, and I’ve definitely noticed a greater tendency for the computer to switch the ball from one wing to the other which keeps you on your toes. The CPU also engages in more knockdowns in the midfield which makes the game flow more nicely. Finally, CPU defenders are more conservative now and sit a bit deeper when you have the ball making counterattacking a tad more difficult.

And now, the bad:

Well first off, as I mentioned before the gamespeed is too fast to be realistic. It’s not mind-numbingly fast, nor does it render the game unplayable – you still have time to set up the play, survey the field, etc. However, the pace of the game just isn’t realistic and seems more suited to an arcade soccer title. This increased speed is more apparent if you’ve played JL-WE6 which has the perfect pace for a soccer simulation. Of course, this problem could so easily have been remedied if KCET just put back the gamespeed slider that was last present in ISSPE2 but for some reason it’s been removed.

However, the gamespeed isn’t the biggest problem with the game, in fact the gamespeed is just a minor concern, the biggest problem with PES 2 and what upsets the fine balance of the gameplay (a fine balance that’s ever so present in WE6 & JL WE6) are the Carlos*ed up player ratings for the top tier teams and players. The game plays just fine when you’re playing with a weaker team such as Wales or Northern Ireland, but once you start playing with teams like Romania, Croatia, England and of course the big guns like France, Argentina and Brazil, it’s incredibly apparent that the best players on these teams are far too good in terms of dribbling, ball control, passing, shooting, acceleration and speed. Lone time WE/PES veterans will be able to absolutely anahilate the CPU on Level 5 & ‘Extreme’ difficulties. In a recent 10 minute match with England against Italy on Level 5 I destroyed the computer 5-0 with a whopping 78% of the possession and 22 shots on goal to Italy’s 2. The increased player ratings meant I could use Owen & dribble past a defender or two and make space for a shot, or ram the ball down the Azzuri’s throat from deep in the midfield using Gerrard or Scholes. In the second half I played keep ball and racked up the possession, scoring some nice tic tac goals in the process.
That’s not to say that I didn’t have fun, but in the long run if you’re going to be using quality teams (as most people would) it’s not that much fun to dominate every game. It’s not like there’s a money play or any guaranteed ways of scoring it’s just that the players are rated too high. Again, I think this is more of a problem for die-hard WE/PES veterans – if you’re new to the series or haven’t played anything since ISS PE2, or you’ve only been playing PES then I think the game will be fine, however, you’ll master the game much more quickly than previous titles in the series.
What’s most frustrating about this is that the game is absolutely brilliant when you’re not using above average players. I am having a blast in the IL with my beloved Wales because every match is a war and you have to be acutely aware of player fatigue, changing your formation and also the limitations of your players. I’m also experiencing some serious beatings by the computer when I make mistakes; in my last game against Germany I had Andy Melville sent off in the first ten minutes for a red card offence, then Ballack clattered Giggs and injured him and despite putting 5 men back in defense I ended up getting destroyed 4-0 (it could/should have been even more for the Germans). It was my most humilating PES/WE loss against the CPU in years and it was awesome because it’s kinda what you’d expect in real life (well, actually Wales a pretty damn good in real life now, but oh well….).

So what do you do about these increased player ratings and the resulting decrease in difficulty? There are two solutions; one, you could stick to playing with crap teams throughout the game, however, this just isn’t practical as you’re robbing yourself of the fun of playing with your favourite teams and/or players. A second solution is to manually edit (lower) the stats of all the players in the game. The folks at the SoccerGaming forums have done an awesome job figuring out a formula for this and you can check it out there. After editing the stats the result is a game that plays magnificently, incredibly balanced and very realistic – it’s pretty much JL WE6 but with International sides & European and South American club teams.
 

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Senior Squad
However, there are a few problems with this mass editing. Firstly, it’s a major pain in the ass to hassle to have to edit the 100s of players in the game. If you’re gaming time is limited then you do not want to spend hours adjusting stats when you could be playing. Secondly, since you cannot edit your default starting roster/team of fictional players in the Master League it makes the ML initially far too easy because a massive part of the challenge and fun of the ML (especially on “Extreme”) is the colossal struggle you endure in your first season or two with the default, utterly crap starting roster. Yet, if you globally lower the stats of all the other players in the game then your starting roster is pretty damn good and you rob yourself of so much of the fun in the ML. Finally, globally lowering the stats makes the crap and mediocre teams far too poor; it’s an exercise in frustration playing with my beloved Wales with lowered stats – guys like Blake, Melville and Dellany had enough problems controlling the ball under pressure before lowering the stats, afterwards it’s a nightmare. Of course, I could keep their stats unchanged but then it would make them disproportionately good compared to skilled players on other teams whose stats I lowered.

There are also other niggling problems – the refs are still retarded when it comes to pushes from behind. The refs do call more of the niggling fouls from WE6 that previously went uncalled, such as little pushes or trips that didn’t send the recipient to the floor but put them off balance & caused them to lose the ball. This great that these are now called and it adds a great deal to the realism to see an even wider variety of fouls but you can still push a player over from behind on a breakaway and while the ref always makes the call you never get anything worse than a yellow card!! That’s totally unacceptable; slide tackles from behind in such situations are always given red cards (and rightly so) but it’s a mystery as to why pushes aren’t. I have to make it clear though that shoulder barges in these situations aren’t a very common occurance, but when they do occur and the CPU gets away with only a yellow card, I feel like chucking my PS2 out the window.

OVERALL

Is PES 2 better than Fifa 2003? Please, give me a break, the two aren’t even in the same universe. Fifa 2003 should rightly win the title of most improved soccer game this year but it’s still not a patch on the recent Winning Eleven/Pro Evo titles. No, the question here isn’t whether or not PES2 is better than Fifa 2003 (it’s miles better than Fifa), but rather where the game fits in amongst the other games in the Winning Eleven/ Pro Evolution series. There is no question that the game is a lot better than PES 1, however comparing it to WE6 is a toughie. WE6 is a masterpiece of balanced gameplay and features, while PES 2 has problems with unbalanced stats. However, despite PES 2’s faults I think it is better than WE6. As always, the litmus test for games in this series is to see whether or not you can go back and play the previous game in the series after extensive play time with the newest incarnation. After a few weeks with PES 2 I simply cannot go back to WE6, the differences in ball physics and all it’s resulting ramifications upon the shooting, passing, tackling and ball control present in PES 2 are sorely missed in WE6. However, PES 2 is not as good as JL WE6 which is the current reigning champ of the Winning Eleven/Pro Evolution family – JLWE6 features perfectly balanced gameplay with all the improvements present in PES 2 but without the hassles of having to globally edit the stats and the aforementioned drawbacks that the editing process brings.

So is PES 2 for you? Like most things associated with the WE/PE series this a complicated question that demands a complicated (and typically longwinded) answer;

a)If you’re living in Europe or Australia, don’t import games and have been playing PES 1 or have never played a WE/PE game before then yes, PES 2 is for you – run to your local software vendor and pick it up.

b)If you’re living in a Europe or Oz but have been importing games from Japan and have WE6 I would give this a rental. If you can put up with the hassle of editing the stats you’ll be rewarded with a gameplay experience superior to WE6, albeit with a few drawbacks. If you don’t want the hassle or editing or can’t stand the associated pitfalls, then import JL-WE6 and/or wait for WE6: Final Evolution which is being released this December.

And finally;

c)If you’re in North America and have been playing WE6, I would recommend you NOT bother with PES 2. It’s a fine game but it’s not worth the hassle of importing this PAL, DVD-based game and going through the arduous process of getting it to run properly (and then have to edit the bloody thing) when you can import a superior game in JL-WE6 (which is in native NTSC format) and/or wait till December when WE6:FE is released in Japan.

Well that’s it and if you’ve read this far, thanks for your time. I hope the review was useful.

Happy gaming,
Lavan
 

arthur

Youth Team
Good review, Neutral...balanced and accurate.

The section on gameplay articulates the beauty of this game and real joy that we feel when we play it. It makes me want to go and play it some more.....so I think I will :)
 

Han

Senior Squad
Great review, much better than many professional magazine-reviews I 've read the last time.
I also read some things I didn't know, like this:
The crowd chants are the same as in WE6 and you have to win the Konami Cup with a club team in order to unlock the ability to assign club/team specific chants (which adds a great deal to the atmosphere).
I knew the commentators name the right team after this, but I didn't know the crowd will chant their own chants... I will take a look this afternoon...
Also the next detail was new for me:
The tactical options have also been improved with the biggest addition being a player specific teamwork rating whereby players don’t have a single teamwork rating, but rather a teamwork rating between specific players. So, for example, Ronaldo & Romario may have a higher teamwork rating between them than Ronaldo & Edilson. As mentioned before in the Master League the teamwork rating actually improves the more you play certain players together which adds even more depth to the game.
How did you found out? Did I overlook something in the manual?
I sincerly hope Konami Europe reads this review, they instantly know where to improve the game....
 

francescoP1

Club Supporter
hello and may i congratulate you on an ace review. About the stat reduction, reffering to the problem you mentioned about weaker teams becoming too weak after the reduction, i would recomend a percentage decreace to get rid of this problem. i.e. instead of reducing a player's dribbling speed attribute of 73 by 10 points, you could try reducing it by 7 points. i hope i was helpfull with this, although i know it's even more hard work.
 

hermolt

Starting XI
Being an ISS virgin - I bought a PS2 especially for PES2 - and having played it for the first time last night I gotta say the stats don't worry me - I've nothing to reference them against, therefore, to me, the game is brilliant.

Top review BTW Neutral, a cracking read.
 

GuileSN

Youth Team
Freaking hell !! It´s really a god damn long review, longer than any magazine review I´ve always read !! I´m going to read it later, when I have more time ! Thankz Neutral, it will be a nicely spent time :)

Cheers
 

aussiepesfan

Club Supporter
Best review ive seen so far....... and that includes all the magazines which are supposedly written by professionals..
very very well done dude...
does the game justice....
 

CosaNostra

Club Supporter
Great review Neutral! You really summarize all pro's and cons as opposed to review on the likes of C&VG where certain issues just aren't properly addressed.

I missed one thing tho. In my experience Konami have changed some fundamental thing in the "Supercancel" option, which isn't apparent in single or 1v1 matches, but is very very annoying in 2v2 or more.
I'm still trying to figure out what it is exactly but seems to be a problem when the opposition is or has been in posession, resulting in not being able to go for a loose ball, players walking away from the ball, not being able to stop a player from running the ball out, not being able to stop a auto-matic run(I've got my controls set to manual.

Funny thing is, when I mentioned this at another board (evo-web) nobody knew what I was on about. Anyone any ideas???
 


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